User manual GAMES MICROSOFT XBOX 360 BATTLESTATIONS-MIDWAY
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Manual abstract: user guide GAMES MICROSOFT XBOX 360 BATTLESTATIONS-MIDWAY
Detailed instructions for use are in the User's Guide.
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ABOUT THE USO
Since 1941, the USO's mission has remained the same: support U. S. troops and their families wherever they serve. [. . . ] · Press and hold X to open the Command Menu. Highlight the unit you want to carry out the attack, and press the right mouse button. On the Map screen, right-click an enemy unit to order your selected unit to attack it. A red arrow appears, connecting the attacking unit to its target. Also, the Target window in the top left corner of the screen shows which enemy unit is targeted. · If you issue an attack order to a formation leader, the other units in the formation will attack the same target. · If you issue an attack order to a unit within a formation, that unit will break from the formation to launch its attack. · A yellow light indicates a target within range of your current unit's weapons; the number above is the target's distance from the unit. Once you issue an attack order, the unit attacks the target until either the target or the attacking unit is destroyed.
l to select a command.
STANDING ORDERS
You can apply certain priorities, known as "standing orders, " to units, groups and squadrons. Standing orders affect the way a force automatically reacts in wartime situations, when you are not manually controlling it. Following is a discussion of the standing orders available from the Command Menu, and the units they relate to. · Use
l to toggle between orders.
· Press A to confirm and close the Command Menu. · You can override a unit's standing orders by taking control of the unit.
Ships/Boats/Submarines
· FREE FIRE -- The unit's gunners can set and fire upon their own targets. · FREE MOVE -- A ship can move where its captain decides is strategically best to engage with enemy units. If a unit is in a formation, this defaults to No. · TORPEDO -- If set to Yes, the torpedo-equipped ship will attempt to sink enemy craft with torpedoes. Default: No · TORPEDO AVOIDANCE - Lookouts and the ship's pilot will attempt to avoid any torpedo onslaught. Default: Yes.
ORDERING UNITS TO A WAYPOINT
Ordering units to a point on the map is a key part of reconnaissance and protecting sea or airspace around a convoy, formation or battle group. Both ships and planes can be useful in this role. Enter the Map screen (press <), then select the unit you want to send to the waypoint. to move the cursor to the first waypoint and press A. Use A blue line appears, indicating the route that your unit will follow. [. . . ] Rácz László Szalai István
Wave Simulation
Carsten Wenzel
Additional Design
Somfai Ákos
Senior Programmer
Horváth Zoltán
Programmers
Benke Zsolt Bodács Gábor Kiss Árpád István Kullai Imre Lehõcz Kornél
Lead Artist
Anga Attila Domján László Fekete Tamás Matthew Miles Griffiths Salamon György Sigér Imre Csaba Solymosi Tamás Tímár-Geng András Zsolt Nyulászi
Additional Programming
Horváth Csaba Cseuz Dániel Csige Tamás Deák Attila Dosa Gábor Fábos György Gaál Attila Haui Balázs Hegybíró Bence Horváth Csaba Illés Róbert Kalózdy Balázs Ketzer Máté Ludas Zoltán Mátéfy Szabolcs Molnár Sándor Polgár Tamás Szalai István Szücsy Péter Tóth Attila Tóth György Tóth Róbert Tüske Imre Veljko Radenkovic
Additional QA
Anthony Price
Head of European Publishing
Arnaud Messager
QA Localisation Lead Technician
Jake Hughes Mike Peaselee The Annex
Scriptwriting
Scott Dodkins
Product Acquisition Director
Pedro Geppert
QA Localisation Technicians
Steven Bailie
Game Manual
Ian Livingstone
Development Director
Edwige Béchet Arianna Pizzi
QA Manager
James Lenoël@Lenoël Creative
Support Services
Darren Barnett
Development Manager
Marc Titheridge
QA Supervisor
Tom Waine
Ship References
Lee Singleton
Producers
Dave Isherwood
QA Lead Technicians
National Maritime Museum
Thanks
Nick Clarke Sarah Van Rompaey Klaud Thomas
Senior Designer
Hugo Hirsh Henley Bailey William Wan
QA Technicians
Matthew Miles Griffiths
Designer
Anna Marsh
Worldwide CTO
Julien Merceron
Head of Global Brand
Larry Sparks
Brands Controller
Nagy Zoltán
Senior Artists
Négyesi Szabolcs Tóth Péter
Artists
Hollósy Zoltán Kiss Ferenc Kerti Tamás Radványi Norbert Rigó Péter Seres Lehel
QA Supervisor
Dorka Gábor Eisler Zsolt Iszak Donát Iváncsy Gábor Kutenics Gábor László Milán Magyar László Márta Krisztián Motyán Zoltán Nyakó Sándor Punk József Székely Tibor Soltész Péter Tajti Attila Tolnay Krisztián
Gombosi László Faludi Tamás Katona Zoltán Mikola Ferenc Petrekovits Péter Rieger Péter Selmeczi Ferenc Somorjai Zoltán Szappanos Gábor Vári Zoltán
Additional Management
Sarah Hoeksma
Brand Manager
Steve Addis Dominic Andoh Andrew Brown Andrae McKenzie Digby Murray Jonathon Redington Zesh Sadique David Sangan Shams Wahid Daniel Webster
Mastering Supervisor
ATI Code Mafia Dreamtime Research Imagemetrics Logitech Nvidia Saitek Six by Nine Steven Blackburn
Special Thanks
Matthew Russell
Creative Manager
Jason Walker
Mastering Engineer
Kevin Strange Martin Mannix Matthew Ibbs (a gentleman of taste) Sam Brown William Wan
Quinton Luck
Senior Designer
Ray Mullen
Console Programming
Jodie Brock
Littlestone Software
Petró Norbert Ruttmayer Antal
Thanks to
Kozma Zoltán
QA Lead (360)
Mohácsi Attila
QA TechnicianS
Ács Máté Heiczinger Zsolt Deák Attila
Guillaume Mahouin Juhász Benedek Marinov Gábor Matt Russell Mike Hornemann Peter Bratcher Richard Jacques Sugár Róbert Zsolt Tátrai
From an idea by Zsolt Nyulászi
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EIDOS US PUBLISHING
CEO & President, Eidos North America Community Specialist Product Specialists
Register online at Jeff Lowe Stephen Cavoretto Aaron Safronoff Katie Bieringer
Mastering/Hardware
Bill Gardner
Executive Vice President of Sales & Marketing
Tony Perata
National Sales Manager
www. eidosregistration. com
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