User manual SEGA STRIKE FIGHTER DELUXE TYPE

Lastmanuals offers a socially driven service of sharing, storing and searching manuals related to use of hardware and software : user guide, owner's manual, quick start guide, technical datasheets... DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Lastmanuals provides you a fast and easy access to the user manual SEGA STRIKE FIGHTER. We hope that this SEGA STRIKE FIGHTER user guide will be useful to you.

Lastmanuals help download the user guide SEGA STRIKE FIGHTER.


Mode d'emploi SEGA STRIKE FIGHTER
Download

You may also download the following manuals related to this product:

   SEGA STRIKE FIGHTER STANDARD TYPE (3225 ko)

Manual abstract: user guide SEGA STRIKE FIGHTERDELUXE TYPE

Detailed instructions for use are in the User's Guide.

[. . . ] 01 DX TYPE Owner's Manual SEGA ENTERPRISES, INC. 420-6589-01 Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating conditions. [. . . ] Upon finishing the setting, bring the arrow to EXIT and press the TEST button. COIN ASSIGNMENTS COIN CHUTE TYPE COMMON COIN/CREDIT SETTING #1 COIN CHUTE #1 1 COIN 1 CREDIT (A) (B) COIN CHUTE #2 1 COIN 1 CREDIT MANUAL SETTING SEQUENCE SETTING ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (C) (G) # 4 - 6 (COMMON) (A) COIN CHUTE TYPE (COMMON, INDIVIDUAL) Set to COMMON. Up to 2 Coin Chutes (#1 and #2) can be used and also, (B) COIN/CREDIT SETTING ratio can be set separately for #1 and #2. (B) COIN/CREDIT SETTING (# 1 ~ #27) Sets the credit increase increment per coin insertion. There are 27 settings from #1 to #27, credit(s) as against coins inserted. expressed in For details, refer to Table 1 (COMMON). 40 (C) MANUAL SETTING The Credit's incremental increase settings as against a coin insertion are shown in further details than in (B) above (refer to Table 2). Also, note that when this MANUAL SETTING is performed, (B) COIN CREDIT setting becomes ineffective. MANUAL SETTING COIN ASSIGNMENTS MANUAL SETTING COIN TO CREDIT 1 BONUS ADDER NO BONUS ADDER COIN CHUTE #1 MULTIPLIER 1 COIN COUNT AS 1 COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 COIN CHUTE #2 MULTIPLIER 1 COIN COUNT AS 1 COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 SEQUENCE SETTING ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (D) (E) (F) (F) (G) (D) COIN TO CREDIT Determines COIN/CREDIT setting. (E) BONUS ADDER This sets how many coins should be inserted to obtain one SERVICE COIN. (F) COIN CHUTE (# 1 / # 2) MULTIPLIER This sets how many tokens one coin represents. 41 Table 1: COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE) NAME OF SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 SETTING #16 SETTING #17 SETTING #18 SETTING #19 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 2 1 3 4 1 2 3 4 1 COIN CHUTE 1 COIN 1 CREDIT COIN 2 CREDITS COIN 3 CREDITS COIN 4 CREDITS COIN 5 CREDITS COIN 2 CREDITS COIN 5 CREDITS COIN 3 CREDITS COIN 4 CREDITS COIN 5 CREDITS COIN 6 CREDITS COINS 1 CREDIT COIN 1 CREDIT COIN 2 CREDITS