User manual GAMES MICROSOFT XBOX BUFFY-VAMPIRE SLAYER

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Manual abstract: user guide GAMES MICROSOFT XBOX BUFFY-VAMPIRE SLAYER

Detailed instructions for use are in the User's Guide.

[. . . ] Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms -- children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by: · sitting farther from the television screen, · using a smaller television screen, · playing in a well-lit room, and · not playing when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. CONTENTS LARA . [. . . ] This is a good place to save your progress. Press > to access the Pause Menu and select SAVE. From here you can choose to create a new save game or overwrite an existing save. You can also save between checkpoints, but Lara will always appear at the most recently saved checkpoint when a save is loaded again. NOTE: The game's Autosave feature always saves the last checkpoint of your current game. Starting a new game or loading a previously saved game automatically overwrites your Autosave. SAVING REWARDS CONTROLLER CONFIGURATION Then choose from the following (for any control option): COMBAT MODE VIBRATION PICTURE When you replay a previously completed level, you will have the option to select SAVE REWARDS to save any collected rewards to your current game. LOADING A SAVED GAME EXTRAS Access information and bonus content within TOMB RAIDER: LEGENDTM. By completing levels and collecting rewards along the way, you will unlock items that you can then select and view here. You can load any saved game on the Xbox Hard Disk from the Main Menu or from the in-game Pause Menu. If data is present, details of the save will be shown. Press A to load and resume that game. 6 7 SWIMMING CONTROLS CONTROLLING LARA The controls shown in this section are default. You can view all the CONTROLLER CONFIGURATION settings (page 4) in the Options Menu. L B Y A R Swim left, right, forward. Rotate camera. NOTE: When Lara is swimming underwater, her air meter slowly drains. Target is within rage at the current distance. Target can be grappled. WEAPONS, ITEMS AND HEALTH TIP: If the target is within distance but off-screen, an arrow appears showing the direction of the target's location. HEALTH BAR The health bar gauge displays Lara's current health level. When Lara's health gets dangerously low, you need to replenish it using a health pack (page 13) if available. (PLS, Health Pack, Binoculars) To use an item or gadget from Lara's inventory, press the corresponding direction on the directional pad: * Health pack (use) @ Switch weapons (toggle) $ PLS (on/off) ^ Binoculars (on/off) USE ITEMS 12 13 PDA The PDA is Lara's automatic data capture and wireless communication device. It holds all of her mission data and real time objective and equipment information. Press < to access Lara's PDA, which displays the following data: EQUIPMENT HEALTH PACK OBJECTIVES DATA Provides Lara with information on her current objectives and overall mission objectives. Provides information for completed missions, and allows you to keep a tally of rewards collected while playing the missions. Records your fastest time for the Mission. Shows number collected and total rewards available (of each type) in the Mission. Shows number collected and total rewards available (of each type) in the Mission. Shows number collected and total rewards available (of each type) in the Mission. A staple of the rough-and-rugged adventurer, health packs allow Lara to treat her injuries in the field. [. . . ] Object can be made to topple or break. BRONZE REWARDS SILVER REWARDS GOLD REWARDS Informational content. The Tomb Raider Development team would like to thank our families, husbands, wives, children, significant others, pets and everyone else who helped us during the making of Tomb Raider: Legend. We could not have made it without you! David Pogan, John Allen, Flynn O'Hare, Bryan Enriquez Dialogue Writer ART STAFF Art Director Jacob Wendler Aaron Vanian AUDIO STAFF Music Composed by Troels B. Folmann Lead Artists Jason Botta, Drew Medina Artists Matthew Abbott, Lucas Aceituno, Scott Anderson, Matt Bein, Jim Conrad, Chris Gregory, Yaroslav Grabovskyy, Yu Gu, Jeff Johnsrude, Justin Lamperski, Freddie Lee, Shao Wei Liu, Dan Neuberger, Ross Patel, Kristen Russell, Patrick Sirk, Caleb Strauss, Chris Strugill, Andrew Wood Audio Engineer Karl Gallagher Sound Designer Mike Peaslee Junior Sound Engineer Gregg Stephens Visual Effects Lead Gavin Wood Creative Services Director David Goodwine Environment Concept Art Joel Boucquemont, Bill Stoneham Title Sequence Created by Jake Hughes 18 19 CREDITS continued E IDOS UK CEO Jane Cavanagh EIDOS US Senior Localisation Manager Monica Dalla Valle CEO & President, Eidos North America Bill Gardner Graphic Designer James Song Commercial Director Bill Ennis Localisation Manager Guillaume Mahouin Executive Vice President of Sales & Marketing Robert Lindsey Events Specialist Annie Meltzer Financial Director Rob Murphy Creative Manager Quinton Luck Vice President of Legal & Business Affairs James O'Riordan Music Licensing Kevin Gill Company Secretary Anthony Price Senior Designer Jodie Brock Vice President of Finance Malcolm Dunne Publishing Support Coordinator Clint Waasted Head of European Publishing Scott Dodkins Designer Philippa Pratley Vice President of Human Resources Edie Dykstra Operations Manager Gregory Wu Product Acquisition Director Ian Livingstone QA Manager Marc Titheridge National Sales Manager Joe Morici Senior External Producer Nick Goldsworthy Worldwide CTO Julien Merceron QA Supervisor Dave Pettit Global Brand Manager Matt Gorman Associate Manager of Product Operations Colby McCracken Development Director Darren Barnett QA Lead Technicians Richard Abbott, Tyrone O'Neill, Andrew Standen, Anthony Wicker, George Wright Associate Marketing Manager Mike Schmitt Quality Assurance/Customer Service Manager Mark Cartwright Senior Producer Greg Hounsom Director of Public Relations Michelle Seebach Curran QA Supervisors Dan Franklin, Aaron Safronoff QA Technicians Dominic Andoh, Sam Beard, Warren Beckett, Neil Delderfield, Jonathan Fuguet, James Hinchliffe, Hugo Hirsh, Alistair Hutchison, David Klein, Daniel Mills, Mark Parker, Garth Philip, Matthew Poon, Jonathon Redington, David Sangan, Daniel Webster Creative Development Director Patrick O'Luanaigh Public Relations Manager Tali Fischer Lead QA Technician Elizabeth Rutlin Executive Designer Dax Ginn Senior Public Relations Manager Loretta Stevens Assistant Lead QA Technicians David Bushee, John Hayes Head of Global Brand Larry Sparks Special Thanks A big thanks to all our European Marketing, Sales and Web teams as well as our Finance department who have done a wonderful job to make this game happen. 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