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Manual abstract: user guide ADOBE ATMOSPHERE BUILDER 1
Detailed instructions for use are in the User's Guide.
[. . . ] Online Help
version
Adobe Atmosphere 1. 0
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2001 Adobe Systems Incorporated. Adobe® AtmosphereTM Builder This manual, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. The content of this manual is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in this book. [. . . ] The lower the closeness value, the smaller the yellow halos are around the connectors of the object you're moving. You must move a connector closer to another connector in order to connect the objects.
Grouping objects
Grouping lets you control a set of objects as a single unit. When you manipulate a group, all of the objects are equally affected. For example, if you resize a group, all of the objects change in size. In addition, grouping lets you maintain the spatial relationships between objects. For example, if you rotate a group, all of the objects are rotated around the same axis.
To group objects:
1 Select the objects you want to group. Be sure you select the object and not the object's connectors. (See "Selecting objects" on page 30. ) 2 Choose Object > Group.
If you're not sure if an object is part of a group, view the hierarchy in the Objects palette. (See "Using the Objects palette" on page 29. )
To ungroup objects:
Select the objects you want to ungroup, and choose Object > Ungroup.
To create a new group:
Choose Object > New Group. The new group appears in the Objects palette.
To add objects to an existing group:
1 Select the group to which you want to add objects. The objects are added to the active group.
ADOBE ATMOSPHERE 37
User Guide
Locking objects
You can prevent accidental changes to objects or groups by locking them. You might want to lock finished objects in a complex wireframe that are near or above other unfinished objects. After you lock an object or group, you can't select it with the select tools or make any direct changes to it in the wireframe views. You can, however, select Browser view and change the texture of a locked object or group. Although you can't select an entire locked object with the select tools, you can select the connectors for locked object and resize it. Or if you change other objects connected to a locked object or group, the locked object or group can change its size, shape, and location.
To lock an object or group:
1 Select a wireframe view: Top, Side, or Isometric. 2 Select the object or group you want to lock. (See "Selecting objects" on page 30. ) 3 Do one of the following: · In the Object Inspector palette, select Locked. · In the Objects palette, click the button to the left of the object name or group name. When a group or object is locked, a lock icon ( ) appears. Locking a group locks all of the
subgroups and objects within it.
To unlock an object or group:
Select the object or group you want to unlock, and do one of the following:
· In the Object Inspector palette, deselect Lock. · In the Objects palette, click the lock icon ( ) to the left of the object name or group name.
To lock all unselected groups or objects:
Choose Object > Lock Others.
To unlock all groups and objects:
Choose Object > Unlock All Objects.
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Working with Objects
Showing and hiding objects
You can hide an object or group to make it easier to work in a crowded area.
To hide an object or group:
1 Select a wireframe view: Top, Side, or Isometric. [. . . ] An avatar can take any form you want it to. It can be a realistic human form or a simple shape--the only limit is your imagination. For example, you can create a simple avatar by creating a box object in Atmosphere Builder and applying a surface texture to it. Or you can create a complex avatar in a 3D modeling application.
A
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An avatar represents a user in an Atmosphere world. [. . . ]
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