User manual GAMES MICROSOFT XBOX FAR CRY-INSTINCTS

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Manual abstract: user guide GAMES MICROSOFT XBOX FAR CRY-INSTINCTS

Detailed instructions for use are in the User's Guide.

[. . . ] There are people who take daily walks in the park, people working hard everyday to make a living, shop owners selling their goods, children playing, housewives gossiping. . . everyone living their own unique e veryday lives. Grow and learn through a variety of experiences. A compelling and majestic drama that will engulf you exists here. [. . . ] Whenever Ryo is within speaking range of a character, an Button icon will appear in the lo wer right corner of the game display. This icon will also appear during a conversation to indicate when it is possible to continue speaking. While talking to someone it is possible to skip over part or all of the dialog by pressing . (Depending on the dialogue mode selected, the dialog skip function may be disabled. ) To modify the dialog mode setting, select "Settings" from the System Menu. During a conversation, after a portion of dialogue is complete an icon will appear in the lower right corner of the game display to indicate when it is possible to continue the conversation. Of course, the decision about whether to continue or discontinue a conversation is completely up to you so use your own discretion. Action Selector (A. S. ) In various situations throughout the game you are required to select a behavior and/or action such as to respond to a question proposed during a conversation, or to select a course of action during an event, etc. When these situations occur, an Action Selector (A. S. ) depicting the available options is displayed in the upper left corner of the game display. There is a time limit set for selecting an option, so if you fail to make a selection within the time allotted, the game will proceed as if you simply failed to make a decision. This screen shot depicts a scene in the game where Ryo is being asked to per form a favor. In this situation, if you press , you are ag reeing to perform the favor and if you press you are declining to per form the favor. What would you choose to do? Ryo is not the only character that can initiate conversations. There are some situations in which ano ther character will approach and solicit a conversation with Ryo This screen shot depicts a scene in which Ryo must decide whether or not to buy a drink from a vending machine for this man. These events are known as QTE (Quick Timer Events) and are executed via simple one-button commands. When a QTE occurs, controller command icons ( , , , , , , and ) will appear one at a time in the center of the game display. While the icon is being displayed, press the corresponding controller button as quickly as possible. Cassette Select this icon to display a list of Ryo's collection of music cassette tapes. It is possible to listen to these tapes but doing so requires possession of a cer tain item. . . can you find it? Tokens Select this icon to display the number of slot machine coins Ryo has in his possession. The "QTE" commands appear at the center of the game display. If an icon appears, press before the icon disappears. Calender Select this icon to check the cur rent date. Money The current amount of money Ryo has is displayed here. Ryo receives a daily allowance of 500 Yen from a certain character or he can work to earn money. Whene ver money is paid or received, the money icon and current amount will be displa yed. Provided Ryo has money to use, he is able to purchase items from the candy or convenience stores. However, keep in mind that money is required for various purposes throughout the game, so you would be wise not to spend it too frivolously. [. . . ] Use the Analog Thumb Pad or the D-Pad ( / ) to steer. moves the forklift for wards and backwards. Press to change the camera view, to display a map and to display the System Menu. Darts 7 Excite QTE2 QTE Title Motorcycle Forklift Compete by throwing darts Press the controller buttons that Have Ryo punch the target to earn the highest total score. correspond to the icons that appear down as it rises up by pressing on the game display as quickly as the controller button that Press to throw the dart at possible. [. . . ]

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