User manual VTECH TALKINGWHIZKID EINSTEIN

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Manual abstract: user guide VTECH TALKINGWHIZKID EINSTEIN

Detailed instructions for use are in the User's Guide.

[. . . ] 1 POWER SOURCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 HOW TO INSTALL BATTERIES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 BATTERY NOTICE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 AC ADAPTOR CONNECTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] The mouse button will function as the ENTER key on the keyboard. ACCESSIBLE ICONS: MENU Select this icon to access any of the unit's 31 activities. You may press the icon button on your keyboard or move to the on-screen icon using your mouse and press the mouse enter button. LEVEL - Use this icon to set the level of difficulty in applicable activities. Move to this icon using your mouse or press the icon button and use the arrow keys on the keyboard. Press the number key of the level you would like. PLAYERS - This icon allows a player to switch between the one and two player modes. Move to this icon using your mouse or press the icon button and use the arrow keys on the keyboard. 7 HELP - The HELP icon gives hints for each question. Move to this icon using your mouse or press the icon button and use the arrow keys on the keyboard. CLEAR - CLEAR allows you to immediately erase everything you've typed in. Move to this icon using your mouse or press the icon button and use the arrow keys on the keyboard. ANSWER - This icon allows you to view the correct answer to a question. Move to this icon using your mouse or press the icon button and use the arrow keys on the keyboard. NON-ACCESSIBLE ICONS: CHANCES - This icon indicates the number of chances you have left to answer a question. One heart will disappear after each wrong answer is entered. TIMER - This icon indicates the amount of time left to answer a particular question. Note: Only the icons that can be used in each activity will appear on the screen during that activity. CONTROL BUTTONS VOLUME The VOLUME switch on the unit allows you to raise or lower the level of sound. CONTRAST Use this switch to change the light/dark CONTRAST on the screen. 8 HOW TO BEGIN PLAY * Turn the unit on by pressing the ON button. The unit will automatically switch to the Menu icon screen for activity selection. Note: If the above picture does not appear, or if the screen is fuzzy or broken up, please follow these steps to try and correct the problem: 1. Check to make sure the batteries are properly inserted. Each time you guess a letter correctly you can uncover a piece of the picture. Use the arrow keys or mouse to choose the picture piece. Press ENTER or click the mouse button to turn the piece over. MATHEMATICS ADDITION An addition problem will appear on the screen. Type in the correct answer and press ENTER. SUBTRACTION A subtraction problem will appear on the screen. Type in the correct answer and press ENTER. MULTIPLICATION A multiplication problem will appear on the screen. Type in the correct answer and press ENTER. DIVISION A division problem will appear on the screen. Type in the correct answer and press ENTER. MISSING SIGN Two sets of numbers will appear. Use the ENTER key , or the mouse button to select the correct symbol ( < , > or = ) that will correctly link the numbers on the top and bottom of the screen. You can either use the and keys, to go to your answer and then press the ENTER key or use the mouse to make selection on-screen by operating the on-screen arrow to move to the correct answer and pressing the click button. Also, you can press the corresponding number key on the keyboard to answer the question. LOGIC BLOCK BREAKOUT When the activity begins, an arrow flashes, indicating an outlet. The objective of the activity is to move the target block (marked with stars) out of the boundary by rearranging the other blocks. [. . . ] 14 FILM DIRECTOR When you enter this activity there are two groups of pictures to choose from. You can choose the ANIMAL group or the OBJECT group. The ANIMAL group displays pictures of many different kinds of animals, and the OBJECT group displays pictures of vehicles, regular household objects and more. When a picture appears, use the on-screen arrow keys to scroll through the library of pictures. [. . . ]

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