User manual SEGA WILD RIDER STANDARD TYPE

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Manual abstract: user guide SEGA WILD RIDERSTANDARD TYPE

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[. . . ] 01 STD TYPE Owner's Manual SEGA ENTERPRISES, INC. 999-1149 Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating conditions. [. . . ] COMMON: By pressing any SERVICE button, Service credit can be obtained for all Players. INDIVIDUAL: By pressing SERVICE button, Service credit can be obtained for the Player corresponding to the SERVICE button pressed. 27 F. COIN ASSIGNMENTS In this mode, the setting of incremental credit increase as against coin insertion can be changed. 1 Press the SERVICE button to move the arrow. 2 Press the TEST button to change the setting. 3 Upon finishing the setting, bring the arrow to EXIT and press the TEST button. COIN ASSIGNMENTS COIN CHUTE TYPE COMMON COIN/CREDIT SETTING #1 COIN CHUTE #1 1 COIN 1 CREDIT (A) (B) COIN ASSIGNMENTS COIN CHUTE TYPE INDIVIDUAL COIN/CREDIT SETTING #1 COIN CHUTE #1 1 COIN 1 CREDIT COIN CHUTE #2 1 COIN 1 CREDIT (C) (G) MANUAL SETTING SEQUENCE SETTING ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON MANUAL SETTING SEQUENCE SETTING ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Setting to COMMON Setting to INDIVIDUAL (A) COIN CHUTE TYPE (COMMON, INDIVIDUAL) Fix setting to COMMON. COMMON This setting is for the cabinet which has a coin chute(s) for common use by plural players. Up to 2 Coin Chutes (#1 and #2) can be used and also, (B) COIN/CREDIT SETTING ratio can be set separately for #1 and #2. INDIVIDUAL This setting is for the cabinet in which each player uses an independent coin chute. Coins inserted by each player are handled as the player's credits. Depending on the CABINET TYPE setting in the SYSTEM ASSIGNMENTS and the functioning of the connected I/O Board, the number of Coin SW INPUT ports varies between 1 and 4. (B) COIN/CREDIT SETTING ratio is common for eath Coin Chute. (B) COIN/CREDIT SETTING ( # 1 ~ # 27) Sets the credit increase increment per coin insertion. There are 27 settings from #1 to #27, credit(s) as against coins inserted. expressed in For details, refer to Table 1 (COMMON) and Table 2 (INDIVIDUAL). 28 (C) MANUAL SETTING The Credit's incremental increase settings as against a coin insertion are shown in further details than in (B) above (refer to Table 3). Also, note that when this MANUAL SETTING is performed, (B) COIN CREDIT setting becomes ineffective. MANUAL SETTING COIN ASSIGNMENTS MANUAL SETTING (D) (E) COIN TO CREDIT 1 BONUS ADDER NO BONUS ADDER COIN CHUTE MULTIPLIER 1 COIN COUNT AS 1 COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 COIN ASSIGNMENTS MANUAL SETTING COIN TO CREDIT 1 BONUS ADDER NO BONUS ADDER COIN CHUTE #1 MULTIPLIER 1 COIN COUNT AS 1 COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 COIN CHUTE #2 MULTIPLIER 1 COIN COUNT AS 1 COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 SEQUENCE SETTING ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (G) SEQUENCE SETTING ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Setting to COMMON Setting to INDIVIDUAL (D) COIN TO CREDIT Determines COIN/CREDIT setting. (E) BONUS ADDER This sets how many coins should be inserted to obtain one SERVICE COIN. (F) COIN CHUTE ( # 1 / # 2 ) MULTIPLIER This sets how many tokens one coin represents. 