User manual SAITEK GAMING EXTENSIONS

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Detailed instructions for use are in the User's Guide.

[. . . ] GUIDE TO USING SAITEK GAMING EXTENSIONS (SGE) Introduction What is SGE How We Make Game Profiles Here at Saitek Programming Commands Method A Method B Advanced Programming Cyborg 3D USB Stick & Cyborg 3D Digital II Shift Function Hat Switch Stick Axis Configuration P750, P1500 and P2000 Pads Shift Function Hat Switch Stick Axis Configuration GM2 Hat Switch Thumb Wheel Shift Function X36 Flight Controller/X45 Flight Controller Hat Switch Rotaries Pinkie Switch Mode Switch P8000/PC Dash 2 Button Properties More SGE Features. . . Printing Importing and Exporting a Profile Importing Exporting a Profile What to do if a profile isn't there for your controller Advanced Command Creation Extended Commands Cycle Commands Application Commands Website Commands Troubleshooting Your Profiles IMPORTANT!!­ PLEASE READ The first thing to say about Saitek Gaming Extensions (SGE) is that with the exception of a few products (GM2, GM3, P8000/PCDash 2) IT IS NOT REQUIRED TO MAKE THE CONTROLLER WORK IN THE GAME. Most of the controllers just need to be set up and calibrated within Game Controllers > Gaming Options in the Control Panel in Windows® in order for the games to be able to recognise them. [. . . ] Some games have a scroll function where you can move the view around the map that you are looking at, so you could assign those commands to the hat switch. Of course it is entirely up to you what you assign but basically, anything goes. The hat switch on the mouse can be programmed in the same way but it is limited to 4-way movement. Thumb Wheel The Thumb Wheel on the pad can again be used for anything. Most commonly it is banded, just as described in the section that deals with the Cyborg 3D stick's axes but we will go over it again here. you have a Sniper Rifle and Binoculars, both of which have the ability to zoom the view in and out and this is a perfect function to use the Thumb Wheel for. To set this up we first need to have created our commands in the Command List as described in the basic section of the manual. You will need to bring the properties of the Thumb Wheel up on screen so go into the 3D view of the GM2 in your profile and double-click on the Thumb Wheel. Click the Unshifted tab at the top of the Properties window and then set the attributes to Banded. You can then click the Edit Bands button to bring up the following screen. This Band Editor window with increments from 0 ­ 100 describes the movement of the Thumb Wheel. The red line indicates where the Thumb Wheel currently is positioned (at rest in the centre). If you now move your Thumb Wheel you will see that the red line moves to correspond with the movement of the wheel. If you move the wheel fully left the red line goes to zero and if you move the wheel fully right the red line goes to 100. What we can do here is set it up so that when the wheel reaches a certain position it activates a command that we have set up. First though, we have to "split up" this axis. There are two ways of doing this. One way is to move the wheel so that the red line is at the point where you want the command to start and click the Split At Axis Position button. The other way is to use your mouse and point to the position where you want the command to start and then click the right mouse button. You will get a drop-down menu from which you can choose the option Split Band. Either way you will get something that looks like this. Obviously, the split will appear at whatever position you chose. We now want to create a second split so that we end up with three sections that say No Command in them. Once that is done we can click the Space Evenly button to get them to an equal size. The reason for creating three sections is that we need to have a section that covers the middle of the axis' movement that has no command assigned to it. This way, the wheel will have a position where it is "at rest" and therefore not continually issue commands, as would have been the case had we just created two sections by splitting at the 50 mark. Once you have your three sections, you simply choose the section you want to assign a command to and then choose the command from the drop-down list at the top of the window that says Deflection xx-xx (where xx is the number that it is on your screen ­ it will vary depending on where you set your splits up on the 0-100 scale). Do the same for the other section (remembering to leave the middle section blank) and you will end up with something like the following. When we move the wheel right when the binoculars or the sniper mode on the rifle are in use then the view will zoom in and if we move it left then the view will zoom out. [. . . ] As soon as you run a program that SGE has a profile made for then it loads the profile into your controller ­ this is called AutoActivation or Auto-Configure. The program that monitors this is represented by the little black joystick icon in the system tray next to your clock. Some programs, because of the way they work and load, do not work correctly with the AutoConfigure so we have included an option to load the profile you want into the controller manually. All you do is open up the SGE window and right-click on the profile you want to load into your controller. You will get a drop-down menu like below. Select Configure Game Now and you will get the following warning. Basically, what it is saying is that we are going to load a profile into the controller, but in order to do this we need to temporarily disable the Auto-Configure. [. . . ]

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