User manual SAITEK SST

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Manual abstract: user guide SAITEK SST

Detailed instructions for use are in the User's Guide.

[. . . ] Saitek TM SST Programming Software USER GUIDE SST PROGRAMMING SOFTWARE Introduction Welcome to Saitek Smart Technology (SST) - a powerful software which increases the functionality of your Saitek controller. Most modern games do have their own control configuration screens, but by using the SST software you can: · · · Increase the number of functions you can assign to the controls on your controller through shift states and multiple modes; Create and save profiles for your favorite PC games, which you can load to configure your controller for that game every time you want to play it; Assign keyboard and mouse commands to your Saitek controller to play PC games that do not offer support for game pads and joysticks. Tip: The Profile Editor can also be run by clicking Start>All Programs>Saitek SD6 Programming Software>Profile Editor Getting Started You should already have installed the SST software and plugged in your controller for the first time - if you haven't, install the SST software from the Saitek installation disc and then plug the USB cable of your controller into one of your computer's free USB ports. When you have plugged your controller in you are now ready to start programming and the SST Profile Editor - the tool by which you assign functions to your controller - will automatically appear. After this, an icon will appear in taskbar next to your clock every time you plug in your controller. [. . . ] At first you might think that this is exactly the same as the multiple keystrokes assigned to the trigger in the above example. Tip: You need both types of command because a macro can't be interrupted except by pressing another command on the controller. However, a simple sequence of keystrokes, like the one in the above example, can be interrupted by releasing the button. This could be important depending on the game you're playing. Any keystrokes that are in the repeat row will happen as long as you keep the button they are assigned to held down. Any keystrokes in the release column will happen as soon as you release the button that the Advanced Command is assigned to. However, the difference with the release row is that, by default, any multiple keystrokes will act like a macro and happen automatically without you holding any keys down. Unlike the other keystroke input windows, when pressed, each key places two instances of the key in the command input window - as in the example right. This is because when you press a key on a keyboard it actually produces two signals - one when you press it and another when you let go. In the example you can see that the S key was held down for 0. 046 seconds and the D key for 0. 046 seconds (0. 248-0. 202). Unlike the other views of keystroke sequences, you will notice that each keypress has a figure underneath which represents the time in seconds from when you pressed the first key in the sequence. If your controller has more shift states already implemented, this will be represented by multiple columns within the profile editor. Each column contains a new set of commands which are assigned to your controller's buttons when the shift state is initiated. In the example right you can see that we have set the Trigger to be Fire Weapon in Mode 1 and Landing Gear in Mode 2. Every controller will have a different method of changing between shift states, either via a mode switch or a prespecified "shift" button. Tip: Note that if your controllers has "modes" then these are treated as shift states by the profile editor (eg, X45, X52, X52 Pro, Aviator, Pro Gamer Command Unit, Game pads). Tip: You can easily set the sequence of keystrokes to function as a Macro by ticking the Macro box at the top right of each row. In the above example, the first shift state - Mode 2 - is initiated by selecting Mode 2 with the controller's Mode selection switch. A new feature of the Saitek Programming Software is that you can now create additional shift states if you wish. To do this, go to the far right column and click "Create Shiftstate". You will be prompted to name the new shift state. You can now program that scenario to be associated with a different shift state of your controller and the specific functions of the buttons programmed in that shift state. To program the keystroke, left click the cell in the shift state column to the left of the "click to add shift command" option. You will be prompted to name the command. Enter the name of the command, click in the cell beneath it and input the keystroke. At this point you may also select the shift state that this mode will fall back to. To do this, select the cell below the shift state name and select the shift state from the drop down list. [. . . ] Click the save icon at the top of the Profile Editor and then click Save. Just as when you save a document on your computer, the Profile Editor will ask you where you wish to save the profile and what you wish to call it. Do not change the location of the profile - it must be saved in the directory that is already in the save window or a subfolder. The name of the profile should ideally be the name of the game for which you have created the profile. [. . . ]

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