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AVOLITES TIGER TOUCH V4.0 (3393 ko)
Manual abstract: user guide AVOLITES TIGER TOUCHV3.0
Detailed instructions for use are in the User's Guide.
[. . . ] Tiger Touch
Operator's Manual Version 3. 0
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Useful Avolites phone numbers:Avolites England Sales and service* Service out of hours* Fax Email Website (+44) (0) 20 8965 8522 (+44) (0) 831 17 8888 name@avolites. com (+44) (0) 20 8965 0290
*Before contacting Avolites for service enquiry please ensure that you have the product serial number and the Software version. The serial number can be found on the back of the desk; the software version is displayed on the menu prompt when the console is switched to System mode.
The small print :
No Liability for Consequential Damages
In no event shall Avolites be liable for any direct, indirect, special, incidental, or consequential damages or loss whatsoever (including, without limitation, damages for loss of profits, business interruption, or other pecuniary loss) arising out of the use or inability to use the Tiger Touch even if Avolites Ltd. has been advised of the possibility of such damages. Because some jurisdictions do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to you. [. . . ] You can set individual fade time for each cue in the chase and unlink cues so that the console waits for you to press Go before the chase continues.
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As well as being used to store static cues, the playback faders on the Tiger Touch can also be used to store chases (sequences of cues). You can also store chases on touch buttons in the Playbacks window.
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This chapter contains: Programming a chase; running a chase; setting speed, crossfade and direction; manually controlling the chase steps; setting step times and unlinking; editing a chase using unfold; editing a chase which is running; copying chases; chase options.
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7. Chases
shape from the previous step; or if you Included the shape from the previous step and have not modified it)
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There is no limit to the number of steps in a chase.
7. 2. 1
Playing back a chase
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You can temporarily pause the chase by pressing the Stop button to the right of the wheels. Press Go to resume playback.
There are many options you can set to determine the way the chase runs and these are described in the rest of this chapter.
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When you fire a chase, the wheels and Stop/Go buttons are automatically allocated to control the Speed and Crossfade of the chase this is called Connecting the chase. If you have more than one chase running, you can choose which chase is connected to the controls using the Connect button. Connect a different chase to the controls by pressing the Connect button (right of the wheels) then the Swop button of the chase you want to control. Disconnect a chase from the controls by double pressing the Connect button. You can turn off the "chase autoconnect" option in the User Settings menu if you don't want to connect to a chase when you fire it. You will have to use the Connect button to control the chase if you do this.
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7. 2. 2
Connecting a chase for control
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While the chase is running, the area of the LCD screen above the wheels shows details of the chase steps.
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The HTP (intensity) channels in the chase will be controlled by the fader; if fade times are programmed, the fade will stop at the fader level. The other channels (LTP) will be set as soon as the fader moves above zero according to the fade times programmed in the chase. You can set the point at which the LTP channels activate from the User settings menu.
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To fire a chase, raise the fader of the playback. (You can also use the Flash/Swop buttons). The touch screen above the fader shows the current cue number and speed of the chase.
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7. 2
Playback
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You can set a legend for the chase by pressing Set Legend, then pressing the Swop button for the chase and entering the legend, as with cues.
7. Chases - Page 77
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You set the crossfade and speed as follows: 1> 2> Press [Edit Times] from the top level menu then the Swop button of the chase.
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There are other options you can set for the chase from this menu including Fixture Overlap, which are described in the Timings section 7. 6. 1 on page 81.
You can set individual times for each cue in a chase and unlink cues from each other so they wait for you to press the Go button. This is done using the Playback View, or the Unfold function which is described in section 7. 3. 2 on page 79. You can select whether the chase speed is displayed in Seconds or in Beats Per Minute (BPM). Press Avo and [User Settings], then press
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To set the crossfade, press [Xfade] and type the fade from 0 100. 0=no fade (the chase will "snap"), 100=max fade (the chase will move continuously from step to step). To set the speed, press [Speed], type the new speed, then press Enter. The speed can be set in Beats Per Minute (BPM) or seconds depending on the User Settings.
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Crossfade is the "slope" between cues; with a crossfade of 0, the fixtures snap instantly to the next cue, but with a crossfade of 100, the fixtures spend the whole cue time fading to the next cue. With a crossfade of 50, the fixtures delay for half the cue time and fade for the other half of the time.
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The left wheel is assigned to control the Speed of the chase it is connected to. The speed is shown in Beats Per Minute (BPM) on the display. [. . . ] Type of flash button which turns on the output being flashed and turns off all other output while the button is pressed. Also used for selecting fixtures or playbacks when programming. List of pre-defined levels for an attribute allowing settings to be recalled by name (for example the colours available from a colour wheel may be found in a table). An electronic timer signal which allows cue list playback to be synchronised to a soundtrack or other events. [. . . ]
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