User manual SEGA PLAYSTATION 2 GAMES SONIC RIDERS

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Manual abstract: user guide SEGA PLAYSTATION 2 GAMES SONIC RIDERS

Detailed instructions for use are in the User's Guide.

[. . . ] SRIDERS_PS2_MNLINT(6). qxp 1/10/06 3:55 PM Page 2 Thank you for purchasing SONIC RIDERSTM. Please note that this software is designed for use with the PlayStation®2 computer entertainment system. Be sure to read this instruction manual thoroughly before you start playing. CONTENTS Getting Started . . 2 3 4 5 8 10 13 13 15 15 17 19 22 23 Credits . [. . . ] To perform a simple Trick Action, press the gS button to jump as you ride over a Trick Zone. For a longer jump that allows greater combos, hold down the gS button to Charge as you approach the Trick Zone and release as you pass over it. While in the air, use the left analog stick to perform spins in all directions. Larger numbers of spins in a variety of directions will award you a higher Rank, which replenishes a greater amount of Air. When the left analog stick is neutral, the character will automatically return to the upright position facing forward ready to land. Fail to land correctly, and you'll get a lower Rank and receive less Air. There are two types of basic Trick Action as follows: Back Flip Hold the left analog stick V as you release the gS button. Back Flips propel you high into the air making it possible to reach Shortcuts or bonus Items far above. Front Flip Hold the left analog stick C as you release the gS button. Front Flips propel you further forward making it possible to reach distant Shortcuts or Bonus Items. Press the gF / gA button for an extra blast of speed. Air Boost also allows you to attack rivals ahead of you, temporarily disorientating them and costing them time. This technique consumes a considerable amount of Air, so try to use it sparingly. Air Slide Steering + tQ / tE button Some turns are too tight to tackle at high speed. Pressing either the tQ / tE button while steering into the corner will shoot a jet of Air out the side of your Gear to assist in maneuvering. Air is consumed more quickly when performing an Air Slide. Brake tQ / tE button Press either the tQ / tE button to brake quickly. Tornado tQ + tE button If a character is too close behind you, you are then vult nerable to being attacked, or overtaken. Press the Q and E buttons together to create a mini Tornado that t will halt your rival in their tracks. Tornados cost you both speed and Air, so check conditions carefully to make sure other players can't take advantage. Grind Rails left analog stick Grinding allows you to travel at speeds faster than the standard riding speed. Approach a pipe or rail suitable for Grinding (grindable rails have a blue light at the front), and press the gS button to connect. Grind surfaces must be approached from above, so it may be necessary to first Jump (gS button) or make use of a ramped surface. So essentially you'll need to Jump twice to properly land on a rail. Only Speed Type characters (p. 19) are able to Grind. Running During the countdown at the start of the race, run toward the startline. You can boost your initial start by crossing the startline just after the countdown finishes. Don't cross it too soon or you will get electrified and brought to a standstill for a short period. [. . . ] PR Manager Bret Blount PR Manager Erica Rogers QA Manager Deni Skeens Testers Stephen Akana Michael Baldwin Jared Bishop Dennis Constantino Steve Fleming Ryan Jones Patrick Joynt Rhianna Kellom J. J. Mc Kenna Frank Morales Shymal Raj James Shattuck Patrick Woo Build Engineers Curtis Chiu Rick Ribble SEGA LOGISTICS SERVICE CO. , LTD. Manual Production Yoshihiro Sakuta Hisakazu Nakagawa Colin Restall SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. [. . . ]

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