User manual SEGA MEDIEVAL II TOTAL WAR

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Manual abstract: user guide SEGA MEDIEVAL II TOTAL WAR

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[. . . ] OUT NOW on PC/MAC coming soon on PSP & Xbox 360 www. footballmanager. net © Sports Interactive Limited 2006. Published by SEGA Publishing Europe Limited. Developed by Sports Interactive Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. [. . . ] Failure to denounce a Heretic can result in him escaping, or converting the Priest into another Heretic. Failure to denounce a Witch can result in the woman escaping, or worse, destroying the Priest. · Right-click on a Witch or Heretic to make a Denouncement attempt. The chance of success will be shown on a panel ­ press the Denounce button to proceed. · A Priest or Imam's Piety rating is the primary factor in determining success or failure. · A Priest or Imam that has traits stating they have some Unorthodoxy is more likely to become a Heretic during denouncement attempts. 34 Using Spies Infiltration ­ Active ability Spies will attempt to infiltrate any army or settlement they are moved into, unveiling information about the target. Success means the information is gathered and displayed immediately. Failure will mean that the Spy will either be driven away before they gather information, or killed in the event that they are caught in the act. · Right-click on a settlement, army or agent to make an Infiltration attempt. The chance of success will be shown on a panel ­ press the Infiltrate button to proceed. A Spy's Subterfuge rating directly affects their ability to infiltrate a settlement successfully. · If a Spy infiltrates a settlement, they will begin to spread propaganda to instil a small sense of unrest ­ affecting Public Order. Unlike most agent actions, if caught, an infiltration attempt will be counted as transgression. If the spy succeeds however, the enemy is none the wiser ­ secrecy is part of the success. Double-click on the settlement your Spy is in, select the Agents tab on the Review Panel, then click on your Spy on the Enemy Settlement Details Scroll. He can be moved out of the settlement as normal. Stealth ­ Passive ability Spies are constantly attempting to remain unseen by other factions, so even though you can see your spies on the campaign map all the time, the other factions cannot. A Spy's Subterfuge rating directly affects their ability to both remain hidden, as well as detect other hidden agents, such as Spies and Assassins. Even though stealth is a constant effect, it is not foolproof, and there is always a chance of being detected by a foreign character. Using Assassins Assassination ­ Active ability Assassins are capable of targeting any one character on the campaign map for termination, regardless of whether they are out in the wilderness or inside a foreign settlement. Success means the targeted character is killed, and their faction will be unaware as to who was responsible. Failure will mean that the Assassin will either be driven away without completing the job, or killed in the event that they are caught in the act. [. . . ] And of course, endless thanks to our families and friends for their understanding and support throughout the entire production of Medieval II: Total War. SEGA Europe CEO Naoya Tsurumi President/COO Mike Hayes Development Director Gary Dunn Creative Director Matthew Woodley Director of European Marketing Gary Knight Head of External Studios Jim Woods Production Darius Sadeghian Simon Mathews Director of Brand Marketing David Miller Senior Brand Manager Darren Williams 64 Assistant Brand Manager Rhonda Karl European PR Lynn Daniel Kerry Martyn UK PR Manager Stef McGarry Creative Services Alison Warfield Tom Bingle Morgan Gibbons Arnoud Tempelaere Akane Hiraoka Head of Operations Mark Simmons Purchasing Manager Caroline Searle Operations Assistant Natalie Cooke Legal Counsel Nicola Steel Mark Bennett Head of UK Product Tina Hicks UK Product Manager Grant Gie Head of Development Services Mark Le Breton Localisation Manager Marta Lois Gonzalez Localisation Coordinator Giuseppe Rizzo QA Supervisor Marlon Grant Stuart Arrowsmith Julie Metior Mastering Group John Hegarty Jigar Patel Roy `Papa' Boateng Senior Team Lead Ben Howell Team Leads Phongthep Boonpeng Tony Langan Assistant Team Lead Jide Alabi Testers Hercules Bekker, Clinton LittleJohn Paul Rogers Faesel Saeed Amir Hafeez Trevor Kite Stuart Fenn James Caudwell Titus Samkubam Andrzej Lubas Chris Jones Michael Beirne Jania Moudrak Clint Gibson Colin Perman Zahra Al-Naib Dean Powell Tristan Carree Arian Barvarz Oliver Bennett Robert Williamson Jacob Barker Jasmine Lillywhite Samuel Morgan Paul Kershaw Chris Bien Aidan Howe Hayk Galstyan Nahiyan Al-Muhaymeen Hany Gohary Bryan Fevrier Robert Thompson Jiten Patel Ross Green Adrian Daly Andrew Sparks Additional QA Documentation Rickard Kallden Mark Day Remi Mckenzie Special Thanks Brandon Smith Helen Camilleri Lau Glendinning Kylie Weeds Kim Curran Tony Enright Jackie Davis Ian Archer Senior Language Leads Sven Wittmaack Jean-Baptiste Bagot Assistant Team Lead Jaron Scholz Language Testers Tina Ferraro Caruso Javier Vidal Clement Hardy Christian Hensen 65 WARRANTY WARRANTY: SEGA Europe Limited warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. If you discover a problem with the Game covered by this warranty within the 90 day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identified below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any difficulties with the Game are related to accident, abuse, virus or misapplication. This limited warranty gives you specific rights, and you may also have statutory or other rights under your local jurisdiction. [. . . ]

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