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ACER V176L QUICK START GUIDE (136 ko)
Manual abstract: user guide ACER V176L
Detailed instructions for use are in the User's Guide.
[. . . ] 892
member (distribution) member (animation) member (piste audio) member (image-objet) memorySize milliseconds minSpeed missingFonts mode (collision) model modelA modelB modified
. 932
number (distribution) number (caractères)
xxx
number (éléments) number (lignes) number (acteur) number (menus)
. 933
number (éléments de menu) number (piste d’image-objet) number (système) number (mots) number of xtras numChannels numParticles numSegments optionDown originalFont originH originMode originPoint originV overlay palette paletteRef pan orthoHeight pageHeight number of members
. 961
xxxi
picture (acteur) picture (fenêtre) platform playing playlist playBackMode playing (3D) playRate (3D) playRate (DVD) playRate
. [. . . ] moveableSprite) { member("Notice"). 0 446
Dictionnaire de script
nothing end repeat end mouseDown // JavaScript syntax function mouseDown() { do { // do nothing } while _mouse. -- Lingo syntax on mouseDown me repeat while the stillDown
ACER V176L. Char[i]) if theASCII = min(max(96, theASCII), 123) then theASCII = theASCII - 32 if theASCII = min(max(63, theASCII), 91) then put numToChar(theASCII) after output end if end if end repeat
ACER V176L. -- Lingo syntax if objectP(gDataBase) then nothing else gDataBase = script("Database Controller"). new() end if // JavaScript syntax
ACER V176L. 0 450
Dictionnaire de script
if (objectP(gDataBase)) { // do nothing } else { gDataBase = script("Database Controller"). GetError()) then put "Successful parse" else put "Parse error:" put " " & gParserObject. GetError()) then put "Successful parse" else put "Parse error:" put " " & myParserObject. PerlinNoise(300, 300, 2, 2, true, true, [#channelOptions:7, #grayscale:false, #offsets:myList]) // JavaScript syntax myList = list(point(0, 1), point(5, 5)) //List of Points member("myMember"). PerlinNoise(300, 300, 2, 2, true, true, propList(symbol("channelOptions"), 7, symbol("grayscale"), false, symbol("offsets"), myList));
perpendicularTo
Syntaxe
vector1. ") put voiceWordPos() -- 1 // JavaScript syntax voiceSpeak("Hello, how are you?Backcolor = 36 -- light blue end // JavaScript syntax function resetColors() { // this handler resets the sprite’s colors sprite(1). Ink = 8 end if end repeat end setInk // JavaScript syntax function setInk() { for (mySprite=1; mySprite<=_movie. Frame) end // JavaScript syntax function exitFrame() { // these are sample values for bitmap cast member numbers theBitmaps = new Array(2, 3, 4, 5, 6, 7); // specify which sprite channel is affected theChannel = 1; // this cycles through the list _global. Count repeat with x = 1 to windowCount if (x = clickedWindow) then _player. Back = false;
Voir aussi
bottom (3D), front, top (3D), left (3D), right (3D)
backColor
Syntaxe
-- Lingo syntax spriteObjRef. BgColor the bgColor of sprite whichSpriteNumber the bgColor of the stage (the stage). BgColor = rgb(255, 153, 0)
Syntaxe verbose :
set the bgColor of the stage = rgb(255, 153, 0)
Voir aussi
color(), backColor, backgroundColor
bias
Syntaxe
member(whichCastmember). Bottom = true;
Voir aussi
back, front, top (3D), left (3D), right (3D), bottomCap
bottomCap
Syntaxe
member(whichCastmember). ButtonType the buttonType of member whichCastMember
Description Propriété d’acteur bouton ; indique le type de l’acteur bouton spécifié. ButtonType = #checkBox --Lingo Verbose syntax: set the buttonType of member "Editorial" to #checkBox // JavaScript syntax member("Editorial"). [. . . ] lstJoint = member("PhysicsWorld"). GetConstraints() --Returns all the Linear joint constraints in the world. Exemple
--Lingo Syntax --Change one end of the Joint to already created rigidbody - rigidbodyX objJoint = member("PhysicsWorld"). --Change one end of the Joint to already created rigidbody - rigidbodyX objJoint = member("PhysicsWorld"). [. . . ]
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