Detailed instructions for use are in the User's Guide.
[. . . ] Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms -- children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by: · sitting farther from the television screen, · using a smaller television screen, · playing in a well-lit room, and · not playing when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
CONTENTS
LARA . [. . . ] This is a good place to save your progress. Press > to access the Pause Menu and select SAVE. From here you can choose to create a new save game or overwrite an existing save. You can also save between checkpoints, but Lara will always appear at the most recently saved checkpoint when a save is loaded again. NOTE: The game's Autosave feature always saves the last checkpoint of your current game. Starting a new game or loading a previously saved game automatically overwrites your Autosave.
SAVING REWARDS
CONTROLLER CONFIGURATION
Then choose from the following (for any control option):
COMBAT MODE VIBRATION
PICTURE
When you replay a previously completed level, you will have the option to select SAVE REWARDS to save any collected rewards to your current game.
LOADING A SAVED GAME
EXTRAS
Access information and bonus content within TOMB RAIDER: LEGENDTM. By completing levels and collecting rewards along the way, you will unlock items that you can then select and view here.
You can load any saved game on the Xbox Hard Disk from the Main Menu or from the in-game Pause Menu. If data is present, details of the save will be shown. Press A to load and resume that game.
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7
SWIMMING CONTROLS
CONTROLLING LARA
The controls shown in this section are default. You can view all the CONTROLLER CONFIGURATION settings (page 4) in the Options Menu.
L B Y A R
Swim left, right, forward. Rotate camera.
NOTE: When Lara is swimming underwater, her air meter slowly drains. Target is within rage at the current distance. Target can be grappled.
WEAPONS, ITEMS AND HEALTH
TIP: If the target is within distance but off-screen, an arrow appears showing the direction of the target's location.
HEALTH BAR
The health bar gauge displays Lara's current health level. When Lara's health gets dangerously low, you need to replenish it using a health pack (page 13) if available. (PLS, Health Pack, Binoculars) To use an item or gadget from Lara's inventory, press the corresponding direction on the directional pad:
* Health pack (use) @ Switch weapons (toggle) $ PLS (on/off) ^ Binoculars (on/off)
USE ITEMS
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13
PDA
The PDA is Lara's automatic data capture and wireless communication device. It holds all of her mission data and real time objective and equipment information. Press < to access Lara's PDA, which displays the following data:
EQUIPMENT
HEALTH PACK
OBJECTIVES DATA
Provides Lara with information on her current objectives and overall mission objectives. Provides information for completed missions, and allows you to keep a tally of rewards collected while playing the missions. Records your fastest time for the Mission. Shows number collected and total rewards available (of each type) in the Mission. Shows number collected and total rewards available (of each type) in the Mission. Shows number collected and total rewards available (of each type) in the Mission.
A staple of the rough-and-rugged adventurer, health packs allow Lara to treat her injuries in the field. [. . . ] Object can be made to topple or break.
BRONZE REWARDS SILVER REWARDS GOLD REWARDS
Informational content. The Tomb Raider Development team would like to thank our families, husbands, wives, children, significant others, pets and everyone else who helped us during the making of Tomb Raider: Legend. We could not have made it without you!
David Pogan, John Allen, Flynn O'Hare, Bryan Enriquez
Dialogue Writer
ART STAFF
Art Director
Jacob Wendler
Aaron Vanian
AUDIO STAFF
Music Composed by
Troels B. Folmann
Lead Artists
Jason Botta, Drew Medina
Artists
Matthew Abbott, Lucas Aceituno, Scott Anderson, Matt Bein, Jim Conrad, Chris Gregory, Yaroslav Grabovskyy, Yu Gu, Jeff Johnsrude, Justin Lamperski, Freddie Lee, Shao Wei Liu, Dan Neuberger, Ross Patel, Kristen Russell, Patrick Sirk, Caleb Strauss, Chris Strugill, Andrew Wood
Audio Engineer
Karl Gallagher
Sound Designer
Mike Peaslee
Junior Sound Engineer
Gregg Stephens
Visual Effects Lead
Gavin Wood
Creative Services Director
David Goodwine
Environment Concept Art
Joel Boucquemont, Bill Stoneham
Title Sequence Created by
Jake Hughes
18
19
CREDITS continued
E IDOS UK
CEO
Jane Cavanagh
EIDOS US
Senior Localisation Manager
Monica Dalla Valle
CEO & President, Eidos North America
Bill Gardner
Graphic Designer
James Song
Commercial Director
Bill Ennis
Localisation Manager
Guillaume Mahouin
Executive Vice President of Sales & Marketing
Robert Lindsey
Events Specialist
Annie Meltzer
Financial Director
Rob Murphy
Creative Manager
Quinton Luck
Vice President of Legal & Business Affairs
James O'Riordan
Music Licensing
Kevin Gill
Company Secretary
Anthony Price
Senior Designer
Jodie Brock
Vice President of Finance
Malcolm Dunne
Publishing Support Coordinator
Clint Waasted
Head of European Publishing
Scott Dodkins
Designer
Philippa Pratley
Vice President of Human Resources
Edie Dykstra
Operations Manager
Gregory Wu
Product Acquisition Director
Ian Livingstone
QA Manager
Marc Titheridge
National Sales Manager
Joe Morici
Senior External Producer
Nick Goldsworthy
Worldwide CTO
Julien Merceron
QA Supervisor
Dave Pettit
Global Brand Manager
Matt Gorman
Associate Manager of Product Operations
Colby McCracken
Development Director
Darren Barnett
QA Lead Technicians
Richard Abbott, Tyrone O'Neill, Andrew Standen, Anthony Wicker, George Wright
Associate Marketing Manager
Mike Schmitt
Quality Assurance/Customer Service Manager
Mark Cartwright
Senior Producer
Greg Hounsom
Director of Public Relations
Michelle Seebach Curran
QA Supervisors
Dan Franklin, Aaron Safronoff
QA Technicians
Dominic Andoh, Sam Beard, Warren Beckett, Neil Delderfield, Jonathan Fuguet, James Hinchliffe, Hugo Hirsh, Alistair Hutchison, David Klein, Daniel Mills, Mark Parker, Garth Philip, Matthew Poon, Jonathon Redington, David Sangan, Daniel Webster
Creative Development Director
Patrick O'Luanaigh
Public Relations Manager
Tali Fischer
Lead QA Technician
Elizabeth Rutlin
Executive Designer
Dax Ginn
Senior Public Relations Manager
Loretta Stevens
Assistant Lead QA Technicians
David Bushee, John Hayes
Head of Global Brand
Larry Sparks
Special Thanks
A big thanks to all our European Marketing, Sales and Web teams as well as our Finance department who have done a wonderful job to make this game happen. [. . . ]