Detailed instructions for use are in the User's Guide.
[. . . ] TABLE OF CONTENTS INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 GETTING STARTED. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 INSTALLATION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 CONNECTIONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] SIGNAL FREQUENCY SHAPING ALGORITHMS EQUALIZER (SEVEN BAND EQUALIZER) [EQUALIZER], [EQL] Parameters: 40Hz (+/-) 2, 4, 6, 9, 12, 15 dB [0] 100Hz (+/-) 2, 4, 6, 9, 12, 15 dB [0] 250Hz (+/-) 2, 4, 6, 9, 12, 15 dB [0] 640Hz (+/-) 2, 4, 6, 9, 12, 15 dB [0] 1. 6KHz (+/-) 2, 4, 6, 9, 12, 15 dB [0] 4KHz (+/-) 2, 4, 6, 9, 12, 15 dB [0] 10KHz (+/-) 2, 4, 6, 9, 12, 15 dB [0] The Seven band Equalizer is located directly after the Digital Processor Input slide control. Each band may be adjusted plus or minus 15dB in twelve steps. Use the Equalizer to change the curve of the signal before it is sent to the digital effects. Levels of the bands are displayed in the LCD both by a complete bar graph display of all bands and the actual frequency with level setting. The LCD will display information like the following diagrams. EQUALIZER GRAPHICS DISPLAY 40Hz 0db 40Hz +15db 100Hz _______ _ ______ _ ______ all bands flat ready to set 40Hz band 40Hz band (+)15dB
40Hz band (+)15dB, 100Hz band (-)15dB
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-15db 10KHz 0db ___ _
ready to set 100Hz band 40Hz, 100Hz, 640Hz band (+)6dB, 250Hz (+)15dB ready to set 10Khz band
ACOUSTIC ENVIRONMENT SIMULATOR [ACU-ENV-SIM], [AES] Parameter: OFF, DEAD ROOM, HEAVY CARPET, WOOD/RUG MIX, DRAPE/CARPET, WOOD + TILE, PEWS/PEOPLE, WOOD BAFFLES, LT FLOOR RUG, CEILING DRAPE, STONE CEILING, WALL DRAPES, NATURAL WOOD, OPEN AMBNCE [OFF] The Acoustic Environment Simulator (AES) allows you to simulate adding in baffles or sound absorption materials to alter the high end response of your signal. Of course this is a logical as well as necessary option, the SGX 2000 reproduces sound to 20KHz, well above normal natural ambiance. Better than an equalizer, the AES program actually knocks out frequencies over the entire spectrum, simulating real world acoustics. AES lets you warm up a room or hall, deaden drums, soften a vocal, sizzle your ears off with presence, or just make your material sound natural. NOTE: When using AES alone, be sure to control its output level in the Mix with the ANFX parameter. Due to its location in the signal chain, if you are only using AES and no digital effects you must use this parameter to bring out the simulations at the output.
LOW PASS FILTER [LOW-PASS], [LPF] Parameter: HF-CUT: = THRU, 17. 8K, 15. 8K, 14. 1K, 12. 6K, 11. 2K, 10. 0K, 8. 91K, 7. 94K, 7. 08K, 6. 31K, 5. 62K, 5. 01K, 4. 47K, 3. 98K, 3. 55K, 3. 16K, 2. 82K, 2. 51K, 2. 24K, 2. 00K, 1. 78K, 1. 58K, 1. 41K, 1. 26K, 1. 12K, 1. 00K, 891Hz, 794Hz, 708Hz, 630Hz. [THRU] There is one algorithm defining the Low Pass Filter. This effect placed at the front of the digital effects chain so as to tailor response of the effect and not the final product which should be at the board. Thirty possible selections of roll-off frequencies PITCH-TRANSPOSER [PITCH-TRANS], [PTr] Parameters: :TYPE= OFF, SMOOTH, NORMAL, QUICK [SMOOTH] :PITCH = (-)12 to (+)12 half steps in 1 half step increments [0] :FINE = (-)4. 00 to (+)4. 00 half steps in 0. 06 (six cents) increments [0. 00] will always be the frequency further modified are provided.
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:BASE KEY = OFF, 1 through 127 (key note on) [OFF] :REGENeration = 0 to 100 percent in % increments [0%] :LEVEL = 0 to 100 percent level in % increments [100%] Pitch Transposing or pitch shifting can be used to develop helpful second harmonies or other effects for vocals, instruments and even mixed material. There are three "types" of pitch transposing to choose from in the SGX 2000, Smooth, Normal and Quick. Smooth relates directly to processing and splicing the signal more slowly, resulting in a cleaner more precise sound. Use the Smooth setting when you are shifting pitch more than a fifth with lower frequency inputs such as the low strings on a guitar. Normal should be used for virtually all other applications of pitch shifting. There is a little less delay than the Smooth setting and qualitive processing is achieved. When you select the Quick setting, a shorter delay time is used causing faster splicing. Generally you should use the Normal Type for most applications. If you encounter problems relating to delay time, use the Quick Type and if detuning becomes a problem, use the Smooth Type. [. . . ] So, to detune A440 to A435 you would set the Detune parameter to [-0. 20]. To detune a full half step, set the Detune parameter to = [1. 00] (plus or minus). Level sets the signal output level of the Tuner in a preset. TUNER NOTES: 1) If you do not wish anyone to hear you tune up when you realize you're out of tune, set the Tuner Level and the ANFX level of the Mix to [0%] in the preset. [. . . ]