COIN 1 CREDIT COINS 3 CREDITS COIN 3 CREDITS COINS COINS COIN COINS COINS COINS COIN 1 1 1 2 3 5 5 CREDIT CREDIT CREDIT CREDITS CREDITS CREDITS CREDITS SETTING #20 SETTING #21 SETTING #22 SETTING #23 5 COINS 1 COIN 2 4 5 1 COINS COINS COINS COIN 1 CREDIT 2 CREDITS 1 2 3 3 CREDIT CREDITS CREDITS CREDITS SETTING #24 SETTING #25 SETTING #26 1 2 3 4 5 1 COIN COINS COINS COINS COINS COIN 1 2 3 4 6 6 CREDIT CREDITS CREDITS CREDITS CREDITS CREDITS 1 1 1 1 1 1 1 1 1 1 1 2 2 2 1 2 1 2 3 4 1 2 3 4 1 2 3 4 5 3 5 2 4 5 2 4 5 1 2 3 4 5 1 2 3 4 5 SETTING #27 FREE PLAY COIN CHUTE 2 COIN 1 CREDIT COIN 1 CREDIT COIN 1 CREDIT COIN 1 CREDIT COIN 1 CREDIT COIN 2 CREDITS COIN 2 CREDITS COIN 3 CREDITS COIN 4 CREDITS COIN 5 CREDITS COIN 6 CREDITS COINS 1 CREDIT COINS 1 CREDIT COINS 1 CREDIT COIN 1 CREDIT COINS 3 CREDITS COIN 1 CREDIT COINS 3 CREDITS COINS 1 CREDIT COINS 1 CREDIT COIN 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COINS 5 CREDITS COIN 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COINS 5 CREDITS COINS 1 CREDIT COINS 1 CREDIT COINS 2 CREDITS COINS 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COINS 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COIN 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COINS 4 CREDITS COINS 6 CREDITS COIN 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COINS 4 CREDITS COINS 6 CREDITS FREE PLAY 42 Table 2: MANUAL SETTING COIN TO CREDIT 1 2 3 4 5 6 7 8 9 COIN COINS COINS COINS COINS COINS COINS COINS COINS 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT BONUS ADDER NO BONUS ADDER 2 COINS GIVE 1 3 COINS GIVE 1 4 COINS GIVE 1 5 COINS GIVE 1 6 COINS GIVE 1 7 COINS GIVE 1 8 COINS GIVE 1 9 COINS GIVE 1 1 1 1 1 1 1 1 1 1 EXTRA COIN EXTRA COIN EXTRA COIN EXTRA COIN EXTRA COIN EXTRA COIN EXTRA COIN EXTRA COIN 1 2 3 4 5 6 7 8 9 COIN COINS COINS COINS COINS COINS COINS COINS COINS COIN CHUTE (# 1 / # 2) MULTIPLIER COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS 43 (G) SEQUENCE SETTING Number of credits required for starting game, etc. Each sequence can be set between 1 ~ 5 credit(s). COIN ASSIGNMENTS SEQUENCE SETTING SEQUENCE 1 1 CREDIT(S) SEQUENCE 2 1 CREDIT(S) SEQUENCE 3 1 CREDIT(S) SEQUENCE 4 1 CREDIT(S) SEQUENCE 5 1 CREDIT(S) SEQUENCE 6 1 CREDIT(S) SEQUENCE 7 1 CREDIT(S) SEQUENCE 8 1 CREDIT(S) -> EXIT [XXXXXXXXXXXXXXXXXXXX] DESCRIPTION OF SEQUENCE 1 CREDIT TO START 2 CREDIT TO CONTINUE 3 NO USE 4 NO USE 5 NO USE 6 NO USE 7 NO USE 8 NO USE SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (EXAMPLE) In cases of video games such as SEGA STRIKE FIGHTER : SEQUENCE 1 : Number of credits required for game start (initial value=2) SEQUENCE 2 : Number of credits required for CONTINUE (initial value=1) SEQUENCE 3 ~ 8 : NOT USED. 44 7 BOOKKEEPING · BOOKKEEPING 1/2 This allows such data as operating time/No. Perform work by watching the front monitor only. BOOKKEEPING 1/2 TOTAL TIME 0D 00H 00M 00S CREDIT COIN COIN COIN COIN 1 2 3 4 0 0 0 0 0 0 0 0 0 (A) (B) TOTAL COIN COIN CREDIT SERVICE