User manual ADRIAN EMPIRE MARSHAL S ADDENDUM 2003

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[. . . ] Scoring procedure added for combatant qualifications · Article VII. A. 1. e. Lost combat cards will cost $2. 00 for replacement · Article VII. B. 2. Scoring procedure added for marshal qualifications · Article VII. B. 4. Qualification procedure added for new subdivisions · Appendix A. C. 2. [. . . ] Lost combat cards will be replaced at the cost of $2. 00. B. Marshal Authorization 2. Written Test The prospective marshal must score at least 90% on the Marshal Authorization test (Appendix E). This is an open book test covering marshalling for tournament and war for all types of combat. The qualifying marshal will correct the test immediately. If the score is less than 75%, the combatant must retake the entire test. This may be done that day, or on another occasion (at the test-giver's discretion). There is no limit on the number of times a combatant may take the test. Once the test has been scored at 90% or better, any missed questions will be reviewed and corrected by the combatant prior to being mailed to the Imperial Crown Marshal for filing. The Imperial Crown Marshal will maintain the list of qualified combatants. © Adrian Empire Inc. December 2002 http://www. adrianempire. org Marshal's Manual: VII. Qualification, Authorization, Training Page 3 of 7 4. New Subdivisions New subdivisions that do not have any authorized marshals may select up to two persons as marshal candidates. The marshal candidates must successfully complete the written test as described above, and be approved by the local Crown or Imperial Crown Marshal. Once this is done, they may act as marshals, and may qualify combatants at the Sergeant level. 5. Authorization Follow-up The ministers (Joust and War, and Crown Marshal) of chartered subdivisions and Imperial deputies shall submit monthly reports to the Imperial Ministers. These reports will detail the authorization of new marshals, any authorization or qualification revocations/expulsions, injuries requiring medical attention, and other activities that concern the marshallate or Imperium. The Imperial Ministers (Joust and Crown Marshal) shall submit reports on the state of combat and combat training within the Empire to the Imperial Crown on a quarterly basis 6. Active Status Marshals are required to attend at least one (1) training collegium every two (2) years to be considered active. As well as attending collegiums, it is also highly recommended that Marshals marshal lists regularly to keep their skills sharp. Marshals who do not attend the training shall not be allowed to Marshal the lists. Make-up collegiums for those who cannot attend on the scheduled collegium dates are allowed. © Adrian Empire Inc. December 2002 http://www. adrianempire. org Marshal's Manual: Appendix A: Ministry Offices Page 4 of 7 APPENDIX A: MINISTRY OFFICES The Ministry of Combat and Ministry of Joust and War are responsible for helping insure the safety of those who participate in the combatant arts of the Adrian Empire. Local areas may have a Minister of Joust and War, a Crown Marshal or both. When only one of the local positions is filled, the responsibilities for that officer include those of both offices. A. Minister of Joust and War (Imperial) Ministers of Jousts and War are responsible for the organization of combat for tournaments and wars. They are the combat logistics officers of the empire. Oversee and manage the Imperial Office of Joust and War: · Serve as team leader to the members of the Office (ministers and deputies, both Imperial and subdivision levels) · Supervise Imperial Deputies in their duties · Work with the Minister of Combat to maintain (and update) the Manuals and Guides as needed · Cause to be published any new policies or procedures for the Office · Coordinate the training of ministers and deputies (to include the scheduling and facilitating of training opportunities) · Ensuring that a Minister of Joust and War shall be present at all Imperial Events. · Act as (or assign) the Marshal of the Field in running Imperial events 2. [. . . ] Rocks used for Shinai or Renaissance combat may not weigh more than: a. Circle all that apply: A large siege weapon may not be fired if: a. There is someone 8 feet from the front of the weapon b. What is the minimum length of a ballista bolt? [. . . ]

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