User manual ESCALADE SPORTS G05619 BOOKLET

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Manual abstract: user guide ESCALADE SPORTS G05619 BOOKLET

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[. . . ] We strive to ensure that our products are of the highest quality and free of manufacturing defects or missing parts. However, if you have any problems with your new product, DO NOT RETURN IT TO THE STORE, please contact us toll free @: 1-866-556-2759 FAX: 1-866-873-3531 foosball@escaladesports. com Or write to: Escalade Sports Customer Service Department P. O. Box 889 Evansville IN 47706 Please have your model number when inquiring about parts. When contacting Escalade Sports please provide your model number, serial number (if applicable), and part number if requesting a replacement part. These numbers are located on the product, packaging, and in this owners manual. [. . . ] If a player accidently tries to make such a move, he must take the move back and make another move (following the rules that one must move with the piece one has touched. ) Mate When a player is in check, and he cannot make a move such that after the move, the king is not in check, then he is mated. The player that is mated lost the game, and the player that mated him won the game. Note that there are three different possible ways to remove a check: Move the king away to a square where he is not in check. Take the piece that gives the check. 11. Slide the other side panel P1 onto the rods as shown in FIGURE 5. Attach the side panel with bolts H3 and washers H2. Center the playfield P4 and secure to the end panels using screws H9 as shown in FIGURE 5. Figure 5 (In case of a check, given by a rook, bishop or queen: ) move a piece between the checking piece and the king. Stalemate MAKING SURE END PANELS ARE STRAIGHT TIGHTEN ALL HARDWARE AT THIS TIME. 12 When a player cannot make any legal move, but he is not in check, then the player is said to be stalemated. In a case of a stalemate, the game is a draw. © 2004 Escalade Sports 25 For Customer Service Call 1-866-556-2759 Queen The queen has the combined moves of the rook and the bishop, i. e. , the queen may move in any straight line, horizontal, vertical, or diagonal. Knight The knight makes a move that consists of first one step in a horizontal or vertical direction, and then one step diagonally in an outward direction. The knight jumps: it is allowed that the first square that the knight passes over is occupied by an arbitrary piece. For instance, white can start the game by moving his knight from b1 to c3. The piece that is jumped over is further not affected by the knight: as usual, a knight takes a piece of the opponent by moving to the square that contains that piece. Pawn The pawn moves differently regarding whether it moves to an empty square or whether it takes a piece of the opponent. When a pawn does not take, it moves one square straight forward. When this pawn has not moved at all, i. e. , the pawn is still at the second row (from the owning players view), the pawn may make a double step straight forward. For instance, a white pawn on d2 can be moved to d4. When taking, the pawn goes one square diagonally forward. There is one special rule, called taking en-passant. When a pawn makes a double step from the second row to the fourth row, and there is an enemy pawn on an adjacent square on the fourth row, then this enemy pawn inthe next move may move diagonally to the square that was passed over by the double-stepping pawn, which is on the third row. In this same move, the double-stepping pawn is taken. This taking en-passant must be done directly: if the player who could take enpassant does not do this in the first move after the double step, this pawn cannot be taken anymore by an en-passant move. [. . . ] Pockets the 8-ball on the same stroke as the last of his group of balls. Jumps the 8-ball off the table at any time. Pockets the 8-ball in a pocket other than the one designated 5. Pockets the 8-ball when it is not the legal object ball. [. . . ]

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