CREDIT TOTAL CREDIT PRESS TEST BUTTON TO CONTINUE (A) CREDIT 1, 2 (, 3, 4) (B) COIN 1, 2 (, 3, 4) Number of Display Items vary depending on the setting of CABINET TYPE in the SYSTEM ASSIGNMENTS. Press the TEST button to proceed to BOOKKEEPING 2/2. · BOOKKEEPING 2/2 Each sequence displays the frequency of functioning. The contents of each sequence vary depending on specific games. Display Items vary depending on the setting of CABINET TYPE in the SYSTEM ASSIGNMENTS. Perform work by watching the front monitor only. BOOKKEEPING 2/2 P1 SEQ 1 P1 SEQ 2 P1 SEQ 3 P1 SEQ 4 P1 SEQ 5 P1 SEQ 6 P1 SEQ 7 P1 SEQ 8 0 0 0 0 0 0 0 0 PRESS TEST BUTTON TO EXIT (EXAMPLE) In cases of video games such as SEGA STRIKE FIGHTER : P1(P2) SEQ 1 : Frequency of Game Start by the player. P1(P2) SEQ 2 : Frequency of CONTINUE by Player (Player 2) P1(P2) SEQ 3 ~ 8 : NOT USED. 45 8 BACKUP DATA CLEAR Clears the contents of BOOKKEEPING (SYSTEM TEST MODE). BACKUP DATA CLEAR YES(CLEAR) -> NO(CANCEL) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON When clearing, bring the arrow to YES by using the SERVICE button and press the TEST button. Bring the arrow to NO and press the TEST button to have the menu mode return without clearing the data. COMPLETED is displayed when clearing is completed. Press the TEST button to return to the menu mode. 9 CLOCK SETTING Set YEAR, MONTH, DAY, HOUR, and MINUTE for NAOMI Main BD. CLOCK SETTING 1998 12/02 14:30 33 WED YEAR MONTH DAY HOUR MINUTE -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Select the desired item with the SERVICE button and press the TEST button to increase the value. Upon finishing the SETTING, bring the arrow to EXIT and press the TEST button to return to the menu mode. 46 10 ROM BOARD TEST In this test, on-ROM-BD ROM check is executed. If GOOD is displayed, it is satisfactory. However, Program ROMs (IC22 or IC 1) do not display GOOD or BAD. BYTE and WORD refers to the check sum of each unit. [. . . ] MRF-4050-01 MRF-4050-02 MRF-4050-03 MRF-4050-04 APC-4001 105-5368 APC-4002 400-5397-01 280-5009-01 280-0419 270-5052-04 601-0460 011-F00310 000-P00408-W 000-P00412-W 011-T03512 000-P00406-W APC-60040 APC-60041X DESCRIPTION ASSY SHIELD CASE MRF USA ASSY SHIELD CASE MRF EXP ASSY SHIELD CASE MRF KOR ASSY SHIELD CASE MRF AUS WOODEN MAIN BASE SHIELD CASE BRKT SW REGU BRKT SW REGU FOR JVS VA CORD CLAMP 21 HARNESS LUG L. FILTER D PLASTIC TIE BELT 100 MM TAP SCR FH 3 X 10 M SCR PH W/FS M4 X 8 M SCR PH W/FS M4 X 12 TAP SCR TH 3. 5 X 12 M SCR PH W/FS M4 X 6 WIRE HARN SW REGU PWR WIRE HARN MAIN BD PWR NOTE (D-2/2) USA OTHERS KOREA AUSTRALIA 2 3 4 101 102 104 105 106 201 202 203 204 205 301 302 126 21 ASSY SHIELD CASE MRF ~ (MRF-4050 ~) (D-1/2) 127 21 ASSY SHIELD CASE MRF ~ (MRF-405 ~`) ITEM NO. 105-5366 105-5367 839-1109-01 839-1110-01 833-14103-01 833-14103-02 833-14103-03 833-14103-04 421-9174-01 421-10023-AAA 421-10023-BBZ 441-314103 601-10577 105-5390 421-9757-L 421-9757-R 421-9757-C 260-0064 280-5275-SR10 601-0460 000-P00408-W 