Detailed instructions for use are in the User's Guide.
[. . . ] TM
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A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. [. . . ] Especially after graduating from the Guild, you will find increasing Strength benefits you through your being able to carry heavier weapons. You can also do more damage to opponents in battle. During your apprenticeship, we encourage you to wander the Guild woods and explore the grounds in your free time. Running across the bridges may be good exercise, but do be careful about running around the facilities in your undergarments or apprentice robe with your sword drawn--this is as dangerous to others as it is to yourself. After you graduate from the Guild, increase your Strength by gaining Experience and then levelling up your physique, health, and toughness at the Experience Spending Platform.
Skill Strength Will
XVI
XVII
For Good, or for Evil?
T
he Way of a Hero
Only after graduating from the Guild may you call yourself a Hero, but this is just the first step. Becoming a Hero of greatness requires you to increase both your Renown and your Experience. To this end, young Heroes must accept increasingly challenging quests that the citizenry of Albion drop off at the Guild. These are tasks deemed impossible for ordinary citizens, and many are thought not possible even for the mightiest of Heroes. Use the Quest Card's description to decide whether or not a particular Quest suits you according to your Experience and abilities. As we've stated before, it takes time to become a great Hero, and the path to greatness is yours for the choosing.
Your actions as a Hero, good or evil, or somewhere in the middle, determine your alignment, and in turn, your physical appearance. Generally speaking, when you kill Guards, Traders, or villagers, you might begin to grow horns, or even attract insects. If you choose to save Traders and villagers from the evil beasts that roam the woods, you may have lighter-colored eyes and a butterfly-friendly demeanour. Good or Evil alignment also affects the way the people of Albion respond to you.
Gaining Experience
As you go about a Quest, you will gain General Experience, as well as specific Experience in Strength, Skill, and Will, depending on the means used to succeed. The approach used to defeat enemies has a direct bearing on this. Using melee weapons gains you Experience in Strength. Using the bow gains you Experience in Skill, and using magical weapons gives you Experience in the Will. Whichever ability you use to defeat enemies, when vanquished they leave glowing Experience Orbs. Walk through them or use your powers of the Will r to draw them to you, and thereby gain General Experience. When you gain Experience, notifications show you how much and what kind of Experience you have gained. Now you can use this Experience to enhance your abilities at the Experience Spending Platform at the Guild.
Accepting Quests
To help you decide between the various Quest Cards available to you, it is important to keep in mind that gold Quest Cards are those you must complete before progressing; silver Quest Cards are optional. To accept a Quest, press A to interact with the map in the Guild Map Room. As stated, the Guild makes no morality judgments with respect to good or evil Quests, and you are free to pursue your own path. [. . . ] In Colombia, call 01-800-912-1830.
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