User manual THRUSTMASTER T.FLIGHT STICK X

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Manual abstract: user guide THRUSTMASTER T.FLIGHT STICK X

Detailed instructions for use are in the User's Guide.

[. . . ] 2/12 “AUTOMATIC PRESET” CONFIGURATION - PC “AUTOMATIC PRESET” diagram on PC RED LED This preset corresponds to the default configurations for most aerial simulation games on PC. It will therefore allow you to start playing your game right away, without having to reconfigure your joystick. 3/12 PLAYSTATION® 3 INSTALLATION ON PLAYSTATION® 3 1. Set your joystick’s USB selector (1) to the “PS3” position. [. . . ] 6/12 2 PROGRAMMING MODES The PRESET button (8) and LED (7) allow you to view the type of programming selected: AUTOMATIC (preprogrammed) or MANUAL (programmed by yourself). A single press of this button will allow you to switch from one programming mode to the other, even during the course of a game. €¢ AUTOMATIC PRESET: RED LED This represents the default programming: the axes, positions of the buttons and of the hatswitch are preprogrammed. pLEASE REFER TO THE “AUTOMATIC PRESET” CONFIGURATION DIAGRAMS. €¢ MANUAL PRESET: GREEN LED This represents your own person programming: - The buttons, axes and the hat-switch can be switched between themselves. - You can modify the programming to suit your taste and whenever you like. - Programming is automatically saved in your joystick (even when it is disconnected). - When your “MANUAL PRESET” is blank, it is identical to the “AUTOMATIC PRESET”. PROGRAMMING / MAPPING You can program your joystick using the MAPPING button. Attention: This button is not located in the same position on PC and PS3 (please refer to the diagrams): - On PC: Directly press the button in question. - Switching axes between themselves = directions of the handle, of the throttle or of the rudder (In this case, you must map the 2 directions of the first axis to those of the second. ) - Switching the 2 directions of the same axis. - Switching buttons with a direction of an axis or of the hat-switch. €¢ Exception: On PlayStation® 3, the START (ST) and SELECT (SE) buttons also correspond to the MAPPING button (and therefore may not be reprogrammed). FLASHES GREEN Press and release the button or direction onto which you GREEN wish to place your function. Your “MANUAL PRESET” is now enabled and up to date (with your programming carried out). EEPROM MEMORY • Your joystick features an internal chip which saves all of your “MANUAL PRESET” programming in memory (even when the joystick is switched off or unplugged for a long period of time). €¢ You can save a different “MANUAL PRESET” for each platform used (one for PC and one for PlayStation® 3). eRASING A “MANUAL PRESET” Steps Action 1 Enable your MANUAL PRESET (8). Press and hold the MAPPING button 2 for 2 seconds. LED GREEN FLASHES GREEN 2 SECONDS Your “MANUAL PRESET” is now blank (and once again identical to the “AUTOMATIC PRESET”). RETURNING TO “FACTORY SETTINGS” You can erase all of your programming or settings carried out on both PC and PlayStation® 3 with a single step: Step Action LED Simultaneously press the buttons FLASHES GREEN/RED 1 MAPPING + 11 (SE) + 12 (ST) 2 SECONDS All of your “MANUAL PRESETS” (PC + PS3) or settings are now blank. [. . . ] Within the context of this warranty, the consumer’s defective product will, at Technical Support’s option, be either repaired or replaced. Where authorized by applicable law, the full liability of Guillemot and its subsidiaries (including for indirect damages) is limited to the repair or replacement of the Thrustmaster product. The consumer’s legal rights with respect to legislation applicable to the sale of consumer goods are not affected by this warranty. This warranty shall not apply: (1) if the product has been modified, opened, altered, or has suffered damage as a result of inappropriate or abusive use, negligence, an accident, normal wear, or any other cause not related to a material defect or manufacturing flaw; (2) in the event of failure to comply with the instructions provided by Technical Support; (3) to software not published by Guillemot, said software being subject to a specific warranty provided by its publisher. [. . . ]

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