010-P00308-F 000-P00320-W 000-P00412-W APC-60045 APC-60046 DESCRIPTION SHIELD CASE NAOMI MULTI SHIELD CASE LID NAOMI MULTI FLT BD NAOMI MULTI MASTER APC FLT BD NAOMI MULTI SLAVE APC GAME BD MRF DX USA GAME BD MRF DX EXP GAME BD MRF DX KOR GAME BD MRF DX AUS STICKER CAUTION ANTISTATIC STICKER BD SERIAL NUMBER AAA STICKER BD SERIAL NUMBER BBZ STICKER 833-14103 CARTON BOX NAOMI MULTI FIXING BRACKET STICKER L STICKER R STICKER C FAN MOTOR DC12V CORD CLAMP SR10 PLASTIC TIE BELT 100 MM M SCR PH W/FS M4 X 8 S-TITE SCR PH W/F M3 X 8 M SCR PH W/FS M3 X 20 M SCR PH W/FS M4 X 12 WIRE HARN FAN MOTOR MASTER WIRE HARN FAN MOTOR SLAVE NOTE (D-2/2) USA OTHERS KOREA AUSTRALIA 6 7 8 9 10 11 13 14 15 101 102 103 201 202 203 204 301 302 128 22 ASSY PWR SPLY DX (MRF-4100) (D-1/2) 129 22 ASSY PWR SPLY DX (MRF-4100) ITEM NO. 1 2 3 101 102 103 104 105 106 107 108 109 110 111 201 202 203 204 205 206 207 208 301 302 303 304 305 306 307 308 309 310 311 312 313 314 PART NO. MRF-4101 APC-4102 838-11856CE-02 560-5445-H 560-5446-H 117-5225 450-5163 214-0191 601-7783 450-5126 280-5169 280-0419 117-5402-12-91 280-5275-SR10 601-0460 000-P00512-W 011-T03512 000-P00412-W 000-P00320-W 000-P00416-W 000-F00410 000-P00416-S 000-P00325-W MRF-60010 MRF-60011 APC-60012 MRF-60013 MRF-60014 MRF-60015 APC-60016 APC-60017 APC-60018 APC-60019 APC-60020 MRF-60021 600-6972-0700 MRF-60022 DESCRIPTION WOODEN PWR SPLY BASE PWR SPLY BRKT CONNECT BD W/FUSE 6. 3A CE XFMR 100-120V 100V 10A XFMR 220-240V 100V 10A CE TERMINAL 3P 20A TIMER RELAY GT5P-N30SA100 RELAY SOCKET FIXED SPRING MAGNET CONTACT S-NIOCX CORD CLAMP TL-20S HARNESS LUG EARTH TERMINAL PLATE 12P CORD CLAMP SR10 PLASTIC TIE BELT 100 MM M SCR PH W/FS M5 X 12 TAP SCR TH 3. 5 X 12 M SCR PH W/FS M4 X 12 M SCR PH W/FS M3 X 20 M SCR PH W/FS M4 X 16 M SCR FH M4 X 10 M SCR PH W/S M4 X 16 M SCR PH W/FS M3 X 25 WH XFMR OUT WH AC ELEC WIRE HARN CONN BD IN WH CONN BD OUT WH MAG. CONT2 L1 WH MAG. CONT2 L3 WIRE HARN TIMER 2 WIRE HARN TIMER 7 WIRE HARN TIMER 8 WIRE HARN TIMER 6 WIRE HARN TIMER 7 OUT WH MAG. CONT2 OUT WIRE HARN EARTH ID5 0700MM WH MAIN XFMR PRIMARY NOTE (D-2/2) AC 110 ~ 120V AREA AC 220 ~ 240V AREA 130 23 ASSY I/O DX (MRF-4200) ITEM NO. [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE SEGA STRIKE FIGHTER

Lastmanuals offers a socially driven service of sharing, storing and searching manuals related to use of hardware and software : user guide, owner's manual, quick start guide, technical datasheets...
In any way can't Lastmanuals be held responsible if the document you are looking for is not available, incomplete, in a different language than yours, or if the model or language do not match the description. Lastmanuals, for instance, does not offer a translation service.

Click on "Download the user manual" at the end of this Contract if you accept its terms, the downloading of the manual SEGA STRIKE FIGHTER will begin.

Search for a user manual

 

Copyright © 2015 - LastManuals - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.

flag