User manual SEGA PSP GAMES AFTERBURNER

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[. . . ] TABLE OF CONTENTS GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 STARTING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 IINTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 NEW GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] Some of the tougher targets, like Battleships, may take a few hits before they go down. Upgrade your Rockets to eliminate these bad boys quicker. 8. Points This is the amount of points you earn as you play through a mission. Points rack up automatically, but greatly increase when Afterburners are engaged. K PH This is your Jet's speed, which is displayed in kilometers per hour. Time This tracks the amount of time it takes you to complete a mission. Cash The amount of money you've racked up for destroying enemy targets. Spend your cash on new weapons and upgrades for your Jets in the Showroom. Goals The number of goals / objectives you have left to carry out. Missile Indicator Located underneath the right Afterburner Meter, this number indicates the number of missiles left in your payload. Rocket Indicator Located underneath the Missile Indicator, this number indicates the number of rockets left in your payload. All three of your Jet's weapons (Cannons, Missiles, and Rockets) use the same Targeting Reticle. When an enemy target is in your sights, the Targeting Reticle turns from a box to a circle. Painting Targets: As you pass the Targeting Reticle over enemy targets, a Lock-On Reticle will appear around each target. Depending if the target is an air-to-air or ground-based target, the Lock-On Reticle will be colored blue (for air-based targets) or green (for ground-based targets). Once you've acquired a LockOn Reticle, you can fire off your Missiles by pressing the f button, or your rockets by pressing the a button. Missiles are used for air-based targets and Rockets for targets on the ground. Weapons Your jet is equipped with three types of weapons: cannons, missiles, and rockets. You can use the cash you earn for destroying targets and upgrade your weapons between missions at the Showroom. It is rumored there is a topsecret Atomic Afterburner, which can turn your Jet into a deadly weapon capable of obliterating any nearby enemies caught in its wake. BARREL ROLL The Barrel Roll maneuver can be executed by pressing the d button while in flight. If timed correctly, you can use this move to avoid incoming missiles. Take this evasive action whenever a missile is homing in from the front. POWER-UPS Downed enemy targets will sometimes drop parachutes containing power-ups. Fly through them to pick them up. Cannons: All Jets are equipped with cannons that fire off a steady stream of infinite bullets. [. . . ] Driven to prove herself, Tomiko constantly works to impress the Scramble Team leaders and facilitate her promotion to Squadron Leader. 16 17 CREDITS SEGA OF AMERICA CEO MANUAL DOCUMENTATION CREDITS Off Base Productions Option-Shift Design [a. s. h] MANUAL DESIGN Naoya Tsurumi Simon Jeffery President VP of Product Development AFTER BURNER TEAM Executive Producer Dave Cobb VP of Sales Sue Hughes-Taigen Constantine Hantzopoulos Christopher Kaminski Scott A. Steinberg Chip Blundell Bob Stevenson Ryan Kaufman Senior Producer Project Lead / Lead Designer PRODUCER Associate Producer VP of Marketing Director of Marketing Product Marketing Manager Nate Schaumberg Richard "Scritch" Sun Hong Park Luke Zulauf Eubank Wang Jason Earp Matt Sammons Brian Harris Ken Capelli Lead Programmer Programming John Coghlan Dan Gallardo Jennie Sue Associate Product Marketing Manager Public Relations Manager Creative Services Manager Lead Level Designer Level Design Art Director Lead Artist Art Jen Groeling Production Specialist Heather Lucchetti Josh Morton Stephen Akana Trevor Grimshaw Denis Renshaw Daniel Seiberling Steve Royer Eric "Koz" Kozlowski Jon Bodenshot Jon "n00b" Newberry Raven Alef QA Supervisors Senior QA Leads Demetrius Griffin Shawn Dobbins Kyle Uberman Assistant QA Lead TESTERS Technical Artist / VFX Artist Animation Director Ben Seto Aaron Keilior Donald Patterson Allen Wang Rudy Pham Humberto Vianello William Castleberry Lawrence Mann (Standards) Sachiko Kobayashi Nobuhito Tabuchi Tatsuya Shikata Rhianna Kellom Rey Buzon Ayumi Tani Klayton Vorlick Jez Sherlock Kevin Wright Rob Mouck Lisa Swart Graphic Design Director / UI Art Manager SPECIAL THANKS CORE TECHNOLOGY TEAM Senior Program Manager Tom Wondolleck James Wilson Lead Programmer 18 19 CREDITS ProgrammING LIMITED WARRANTY: SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge. [. . . ]

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