User manual SEGA VIRTUA GOLF UNIVERSAL KIT

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Manual abstract: user guide SEGA VIRTUA GOLFUNIVERSAL KIT

Detailed instructions for use are in the User's Guide.

[. . . ] 1ST PRINTING MAY 01 Universal Kit Kit Installation Instructions & Service Manual Switchable FROM High Resolution 31K TO Standard (Low) Resolution 15. 75K. 1 - 2 PLAYER GAME SEGA ENTERPRISES, INC. 999-1234 Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. [. . . ] The height of the camera is fixed if you roll the Track Ball at the desired height. You can enter Semi Player View by pressing the Rear button. While holding down the button, again you can view around surroundings using the Track Ball. For example, if, in the top oblique position, there is a tree against which the ball you shoot may hit, this function is useful to examine this. The camera operated with the Rear button cannot be fixed at a certain height. CAMERAS While you are now selecting a putter, the functions of the Front and Rear button change. Rear button : By rolling the Track Ball while holding down the button, the screen displays the video image shot by a camera that moves as if it views around the green with the cup in the center. Front button : Used to show/hide the mat, which allows you to view the shape of the green clearly. SYSTEM MENU STOP IMPORTANT When settings are changed in SYSTEM ASSIGNMENTS, COIN ASSIGNMENTS, and GAME ASSIGNMENTS of GAME TEST MODE, be sure to exit from the test mode of SYSTEM MENU screen. The contents of setting changes are stored in the IC on the BOARD when exiting from the Test Mode. If the power is turned off in the Test Mode (before exiting), the contents of setting changes are ineffective. In this case, the settings remain unchanged. This test mode mainly allows the IC Board to be checked for accurate functioning, monitor color to be adjusted as well as COIN ASSIGNMENTS and GAME ASSIGNMENTS to be adjusted. 1) Connect the power, and press the Test button. Then the following SYSTEM MENU screen appears. SYSTEM MENU RAM TEST JVS TEST SOUND TEST C. R. T. TEST SYSTEM ASSIGNMENTS COIN ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR CLOCK SETTING DIMM BOARD TEST GAME TEST MODE [XXXXXXXXX ] -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON In the SYSTEM ASSIGNMENTS, CABINET TYPE is set to 1PLAYER(S), MONITOR TYPE is set to HORIZONTAL, and SERVICE TYPE is set to COMMON. COIN ASSIGNMENTS initial settings as follows: COIN CHUTE TYPE: COMMON COIN/CREDIT SETTING: #1 (KOREA) #12(USA, AUSTRALIA, OTHERS) COIN CHUTE #1 (#2): 1 COIN 1 CREDIT SEQUENCE SETTING of COIN ASSIGNMENTS functions as follows: SEQUENCE 1: Number of credits required for game start. 1 CREDIT(S) SEQUENCE 2: Number of credits required for CONTINUE. MEANING OF DISPLAY IN BOOKKEEPING 2/2 P1 SEQ 1: Play frequency of Player. P1 SEQ 2: Frequency of CONTINUE by Player. For ranking of this game, the month/day/time information is recorded; therefore, you must have completed matching of the time/calendar for the Board before operation. 2) Press the Service button to move the -> mark to any desired item, and press the Test button. 3) Press the Service button to move the -> mark to GAME TEST MODE item, and press the Test button. Then the GAME TEST MENU screen appears that enables to test the items specific to this game. For the details, see the following pages. 4) After testing, select the EXIT and press the Test button. [. . . ] To stop the test, bring the arrow to "CLEAR CHECK" and press the TEST BUTTON. · Bring the arrow to EXIT and press the TEST BUTTON to return to the TEST MENU screen. 31 c. SOUND TEST In this test, each sound can be checked. <<SOUND TEST>> BGM VOICE SE -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON · Bring the arrow to the desired item with the SERVICE BUTTON and press the TEST BUTTON to have the selected item checked. · Each time the TEST BUTTON is pressed, the number displayed next to the item counts up and the corresponding sound is played. [. . . ]

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