User manual GAMES MICROSOFT XBOX AGGRESSIVE INLINE

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Manual abstract: user guide GAMES MICROSOFT XBOX AGGRESSIVE INLINE

Detailed instructions for use are in the User's Guide.

[. . . ] If you are using a compatible graphics card/monitor, it must be 100% compatible with VGA systems. · Disk Drives X-COM UFO Defense must be installed onto a hard disk. · DOS You must have IBM PC-DOS or Microsoft MS-DOS version 5. 0 or higher. SOUND X-COM UFO Defense supports the PC internal speaker, AdLib compatible cards, SoundBlaster compatible cards and the Roland LAPC-1. PAGE 1 X-COM TECHNICAL SUPPLEMENT GAME ENHANCEMENTS AND OTHER INFORMATION 1. THE BATTLESCAPE OPTIONS SCREEN The Battlescape Options screen (section 3. 2. 3. 11 of the Player's Handbook) consists of the following: Scroll Speed Click on any of the numbered buttons to change the speed at which the view window moves, from 1 (slowest) to 5 (quickest). Scroll Type Click on either of the numbered buttons to change the Scroll Type between Trigger Scroll (press the Left Mouse Button when the Mouse Pointer is at the edge of the screen) or Auto-Scroll (the view window moves automatically when the Mouse Pointer is moved to the edge of the screen). Fire Speed Click on any of the numbered buttons to change the speed at which weapon shots move, from 1 (slowest) to 6 (quickest). X-COM Movement Speed Click on any of the numbered buttons to change the speed at which your soldiers move, from 1 (slowest) to 6 (quickest). PAGE 2 X-COM TECHNICAL SUPPLEMENT Alien Movement Speed Click on any of the numbered buttons to change the speed at which the aliens move, from 1 (slowest) to 6 (quickest). [. . . ] Experiment with different sized bases - you don't always have to build hangars. Build dedicated `listening posts', equipped with both large and small radar systems, then add hangars when you can afford them. By using this tactic, you will detect many more UFOs. Develop a powerful squad. Don't allow your soldiers to be killed in the ground assaults, you will find that they fight better when they are more experienced. Equip your squad with the best weapons available and avoid exposing your soldiers to enemy fire by keeping them in cover. Plan your research carefully. Concentrate research on developing alien-based technologies and take care that your scientists stay busy - research work costs relatively little and the rewards are great. Build new weapons and craft based on alien technology. If your scientists have researched alien items, your engineers will be able to reproduce them. X-COM will eventually be using the most advanced weaponry on Earth, fighting the aliens with their own technology! PAGE 58 SECTION 2 THE REFERENCE GUIDE 8579 - 7983 1 GAME OPTIONS The Game Options screen appears when you load X-COM UFO Defense, allowing you to select between New Game or Load Saved Game. Position the mouse Pointer over the required option and click the Left Mouse Button (LMB) to select. 1. 1 NEW GAME If you select New Game in the Game Option screen, you will be taken to the Select Difficulty Level screen. This allows you to change the way the game plays to suit your skill level, from level 1 (Beginner) to level 5 (Superhuman). It is recommended that you complete the game at one of the lower difficulty levels before attempting to play the game at level 5. PAGE 60 SECTION 2 The difficulty level affects: - the hostility and skill of aliens, - the aggression of UFOs. Pick a difficulty level by clicking on one of these five buttons. You will now be taken to the main game screen, the Geoscape. The message Select Site For New Base will appear at the top of the screen Click on any part of the world to position your first X-COM base. Use the Geoscape controls if you want to rotate the display of the Earth (see the section of this manual on The Geoscape Screen for full details of the Geoscape controls). Funding Change - the difference between this month's and last month's total funding. A plus (+) sign before the figure indicates an increase in funding, a minus (-) sign indicates a decrease in funding. This is followed by a general report on how the Council of Funding Nations views recent X-COM anti-alien operations. Click on the OK button to exit this screen. 7672 - 7780 PAGE 65 SECTION 2 2. 4. 2 PSIONIC TRAINING If you have built a Psi-Lab at any of your bases, you will be taken to the Psionic Training screen each month, after the Monthly Report. Psionic powers allow X-COM soldiers to use mind control as a weapon. The Psi Amp is required to convert thoughts into psionic powers, without this the soldier cannot use psionic skills as a weapon. The Psionic Training screen lists all X-COM bases with a Psi Lab facility. Psi Labs are essential to carry out psionic training. Click on any of the Base Name buttons to Assign Soldiers to Psionic Training at that base. PAGE 66 SECTION 2 2. 4. 2. 1 Assign Soldiers to Psionic Training This screen allows you to assign individual soldiers to psionic training. The top of the screen shows the Remaining Psi-Lab Capacity. This indicates the number of soldiers who may be assigned to Psionic Training. [. . . ] OK - click on this button to return to the Geoscape. 6. 2 THE SELECT ITEM SCREEN The next UFOpaedia screen allows you to select a specific entry to review. Highlight and click on the required item or click on the OK button to exit. PAGE 128 SECTION 2 6. 3 UFOPAEDIA DATA SCREENS When you are viewing a UFOpaedia Data screen, click on the buttons to view the next/previous UFOpaedia entries. Click on the OK button to return to the Select Item screen. w w w w PAGE 129 7 OPTIONS Click on the Options button in the Geoscape to access the Options window, allowing you to load and save games. 7. 1 LOAD GAME Click on the Load Game button to load a previously saved game. [. . . ]

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