User manual YAMAHA VL1

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Manual abstract: user guide YAMAHA VL1

Detailed instructions for use are in the User's Guide.

[. . . ] Getting Started Owner's Manual 1 Getting Started Owner's Manual 1 Getting Started Contents Precautions . 6 s s s The Getting Started Manual (this manual) . 8 Essential Concepts for the VL1 User s s s What Are the Advantages?16 A Brief Introduction To the VL1 Interface s s Front Panel . [. . . ] The banks are automatically switched when necessary as the voice numbers are changed. 35 Getting Started q Voice Selection 3. Play Try playing the selected voice on the keyboard. Select a number of different voices and try them out. You will have to apply breath pressure to the breath controller, press the foot controller forward, or roll the ` wheel upward to produce sound with many of the VL1's voices. A complete list of the pre-programmed voices and their controller assignments is provided in the Voice List & MIDI Data Format. The VL1 also provides "controller views", described in the next chapter, that let you check the current controller assignments via the VL1 display. NOTES s If you don't get any sound at this point: Make sure your sound system is turned ON and the volume is turned up to a reasonable level, make sure that the VL1 VOLUME control is turned up to a reasonable level, and check all connections carefully. Using the Voice Directory Although the voice directory appears automatically any time you select a different bank, you can have the directory displayed continuously if you find it more convenient than the normal voice display. To switch to the voice directory display, press the · button -- located directly below "Dir" on the display. Voices are selected using the same methods described in the preceding section, and the cursor buttons or data dial will move to the selected voice. To return to the normal voice display press the ] button. 36 Getting Started q Voice Selection The Pre-programmed VL1 Voices Here's an abbreviated voice list for easy reference. Voice Selection Voice No. A01 (001) A02 (002) A03 (003) A04 (004) A05 (005) A06 (006) A07 (007) A08 (008) A09 (009) A10 (010) A11 (011) A12 (012) A13 (013) A14 (014) A15 (015) A16 (016) B01 (017) B02 (018) B03 (019) B04 (020) B05 (021) B06 (022) B07 (023) B08 (024) B09 (025) B10 (026) B11 (027) B12 (028) B13 (029) B14 (030) B15 (031) B16 (032) Voice Name Moby Tenor Sax Shakuhachi FingerBass Trumpet Ossyncro Tull Flute Bagpipes GuitarHero Mizu Horne Viol Inn Endophone JetLipBow BowBamBoo Bassoon Digeritek Backwards Alto Sax Pan Pipes MelodyBass Horn 50 / 50 C Flute HurdyGurdy JazzGuitar Harmophone Fiddler Floboe Yhokihi BlueBottle Clarinet Jurassic Voice No. C01 (033) C02 (034) C03 (035) C04 (036) C05 (037) C06 (038) C07 (039) C08 (040) C09 (041) C10 (042) C11 (043) C12 (044) C13 (045) C14 (046) C15 (047) C16 (048) D01 (049) D02 (050) D03 (051) D04 (052) D05 (053) D06 (054) D07 (055) D08 (056) D09 (057) D10 (058) D11 (059) D12 (060) D13 (061) D14 (062) D15 (063) D16 (064) Voice Name Gonzilla Soprano 1 MouthKeys Thump Bass Cornet Igneous Alto Flute Khaen Cruncher Marsaloboe Eleanor RichReed Breath Bow SquealerAT Oboe Maysbe?BlownDrone Loose Bari Toots Fretless Tuba Arpoon Piccolo Thai Reed Frange NuSoprPipe Contraire ClariLip Conchise Pastorale Barker FrenchBone Voice No. E01 (065) E02 (066) E03 (067) E04 (068) E05 (069) E06 (070) E07 (071) E08 (072) E09 (073) E10 (074) E11 (075) E12 (076) E13 (077) E14 (078) E15 (079) E16 (080) F01 (081) F02 (082) F03 (083) F04 (084) F05 (085) F06 (086) F07 (087) F08 (088) F09 (089) F10 (090) F11 (091) F12 (092) F13 (093) F14 (094) F15 (095) F16 (096) Voice Name Dr. Bonky Bell Miked Blues Harp Slap Bass Muted Lips Analunar Andean Sitar Rock Pigs Synth Lite St. Ripper Scat Harp L7 Pluck Flak 3 AM Blow Yamasteel MoreGrunge Soprano 2 Ocarina Upright Alto&Trump OldMini Fyfe Squeezebox Mr. Mogue HyperClari DoubleBow RuffWreck Clavisynth Claricord TrumpNSax QuiScivit? Voice No. G01(097) G02(098) G03(099) G04(100) G05(101) G06(102) G07(103) G08(104) G09(105) G10(106) G11(107) G12(108) G13(109) G14(110) G15(111) G16(112) H01 (113) H02 (114) H03 (115) H04 (116) H05 (117) H06 (118) H07 (119) H08 (120) H09 (121) H10 (122) H11 (123) H12 (124) H13 (125) H14 (126) H15 (127) H16 (128) Voice Name Lees Breath Sax Bowed Saw Birdland Fanfare Chalsaw Recorder Harmonium WonderBass NuDblReed Viowind Harmoweird Cyberpluck NuAltoPipe Gerhard Mad Tube AcoEkoSyn LooseTenor Kokyu Tube Bass TrumpCard PipeBowBow BaroquePad Outback FuzzyBass Wheed Monteverdi Sax Git Cyberisen Clar&Flute Saxes Isn't Wah A more detailed voice list is provided in the Voice List & MIDI Data Format. 37 Getting Started q The Controllers The Controllers Natural Musical Nuance and Expressive Control If you've read the "VL1 Basics" section (if you haven't, please do so -- page 8) you should understand the concept of "controllers" as applied to the VL1. The "controller parameters" correspond to simulated characteristics of the instrument model -- e. g. breath pressure, embouchure or tonguing. Any of these can be controlled by you via "physical controllers" -- e. g. the breath controller or modulation wheel -- assigned to the required controller parameter. Even if you never go as far as editing the actual sound of the voices, you'll no doubt want to be able to change these controller assignments and modify the way the controllers affect the sound. In this section we'll introduce you to the basics of controller assignment and operation. Physical Controllers · Breath Controller · Foot Controller · Etc. "Physical controllers" such as the Breath or Foot Controller can be assigned to "controller parameters" such as Pressure or Embouchure. VL Controller Parameters · Pressure · Embouchure · Etc. The effectiveness of the VL1 as a musical instrument depends to a great deal on how well you learn to use these controllers. Since the VL1 sound is produced by a computer-based physical model rather than a oscillator-based tone generator, there are no hard-and-fast rules as to how any controller will actually affect the sound. [. . . ] These are the effects that will give your sound ambience and a sense of dimension, adding warmth and depth to an otherwise dry sound. Hall 1 Hall 2 Room 1 Room 2 A simulation of the reverbation characteristics of a fairly standard concert hall. This hall simulation produces a richer low-frequency reverb sound than the Hall 1 program. The ambience of a small room rather than a large hall. This effect is ideal when you just want a subtle touch of ambience. [. . . ]

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