User manual ZAXWERKS PROANIMATOR 3-ADOBE AFTER EFFECTS PLUGIN

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[. . . ] The Zaxwerks 3D InvigoratorTM ProAnimator / ProModeler version 3. 0 User Guide Zaxwerks 3D Invigorator - ProAnimator / ProModeler - User Guide 1 Zaxwerks Inc. Temple City, CA 91780 (626) 309-9102 phone (626) 309-9142 fax http://www. zaxwerks. com Sales: sales@zaxwerks. com Tech Support: support@zaxwerks. com © 1996 - 2003 Zaxwerks Inc. All rights reserved. This manual, as well as the software described in it, is furnished under license and may only be used or copied in accordance with the terms of such license. The information in this manual is furnished for informational use only, is subject to change without notice, and does not represent product specifications or commitment on the part of Zaxwerks. [. . . ] Any Illustrator file (version 10 or earlier) can be used to create Invigorator models. If you use FreeHand or Corel Draw to create your vector files, use the "Export as illustrator 5. 5" export option and the files will work without a hitch. The Select Artwork dialogue. If you are creating text, be sure to convert the text to bezier curves before saving the final file. Use the Create Outlines command in Illustrator to do this. Zaxwerks 3D Invigorator - ProAnimator / ProModeler - User Guide 217 Show All Files There is an option in the "Show:" popup called Show All Files. Choosing this option will make the file window show all files present in the current folder, not just Macintosh Illustrator files. This is useful for the times when the Illustrator file you are attempting to open comes from a PC or through the Internet. Open By Layers At the bottom of the Select Artwork dialogue is a checkbox labeled Open By Layers. If this option is checked, when the Illustrator file is opened each layer in the Illustrator file becomes one object in the Invigorator. What this feature lets you do is to set up the names of objects while you are still inside Illustrator. The name of the layer will become the name of the object. It doesn't matter how many vector paths are on each layer, everything on a single layer will become a single, locked together, Invigorator object. Opening a file by layer also enables you to use the Reload Layer feature. This enables you to make changes to the Illustrator file, and then exchange the new vector paths for the old paths with one click. (See Reload layer. ) 218 Zaxwerks 3D Invigorator - ProAnimator / ProModeler - User Guide Open As Layer Cycling Object When this option is checked the file will be turned into a Layer Cycling Object instead of a series of separate layers. A Layer Cycling Object is a special kind of model where each layer in the Illustrator file is used for a different frame of an animation. The ProAnimator is not an animation program per se, but it can create a series of models to be used by other 3D animation programs. Layer Cycling is a terrific feature and you can create some astounding effects with it. Read the section on Layer Cycling later in this User Guide. Use Illustrator Colors If this option is checked when you open the Illustrator file, the colors you have applied to each vector path inside your vector drawing program will be converted into an Invigorator material and applied to the 3D object. If a vector object has a fill color but no stroke color, the fill color will be applied to the whole 3D object. If a vector object has both a fill color and a stroke color, the front and back faces will be given the fill color and the edges will be given the stroke color. Once inside the Invigorator the colors can be changed just like any other color. Zaxwerks 3D Invigorator - ProAnimator / ProModeler - User Guide 219 Dismantle Incoming Groups If this option is checked when you open the Illustrator file, any vector objects that have been grouped together in the vector file will be separated into individual pieces. The Invigorator respects the grouping structure in the Illustrator file, meaning any objects that have been grouped together in Illustrator will come into the Invigorator grouped into one big object. If you group together objects that overlap, you may get strange holes or flashing polygons where the 3D model geometry lies on top of itself. If you have overlapping shapes it is better to combine them into one shape using Illustrator's Pathfinder tools or FreeHand's Path Operation tools. [. . . ] Very useful. ) Macintosh Spacebar = Track Camera parallel to screen Spacebar + Command = Tumble Camera Spacebar + Option = Roll Camera Spacebar + Control = Dolly in/out Windows Spacebar = Track Camera parallel to screen Spacebar + Alt = Tumble Camera Spacebar + Alt + Control = Roll Camera Spacebar + Control = Dolly in/out Tool Selector Shortcuts (Mac/Win) T = Tumble Tool R = Roll Tool M = Track Tool D = Dolly Tool S = Scale Tool V = Selection Tool (Doubleclicking the Selection tool is a shortcut for the Select All command) Z = Zoom Tool (hold down Option/Alt key for Zoom Out) Command/Control Key Shortcuts Use Command key for Macintosh Use Control key for Windows Command + A = select All objects Command + N = New scene (dumps current scene) Command + O = Open scene file Command + S = Save scene file Command + Z = Undo Command + Z + Shift = Redo Command + OK button = Test Render 445 Mode Selector Shortcuts (Mac/Win) C = Activate Camera Mode L = Activate Lights Mode O = Activate Object Mode Zaxwerks 3D Invigorator - ProAnimator / ProModeler - User Guide Nudging Nudging is applied to the selected Camera, Object or Light based on which mode is currently active and which tool is currently selected. Arrow Keys Tumble/ Roll Track/ Dolly Scale Rotate 5 degrees per click Slide 1 point per click Scale up/down 1% Shift+Arrow Keys Rotate 15 degrees per click Slide 10 points per click Scale up/down 10% Object Axis Mode Shortcut Holding down the Command key (Mac) or Alt key (Win) with any tool selected while in Object mode will temporarily turn on Drag Using Object Axis mode. This enables you to switch back and forth between Object Axis manipulations and World Axis manipulations very easily. Complimentary Tool Shortcut You'll notice that tools are in sets. It takes two tools to manipulate the three axes of a 3D program. [. . . ]

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