User manual ULEAD COOL 3D 3.5

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Detailed instructions for use are in the User's Guide.

[. . . ] 4 Metaball . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 New Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Lightning Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Text Wave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] COOL 3D provides versatile options for tweaking it to become an object most unlike an ordinary doughnut. In addition to being a circular or curved object, a torus can be a regularly shaped polygon, and its side curvature can be faceted to create polygonal shapes through its cross-section. To create and tweak a torus: 1 Select Torus from the Object Menu. 2 Adjust the following settings in the Geometric Toolbar: · Radius Determines the size of the opening in the center of the torus. · Thickness The radius of the torus through its cross-section. · Sides The number of sides of the torus as a polygon. It can have from three (triangular torus) up to 30 sides (virtual circle). The greater the number of sides, the rounder the torus becomes. 4 User Guide · Curvature The number of sides of the torus through its cross-section. The torus can have from three sides (triangular cross-section) up to 30 sides (circular cross-section). Metaball A Metaball initially appears as a single sphere. The number of sphere units within the metaball can be increased by clicking Add on the Geometric Toolbar. Each one can be individually resized, and moved by adjusting the settings on the Geometric Toolbar, resulting in an intricately rendered arrangement of fused spheres. The spheres of a metaball can be moved apart till they appear to be entirely separated, but changes of color, texture, rotation, position and size rendered to the metaball will affect all of its spheres. To create and tweak a metaball: 1 Select Metaball from the Object Menu. By default, a metaball is created at the axial center of the workspace (0, 0, 0) with a radius of 20 pixels. 2 Adjust the following settings in the Geometric Toolbar: · Element Indicates the sphere that is currently being adjusted. The number displayed represents the creation order. · Add sphere A new sphere in a metaball will always be added at the same size and center as the current position of the sphere indicated in Element. · Remove sphere Removes the sphere currently displayed in Element. · X, Y & Z Offset Displays the position of the selected sphere in each axis. These coordinates are relative to the center of the original metaball; not the absolute position of the workspace. · Level Determines the amount which spheres will fuse with each other. The greater the level, the thicker the bond. 5 Ulead COOL 3D 3. 5 New Plug-ins Lightning Effect The Lightning plug-in is a Global Effect that throws bolts of lightning over your objects. Either use presets included with the plug-in, or create your own effects with precise control using the Attribute Toolbar. To use the Lightning effect: 1 Ensure there is at least one object in the project. 2 Select Global Effects, then select Lightning in the EasyPalette. [. . . ] Textures can now appear more tactile and raised, providing a greatly increased range of effects. To use the Emboss feature: 1 Select Object Style in the EasyPalette, then click Texture. 2 Apply a texture preset from the right pane of the EasyPalette. 3 Select a Wrap Mode on the Attribute Toolbar, and adjust the mapping by dragging the mouse across the project. Select the Filter option to create a softer, more blurred effect. [. . . ]

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