User manual SEGA DREAMCAST GAMES ECCO THE DOLPHIN

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Manual abstract: user guide SEGA DREAMCAST GAMES ECCO THE DOLPHIN

Detailed instructions for use are in the User's Guide.

[. . . ] ecco manual2 6/26/00 12:12 PM Page 1 Thank you for purchasing Ecco the Dolphin!Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing Ecco the Dolphin. TABLE OF CONTENTS Prologue. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Starting Up. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 The Game Screen. . . . . . . . . . . . . . . . . . . . . . . 4 Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Maneuvering. . . . . . . . . . . . . . . . . . . . . . . . 8 The Sonar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 The Camera. . . . . . . . . . . . . . . . . . . . . . . 10 Pausing the Game. . . . . . . . . . . . . . 11 Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 The Save System. . . . . . . . . . . . . . . . . . . . . . . 12 Enemies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 The Songs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 The Gifts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Vitalit Crystals. . . . . . . . . . . . . . . . . . . . . . . . . . 16 Gift Crystals. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Information Shards. . . . . . . . . . . . . . . . . . 16 Walkthrough o f Aquamarine Bay. . . . . . . . . . . . . . . . . . . . . . . 17 Tips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 The Authors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Notes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Ecco the Dolphin is a memory card compatible game [Visual Memory Unit (VMU) sold separately]. In order to save game files, the VMU to be used must have at least 8 memory blocks of free space available. [. . . ] Sonar Map - Press and Hold down the X Button Ecco can use his sonar to draw a Sonar Map of his surroundings. The Sonar Map can be activated by pressing down the X Button, and holding it down until the map appears. The map will automatically disappear after a short time, but you can turn it off manually at any time by pressing and holding the "Sonar" X Button again. When the Sonar appears, you will see Ecco as the dark blue flashing dolphin icon on the sonar map. Note: A few particular areas interfere with the sonar and Ecco cannot activate a Sonar Map. 8 9 ecco manual2 6/26/00 12:12 PM Page 10 The Camera There are several camera types available during the game. Trailer Camera - Tap the Directional Pad This is the default camera mode. The camera stays right behind the dolphin at all times and points in the direction Ecco is facing. This camera is best suited for general gameplay due to its responsiveness and ease of targeting. Remote Camera - Tap the Directional Pad This camera looks at the dolphin at all times and follows him at a fixed distance. The camera will not try to stay behind the dolphin instead it allows Ecco to turn his side to the camera as well as face the camera. Swimming around with a Remote Camera provides a more graceful, cinematic type of experience. Above Water Camera - Press and hold the Directional Pad This camera hovers above the water surface. It stays above dolphin at all times and looks at Ecco. This camera provides the best views when doing acrobatic jumps above the water. Side/Backward Camera - Hold Trigger L(Left) or Trigger R (Right) or both simultaneous ly (Backward) This camera allows the player to look sideways, left or right with the camera without changing Ecco's current direction of travel. · The VMU already has valid save files of Ecco the Dolphin on it. You can load a game from the VMU, save a new file or even save a file over a previous saved game or delete a file. During a Game When a level is completed, the game is saved automatically. NEVER turn off, remove the VMU or disconnect the Controller when the game is loading a level. You will know a level is loading when you see the level name being displayed; a bar appears below the level name, showing the progress of the loading process. (IMPORTANT!) When Ecco loses a life, the Continue Screen will appear with a 9-second countdown. If you press the START Button during the countdown, you will start out the level with objectives that you have finished still completed, and you will be put in a location that is relatively close to your current/next task. [. . . ] The third is just above the surface of the water, under some palm trees on the East Side of the northernmost spire. The fourth and fifth Vitalit Crystals are very difficult to acquire; precise aim will help. One of them is on top of the other spire, and one is floating at the surface in the waterfall's rough current. The easiest way to obtain them is to have Ecco hover right below the water surface and charge in the direction of the crystals. [. . . ]

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