User manual CME BISTREAM 3X V1.2

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Manual abstract: user guide CME BISTREAM 3XV1.2

Detailed instructions for use are in the User's Guide.

[. . . ] User Manual V1. 2 Special Message Section This product utilizes batteries or an external power supply (adapter). Do NOT connect this product to any power supply or adapter other than one described in the manual, on the product, or specifically recommended by CME. WARNING: Do not place this product in a position where anyone could walk on, trip over, or roll anything over power or connecting cords of any kind. The use of an extension cord is not recommended! [. . . ] It is understood that the possibility to modify the assignments to adapt the buttons to a specific MIDI environment, exists. According to the preceding table, when the SHIFT key is active, the 5 buttons becomes assignable buttons operating on all 21 groups of the Bitstream 3X Synchronization of the Bitstream 3X The transport buttons generate the MIDI events in the same manor as the other digital controls, with several differences described in the preceding paragraph, but these transport buttons generate as well, MIDI events in real-time, when the internal synchronization of the Bitstream 3X is turned on. The real-time MIDI events generated by these buttons are as follows: Real-time Clock (message MIDI 0xF8) ­ permanent START Signal (message MIDI 0xFA) ­ when play is pressed STOP Signal (message MIDI 0xFC) ­ when stop is pressed Also, the Bitstream 3X is capable of generating real-time MIDI events in order to synchronize the sequencers and other synchronisables instruments, and also, the internal automation functions of the V 1. 2 - Page 35 USER MANUAL Bitstream 3X. The different functions of the Bitstream 3X requiring MIDI synchronization include the automation functions (LFO, Arppeggiator, Motion sampler). Each of these 3 functions have, independently, their own method of synchronization (internal or external), accessible via the menus of the Bitstream 3X. For instance, the user has the possibility to synchronize the LFO by the real-time messages received from the MIDI input, the arppeggiator by the real-time messages received from the USB input, and the Motion Sampler from the internal clock of the Bitstream 3X. The different methods of synchronization offered are not exclusive; all the possibilities are authorized and usable at the same time, which makes the Bitstream 3X very powerful in terms of synchronization. Note 1: If one of the three automation functions should be internally synchronized, the Internal Synchronization should be turned on, so that the Bitstream 3X generates the synchronization signals. Note 2: The range of the internal tempo can vary from 30 to 250 BPM (Beats per Min), accessible from the menus of the Bitstream 3X. Menus associated to the synchronization of the Bitstream 3X Midi config Realtime config External src MIDI In USB In Internal state Internal tempo On/Off 30 - 250 Choice of MIDI input for the synchronisables functions from an external clock STOP/GO for internal synchro Tempo (BPM) for internal synchro Screen dedicated to the Transport bar Transport function state Usage of standard buttons The five transport buttons can be equally used as standard assignable buttons, in the same way as the other eight. To use these five buttons as assignable buttons, press the SHIFT key at the same time as one of the five. When the shift key is active, these five buttons become completely independent of their Play/Stop mode, and are now available for the 21 groups of the Bitstream 3X, completely assignable in User mode. Screen dedicated to the transport buttons used as standard buttons V 1. 2 - Page 36 USER MANUAL Transport bar used as standard buttons Scene Memories Goal This function allows the saving/restoring of the current value of each slider and button. This function is very useful during a live show. The Bitstream 3X has 100 scene memories, the values of all the controls are saved/restored in one of these 100 scene memories according to the number selected. All the parameters are saved in a non volatile memory that permits it to be retrieved after having turned off the Bitstream 3X. Restitution of scenes A quick tap of the « Save/Send » button allows the scene to be sent to MIDI Out 1 and USB Out 1, the position of all the buttons and sliders being saved previously. The scene memory rendered corresponds to the scene number selected. V 1. 2 - Page 37 USER MANUAL Saving the scenes Pressing and holding the « Save/Send » button for longer than 3 seconds will save the coordinates of all the buttons and sliders for the scene number selected. Note 1: The 100 scene memories of the Bitstream 3X are accessible via the up-down or encoder button, when the scene function is selected. Automations Knobs and buttons associated with the automations 3 dedicated knobs Automation light (LED) Button for parameter #1 Stop/Go Button Selection Lights (LED) Selection Button Three knobs, three buttons and four LED (Light Emitting Diode) are dedicated to automations. The printed words on the face of the Bitstream 3X allows the user to find the different functions controlled by each button and slider. The Selection Button allows the user to choose the control of one of the three automations, each automation has a dedicated LED Selection, and so the user can quickly see which automation is currently selected. Simply pressing the Selection button allows the user to change from one automation to another. The General Automation LED will be lit when at least one automation is activated, it will be off if none of the three automations are activated. The On/Off Button Turns on and off the automation selected. The three dedicated potentiometers for the automations still function in hook mode, and no « value jumping » will occur. V 1. 2 - Page 38 USER MANUAL It is possible that once the user selects a new automation, the physical position of one of the knobs will not correspond to the value of the parameter anymore; the user should then put the knob back into the position of the previous value in order to avoid unwanted jumps. [. . . ] Real-time messages are usually intercepted or generated at the MIDI driver level and used for timing information (when clocking externally, for instance); generally, you will not have to deal with these directly. V 1. 2 - Page 76 USER MANUAL System Exclusive System exclusive (or sysex) messages are used to transfer information that may be specific to a given MIDI device. Generally, the actual data that is used describe a sound (usually called a program or patch) is not usable by another device, even from the same manufacturer. This is because the sound generating architecture varies dramatically between devices. System exclusive messages begin with the system exclusive status byte (240, or $F0), followed by a manufacturer's ID code. [. . . ]

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