User manual ADOBE FLASH LITE 3 ACTIONSCRIPT

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Manual abstract: user guide ADOBE FLASH LITE 3ACTIONSCRIPT

Detailed instructions for use are in the User's Guide.

[. . . ] Adobe, the Adobe logo, ActionScript, Flash, and Flash Lite are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Windows, Windows NT, and Windows Vista are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Linux is the registered trademark of Linus Torvalds in the U. All other trademarks are the property of their respective owners. [. . . ] Number Object | +-Number public class Number extends Object La classe Number est une enveloppe simple dédiée au type de données Number. Var r:Number = new Number(250); var g:Number = new Number(128); var b:Number = new Number(114); var rgb:String = "0x"+ r. GetTitle = function():String { return "Catcher in the Rye"; }; this. Bookname); // output: You ordered 5 copies of Catcher in the Rye GUIDE DE RÉFÉRENCE DU LANGAGE ACTIONSCRIPT FLASH LITE 2. GetTitle = function():String { return "Catcher in the Rye"; }; Book. IsPropertyEnumerable("prop1")); // Output: true var myArray = new Array(); trace(myArray. // Shape class defined in external file named Shape. As class Shape { function Shape() {} } // Circle class defined in external file named Circle. // Shape class defined in external file named Shape. As class Shape { function Shape() {} } // Circle class defined in external file named Circle. // instantiate a new object var myObject:Object = new Object(); // define the __resolve function myObject. // instantiate a new object var myObject:Object = new Object(); // define a function for __resolve to call myObject. MyFunction(name); }; }; // test __resolve using undefined method names myObject. X 513 Classes ActionScript // instantiate a new object var myObject:Object = new Object(); // define a function for __resolve to call myObject. myFunction = function(name) { trace("Method "+name+" was called"); }; // define the __resolve function myObject. __resolve = function(name) { trace("Resolve called for "+name); // to check when __resolve is called // Not only call the function, but also save a reference to it var f:Function = function () { this. MyFunction(name); }; // create a new object method and assign it the reference this[name] = f; // return the reference return f; }; // test __resolve using undefined method names // __resolve will only be called once for each method name myObject. someMethod(); // calls __resolve myObject. SomeMethod(); // does not call __resolve because it is now defined myObject. // instantiate a new object var myObject:Object = new Object(); // define a function for __resolve to call myObject. myFunction = function(name) { trace("Method "+name+" was called"); }; // define the __resolve function myObject. __resolve = function(name) { // reserve the name "onStatus" for local use if (name == "onStatus") { return undefined; } trace("Resolve called for "+name); // to check when __resolve is called // Not only call the function, but also save a reference to it var f:Function = function () { this. [. . . ] AppendChild(youngest); // use firstChild to iterate through the child nodes of rootNode for (var aNode:XMLNode = rootNode. OnLoad : // loop through the strings in each language node // adding each string as a new element in the language array for (var stringNode:XMLNode = childNode. HasChildNodes()) { // use firstChild to iterate through the child nodes of rootNode for (var aNode:XMLNode = my_xml. CreateElement("youngest"); // add the rootNode as the root of the XML document tree doc. [. . . ]

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