User manual SAITEK PRO BRIDGE PROFESSOR

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Manual abstract: user guide SAITEK PRO BRIDGE PROFESSOR

Detailed instructions for use are in the User's Guide.

[. . . ] CONTENTS Welcome Table of Contents 1. 0 2. 0 2. 1 2. 2 2. 3 2. 4 3. 0 3. 1 3. 2 3. 3 3. 4 Introduction Operating Reference Installing the Batteries Display Keys Starting Up The Professor as Tutor Dealing Bidding Playing the Hand Hints 1 2 2 2 3 4 8 8 8 8 9 10 4. 0 4. 1 4. 2 4. 3 4. 4 4. 5 4. 6 4. 7 4. 8 5. 0 5. 1 5. 2 5. 3 Additional Features Changing the Position Status of the Hand ­ View Info Review Bids, Review Play ­ History Seeing the Other Hands ­ View Hands Redealing Replaying a Hand ­ Fast Forward Sound Changing the Bidding System Technical Information Care and Maintenance Troubleshooting Guide Technical Specifications ENGLISH 11 11 11 12 12 13 13 13 14 14 14 15 17 1 ENGLISH 1. 0 INTRODUCTION The Pro Bridge Professor has been developed with the specific purpose of helping you to improve your bridge game. The computer program has been written in a way that allows you to concentrate on your bidding, or on playing out the contract, or you can play complete hands and cover both. You can begin from any one of 600 illustrative hands that you can specify, or you can let the computer choose one of the hands at random from its library. These have been specially designed to demonstrate particular points of skill and are divided into three groups for your convenience: 1-112 beginners, 113-512 intermediate, and 513 to 600 advanced. [. . . ] Pressing this button with a sharp implement will reset all the memories and allow the computer to be used again. computer is just a matter of pressing GO/STOP. Except when the batteries have just been inserted, the computer will reproduce the bridge hand in the same situation that existed when it was switched Off. If you were part way through a hand, when you selected Stop, then when you switch On again, the computer will be ready for you to continue that hand. If you do not touch a key for about nine minutes, the computer will "beep" once and switch itself Off. This will preserve the batteries if you should accidentally leave the computer On. Once again, the computer will remember the situation, so to continue the hand, just press GO/STOP and continue from where you left off. 16 LCD ­ On the top of the computer behind the display is a rotary control which may be used to adjust contrast of the display. Rotation to the right increases contrast. Increasing the contrast will cause a very slight increase in the consumption of battery power. However, in certain light conditions it will make the screen much easier to read. 3. 0 THE PROFESSOR AS TUTOR 3. 1 Dealing Initiate the deal when the display is alternately flashing "dEAL" and the abbreviated name of the bidding system. The computer memory contains a library of 600 hands and you may either select a specific hand that you know you want to practice, or you may let the computer choose one of the hands at random. To call for a specific hand enter the number of the hand (1 to 600), followed by ENTER. 8 2. 4 Starting up Having put the batteries in, starting the If you simply use the Enter key without first entering a number, the computer will choose a hand for you at random from the library, and display the chosen number in the center of the screen. At that moment it will also show which sides, if any, are vulnerable by displaying VULNER and the team name NS, or EW, or both in the center of the screen, just above North. South will be flashing to show your presently selected position, and this is your opportunity to change positions if you should wish to do so by pressing POSITION. Once you are ready to start bidding, press ENTER. 3. 2 Bidding As soon as Enter has been pressed, the computer will display your hand and bids for any positions which precede you in the bidding round. When it is your turn, your position will flash until you make your bid. Press the appropriate value key and suit key, for your bid, and the computer will then make bids for the other three players. For example, press 3 and then n or vice versa to bid 3 n. However, if you attempt to play the incorrect card, because, for example, you press the wrong key or because it is not the most reliable way or common way to win the contract, the computer will sound the error tones and wait for you to play the correct card. The four played cards will remain visible for you 10 to study until you press ENTER to initiate the next round. The rounds proceed in this manner until all the cards have been played. The last round too will remain displayed until you press ENTER, at which point the tricks made, and the contract, will show alternately until the Enter key is pressed. [. . . ] If you wish to obtain them, they can be purchased from your local distributor. At the same time you will be given information how to unlock the 600 deals which are associated with the other books. (Note that the AcoL and American five card major books are written in English, while the French five card major book is written in French. ) If you have not expanded the computer's bidding systems, the System key has no effect. 5. 0 TECHNICAL INFORMATION 5. 1 Care and Maintenance Your Pro Bridge Computer is a precision-made device containing electronic components made by the latest design and production methods. Reliability is extremely high, and there really is no active maintenance to be undertaken, other than to ensure 14 4. 8 Changing the Bidding System When you turn on the computer for the first time, the display will alternatively flash "dEAL", and the shorthand title for the bidding system which is a. [. . . ]

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