29 Table 1: COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE) NAME OF SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 SETTING #16 SETTING #17 SETTING #18 SETTING #19 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 2 1 3 4 1 2 3 4 1 COIN CHUTE 1 COIN 1 CREDIT COIN 2 CREDITS COIN 3 CREDITS COIN 4 CREDITS COIN 5 CREDITS COIN 2 CREDITS COIN 5 CREDITS COIN 3 CREDITS COIN 4 CREDITS COIN 5 CREDITS COIN 6 CREDITS COINS 1 CREDIT COIN 1 CREDIT COIN 2 CREDITS COIN 1 CREDIT COINS 3 CREDITS COIN 3 CREDITS COINS COINS COIN COINS COINS COINS COIN 1 1 1 2 3 5 5 CREDIT CREDIT CREDIT CREDITS CREDITS CREDITS CREDITS SETTING #20 SETTING #21 SETTING #22 SETTING #23 5 COINS 1 COIN 2 4 5 1 COINS COINS COINS COIN 1 CREDIT 2 CREDITS 1 2 3 3 CREDIT CREDITS CREDITS CREDITS SETTING #24 SETTING #25 SETTING #26 1 2 3 4 5 1 COIN COINS COINS COINS COINS COIN 1 2 3 4 6 6 CREDIT CREDITS CREDITS CREDITS CREDITS CREDITS 1 1 1 1 1 1 1 1 1 1 1 2 2 2 1 2 1 2 3 4 1 2 3 4 1 2 3 4 5 3 5 2 4 5 2 4 5 1 2 3 4 5 1 2 3 4 5 SETTING #27 FREE PLAY COIN CHUTE 2 COIN 1 CREDIT COIN 1 CREDIT COIN 1 CREDIT COIN 1 CREDIT COIN 1 CREDIT COIN 2 CREDITS COIN 2 CREDITS COIN 3 CREDITS COIN 4 CREDITS COIN 5 CREDITS COIN 6 CREDITS COINS 1 CREDIT COINS 1 CREDIT COINS 1 CREDIT COIN 1 CREDIT COINS 3 CREDITS COIN 1 CREDIT COINS 3 CREDITS COINS 1 CREDIT COINS 1 CREDIT COIN 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COINS 5 CREDITS COIN 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COINS 5 CREDITS COINS 1 CREDIT COINS 1 CREDIT COINS 2 CREDITS COINS 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COINS 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COIN 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COINS 4 CREDITS COINS 6 CREDITS COIN 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COINS 4 CREDITS COINS 6 CREDITS FREE PLAY 30 Table 2: COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE) NAME OF SETTING SETTING #1 SETTING #2 SETTING #3 SETTING #4 SETTING #5 SETTING #11 SETTING #12 SETTING #15 SETTING #17 SETTING #18 SETTING #19 EACH SEAT'S COIN CHUTE 1 COIN 1 CREDIT 1 COIN 2 CREDITS 1 COIN 3 CREDITS 1 COIN 4 CREDITS 1 COIN 5 CREDITS 1 COIN 6 CREDITS 2 COINS 1 CREDIT 1 COIN 1 CREDIT 2 COINS 3 CREDITS 3 COINS 1 CREDIT 4 COINS 1 CREDIT 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS NAME OF SETTING EACH SEAT'S COIN CHUTE SETTING #21 5 COINS 1 CREDIT SETTING #23 2 COINS 1 CREDIT 4 COINS 2 CREDITS 5 COINS 3 CREDITS SETTING #25 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS SETTING #27 FREE PLAY Table 3: MANUAL SETTING COIN TO CREDIT 1 2 3 4 5 6 7 8 9 COIN COINS COINS COINS COINS COINS COINS COINS COINS 1 1 1 1 1 1 1 1 1 CREDIT CREDIT CREDIT CREDIT CREDIT CREDIT CREDIT CREDIT CREDIT BONUS ADDER NO BONUS ADDER 2 COINS GIVE 1 3 COINS GIVE 1 4 COINS GIVE 1 5 COINS GIVE 1 6 COINS GIVE 1 7 COINS GIVE 1 8 COINS GIVE 1 9 COINS GIVE 1 1 1 1 1 1 1 1 1 1 EXTRA COIN EXTRA COIN EXTRA COIN EXTRA COIN EXTRA COIN EXTRA COIN EXTRA COIN EXTRA COIN 1 2 3 4 5 6 7 8 9 COIN COINS COINS COINS COINS COINS COINS COINS COINS COIN CHUTE (# 1 / # 2) MULTIPLIER COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS 31 (G) SEQUENCE SETTING Number of credits required for starting game, etc. Function varies depending on the specific games. To find out what kind of functions are allotted to each sequence, or what is the initial value for each sequence, refer to the Instruction Manual of the game connected. Each sequence can be set between 1 ~ 5 credit(s). COIN ASSIGNMENTS SEQUENCE SETTING SEQUENCE 1 1 CREDIT(S) SEQUENCE 2 1 CREDIT(S) SEQUENCE 3 1 CREDIT(S) SEQUENCE 4 1 CREDIT(S) SEQUENCE 5 1 CREDIT(S) SEQUENCE 6 1 CREDIT(S) SEQUENCE 7 1 CREDIT(S) SEQUENCE 8 1 CREDIT(S) -> EXIT [WILD RIDERS XXXXXXXXXX] DESCRIPTION OF SEQUENCE 1 CREDIT TO START 2 NO USE 3 NO USE 4 NO USE 5 NO USE 6 NO USE 7 NO USE 8 NO USE SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON In cases of video games such as WILD RIDERS. : SEQUENCE 1 : Number of credits required for game start (initial value=1) SEQUENCE 2 ~ 8 : NOT USED. 32 G. BOOKKEEPING · BOOKKEEPING 1/2 This allows such data as operating time/No. of credits to be checked. BOOKKEEPING 1/2 TOTAL TIME 0D 00H 00M 00S CREDIT COIN COIN COIN COIN 1 2 3 4 0 0 0 0 0 0 0 0 0 TOTAL COIN COIN CREDIT SERVICE CREDIT TOTAL CREDIT PRESS TEST BUTTON TO CONTINUE Press the TEST button to proceed to BOOKKEEPING 2/2. · BOOKKEEPING 2/2 Each sequence displays the frequency of functioning. BOOKKEEPING 2/2 P1 SEQ 1 P1 SEQ 2 P1 SEQ 3 P1 SEQ 4 P1 SEQ 5 P1 SEQ 6 P1 SEQ 7 P1 SEQ 8 0 0 0 0 0 0 0 0 PRESS TEST BUTTON TO EXIT In cases of video games such as WILD RIDERS. : P1 SEQ 1 : Play frequency of Player 1 P1 SEQ 2 ~ 8 : NOT USED. 33 H. [. . . ] WRD-2550 WRD-2600 HLD-2002 MJT-3603X MJT-3612 WRD-2501 WRD-2502 WRD-2503 WRD-2504 WRD-2505 280-6623-1S-0 000-T00412-0B 020-000620-0Z 060-F00600-0B 060-S00600-0B 000-T00310-0C 050-F00300 060-F00300-0B DESCRIPTION ASSY BRAKE MEDHA ASSY THROTTLE GRIP LEFT MOUNT BLOCK HANDLE HOLDER HANDLE BAR WIRE MOUNT PLATE WIRE STAY HOLE LID STICKER MASTER CYLINDER PLASTIC TIE BELT PLT-1S-0 M SCR TH BLK M4 X 12 HEX SKT H CAP SCR BLK 0Z M6 X 20 FLT WSHR BLK M6 SPR WSHR BLK M6 M SCR TH CRM M3 X 10 FLG NUT M3 FLT WSHR BLK M3 (D-2/2) 80 3 ASSY CENTERING BASE (WRD-2100) (D-1/2) Light Receiving Side Light Emitting Side 6 The tightening torque to each screw shall be 2. 45 N·m. 81 3 ASSY CENTERING BASE (WRD-2100) ITEM NO. 1 2 3 4 5 6 7 8 101 102 201 202 203 204 205 206 207 209 210 211 301 PART NO. WRD-2101 WRD-2102 WRD-2103 WRD-2104 WRD-2105 100-5050 421-7226-12-91 421-7226-21-91 370-5232 280-0419 000-P00410-S 060-F00400 050-U00300 060-S00300 060-F00300 050-U00600 000-P00312-W 050-H00300 000-P00408 060-S00400 WRD-60003 DESCRIPTION FRONT COVER CENTERING ARM L CENTERING ARM R SW BRKT SPRING HOLD ROLLER BEARING 19 STICKER L LONG STICKER U LONG PHOTO SENSOR OMT-01DS HARNESS LUG M SCR PH W/S M4 X 10 FLT WSHR M4 U NUT M3 SPR WSHR M3 FLT WSHR M3 U NUT M6 M SCR PH W/FS M3 X 12 HEX NUT M3 M SCR PH M4 X 8 SPR WSHR M4 WH CENTERING MECHA01 (D-2/2) 82 Grease the gear and sliding section. 4 ASSY HANDLE MECHA (WRD-2000) Toward VOLUME D-Cut 83 (D-1/3) 4 ASSY HANDLE MECHA (WRD-2000) ITEM NO. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 101 102 103 PART NO. [. . . ]

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