User manual VTECH V.SMILE V-MOTION LITTLE EINSTEINS

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Manual abstract: user guide VTECH V.SMILE V-MOTION LITTLE EINSTEINS

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[. . . ] We thank you for trusting VTech® with the important job of helping your child explore a new world of learning!Sincerely, Julia Fitzgerald Vice President, Marketing Vtech Electronics, NA To learn more about the V. Smile® MotionTM Active Learning System and other VTech® toys, visit www. vtechkids. com. INTRODUCTION Today is the Glass Slipper Ball at the Schönbrunn Palace in Vienna, Austria!At the ball, there is a glass slipper that can only be won by a great dancer. The team makes it their mission to help June get to the palace to win the glass slipper. [. . . ] · For Learning Zone games, please go to the "Activities ­ Learning Zone" section. FEATURES HELP Button When you press the HELP button during a game, you will hear the activity instructions or a helpful hint. EXIT Button When you press the EXIT button, the game will pause. A window will pop up to make sure you want to quit. Move the joystick left to Yes to quit the game, or right to No to cancel the exit screen and keep playing. Press ENTER to choose. LEARNING ZONE Button The LEARNING ZONE button is a shortcut that takes you to the Learning Zone game selection screen. When you press the LEARNING ZONE button the game will pause. A window will pop up to make sure you want to quit. Move the joystick left to Yes to quit the game and enter the Learning Zone, or right to No to keep playing. Press Enter to choose. V. LinkTM Connection (Only for consoles supporting V. LinkTM) When you plug the V. LinkTM into the console, a new selection ­ "V. LinkTM Connection" ­ will appear in the main menu. You can select it to download your game score to the V. LinkTM. After the update is completed, you can plug the V. LinkTM into your computer and unlock bonus games on the V. SmileTM web site. Please don't unplug the V. LinkTM during the downloading process. Bonus Games on the V. SmileTM Web Site When you reach a certain score in Adventure Play mode, you'll be rewarded with special gold coins. You can save your score to the V. LinkTM and then plug the V. LinkTM into your computer. You can use the gold coins to unlock special bonus games on the V. SmileTM web site. How To Earn Gold Coins: Gold Coin 1st gold coin 2nd gold coin 3rd gold coin 4th gold coin Condition Finish the Blast Off!game in Adventure Play Get a total score of 70 points in Adventure Play Get a total score of 150 points in Adventure Play Get a total score of 200 or more points in Adventure Play ACTIVITIES Educational Curriculum Learning Adventure Game 1: Blast Off!Game 2: Musical Journey Game 3: Under the Deep Blue Danube Game 4: SuperFast!Game 5: A Ballroom Dance Curriculum Rhythm, Classical Music Musical Notation, Colors Music Identification, Musical Notation, Hand-Eye Coordination Rhythm, Tempo, Classical Music Sequences, Letters, Memory, Musical Instruments Learning Zone Zone 1: Leo Conducts Zone 2: Art Puzzles Curriculum Rhythm, Classical Music Fine Art How to Play At the beginning of each game in Learning Adventure and Learning Zone, a "How to Play" screen shows you the game settings and controls. Status Bar During some games, the status bars will appear on the screen to show your energy, time and player. Player icon ­ Show the Player 1 and Player 2 icon. Energy ­ A color bar shows how much energy you have left in the game. Timer ­ How much time you have left in the game. Player icon Energy Timer Learning Adventure Blast Off! Game Play Rocket needs lots of power to blast off. Leo and June have to follow the beat and pat at the correct time to help Rocket!Curriculum: Rhythm, Classical Music Easy level: Fewer notes to pat. Difficult level: More notes to pat. Operation: Control Motion Controller Mode Swing the controller up and down Pat Press ENTER Joystick Mode Musical Journey Game Play Rocket has to fly over the mountains to get to Vienna. [. . . ] Please note that focusing on a television screen at close range and handling a joystick for a prolonged period of time may cause fatigue or discomfort. We recommend that children take a 15-minute break for every hour of play. 1 TECHNICAL SUPPORT If you have a problem that cannot be solved by using this manual, we encourage you to visit us online or contact our Consumer Services Department with any problems and/or suggestions that you might have. A support representative will be happy to assist you. Before requesting support, please be ready to provide or include the information below: · · · The name of your product or model number. [. . . ]

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