User manual GAMES MICROSOFT XBOX GENMA ONIMUSHA

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[. . . ] Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms -- children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued. [. . . ] ­ Cheats See a list of cheats that you might appreciate when you replay the game. ­ Credits Look at a line-up of the people responsible for getting GENMA ONIMUSHATM to you. ­ Quit End the game. WEAPON TYPES GENMA ONIMUSHATM features an extensive range of different weapons: pistols, silenced pistols, semi-automatic pistol, machine pistols (all of which can be carried and fired in both hands at the same time); sub-machine guns, assault rifles, shotguns, sniper rifles and tranquilizer rifles. All have varying degrees of effectiveness (fire rate, accuracy and damage) and ammo clip size. Remember to use the right weapon for the right job; against armored SWAT team personnel you might try to bring something a little more substantial than a pistol to the party. The Training session lets you get used to firing pistols, a sub-machine gun, sniper rifle and a shotgun. 6 7 COVER Joe and the boys will also teach you the importance of using movement and cover -- all that commando shit they talk about in cop school might save your sorry ass from getting shot up. Remember that it's not just you who'll be using effective cover. Cops and SWAT teams are trained in the same way and will also be in cover so you've got to use your brain (if you don't want to see it splattered over the floor). Outflank them, try a shot from the side or behind, or a precise shot to the head. NOTE: See MOVING AROUND & COVER controls, page 4. SIGNATURE MOVE Each of the heist team has his own Signature Move. This can be quite persuasive against cops or guards who won't cooperate. This usually encourages most people, no matter how tough they think they are, to cooperate. The bar reduces when you do something with or to the hostage. It is an indication of how far you can push before the hostage collapses/faints and becomes useless to you. The Game Screen is generally left clear and uncluttered to let you concentrate on the action, but some important stuff is shown that you should know about. End of Mission You can also view a statistical breakdown of the mission summary. The ranking you get depends on your performance: · Time Taken · Shots Fired · Targets Hit · Accuracy · Hostages Taken · Disarms · Threats Neutralized · Body Count · Unlockables Health The green meter shows the amount of current Health for your character in the mission. Keep an eye on this -- too low and he'll never make it out of there alive. You can boost your Health levels by using the Medical Boxes found in various places throughout the mission. Keep a look out for them -- they're marked with a white border with a green cross -- they might just make the difference. · Approach a Medical Box and press on the meter. A when you see the prompt to add Health Adrenaline The blue meter shows your character's Adrenaline level. When you get there you will see a green circle. Drive into the circle to end the mission. Other Driving Screen Graphics GENMA ONIMUSHATM features six driving missions that put a character from the team behind the wheel of a car. The game screen you'll see for Driving Missions is different from the normal screen. NOTE: See DRIVING controls, page 4. Certain missions require extra HUD elements such as timers and additional Health gauges. Orange is bleeding in the back of the car, an additional Health meter appears on screen. [. . . ] Two additional ratings can be achieved by playing exclusively as a Professional or Psycho: Consummate Pro and Stone Cold Psycho. s credit eidos u. k. Senior Executive Producer Simon Prytherch CEO Jane Cavanagh Commercial Director Bill Ennis Financial Director Rob Murphy Company Secretary Anthony Price Head of European Publishing Scott Dodkins Product Acquisition Director Ian Livingstone Development Director Darren Barnett Development Manager Grant Dean Senior Producer Pete Hickman Assistant Producer Luke Timms Development Support Louise Fisher VP Licensing Simon Hewitt Creative Development Director Patrick O'Luanaigh Designer Paul Wright Head of Global Brand Larry Sparks Brand Director Fabien Rossini Brand Manager Helen Lawson Head of Support Services Flavia Timiani QA Manager Marc Titheridge QA Supervisor Dave Isherwood QA Lead Technicians Lawrence Day, Hugo Hirsh, William Wan QA Technicians Richard Abbott, Dom Andoh, Sam Beard, Warren Beckett, David Klein, Andrae McKenzie, Daniel Mills, Andrew Nicholas, Matthew Poon, Zesh Sadique Mastering Supervisor Jason Walker Mastering Engineer Ray Mullen Senior Localisation Manager Monica Dalla Valle Localisation Manager Jan Buchner Localisation QA Supervisor Arnaud Messager Lead Localisation QA Technicians Laure Diet, Augusto d'Apuzzo Localisation QA Technicians Curri Barceló, Edwige Béchet, Arianna Pizzi, Laëtitia Wajnapel Creative Manager Quinton Luck Senior Designer Jodie Brock Web Manager Christophe Taddei Lead Online Creative Olaf Siebert Senior Online Designer Leigh Kirwan Junior Coder Designer Shane Auckland Manual Support Services Tom Waine Manual Writer Alkis Alkiviades Special Thanks A big thanks to all our European Marketing and Sales teams as well as our Finance Department who have done a wonderful job to make this game happen -- your tremendous work is much appreciated 16 17 volatile games Project Manager Dave Manuel Technical Manager Tony Povey Creative Manager Ian Pestridge Design Manager Nick Adams Assistant Project Manager Vicky Page Assistant Technical Manager Claude Dareau Assistant Creative Manager Darren Nourish Initial Pre-Dev Manager Jon Cartwright Programmers Matt Hampton, Michael Higgs, Will Myles, Tim Page, Phil Palmer, Nathan Pritchard, Craig Rushforth, Johnny Trainor, Andrew Wallen, Fred Williams, Toby Jones Concept Artist Stephen Baskerville Character Artists Nadine Mathias, Rob Price Run & Gun Artists Auburn Hodgson, Sebastian Livall, Soo-Ling Lyle, Wayne Peters, Chris Southall, Chris Brooker Lead Driving Artist Rupert Lewis Jones Driving Artists Malcolm Burke, Mike Procter, Simon Reed Lead Animator, Jason Tassell Animators Paul Gartland, Gerald Udogaranya, Peter Whiting, Alan Paul Run & Gun Designers Benjamin M. Fisher, Bob Hands, James Hargreaves, James Parker, Lauren Grindrod, Simon Smith Lead Driving Designer Mark Digger Driving Designers David Fewtrell, Aron Tomlin Lead Audio Designer Rob Blake Audio Designers Todd Baker, Chris Hockey QA Manager Joe Lenton QA Daniel Brock, Duncan Fewkes, Lee Roberts, Nick Scurr recorded, pr oduced, mixed & mastered by Nimrod @ Nimrod Studios www. nimrodproductions. com eidos u. s. publishing CEO & President, Eidos North America Bill Gardner Executive Vice President of Sales & Marketing Robert Lindsey Vice President of Legal & Business Affairs James O'Riordan Vice President of Finance Malcolm Dunne Director of Marketing Matt Gorman Senior Product Manager Kevin Gill Director of Public Relations Michelle Seebach Curran Senior Public Relations Manager Oonagh Morgan Public Relations Manager Tali Fischer Senior Public Relations Specialist Matt Dalghren Community Specialist Tony Perata Events Specialist Annie Meltzer Web Producer Roderick van Gelder Web Designer John Lerma Media Manager Micheal Tran Creative Director Karl Stewart Creative Services Project Manager Eileen Buenviaje Graphic Designer James Song Operations Manager Gregory Wu Publishing Support Coordinator Clint Waasted Senior External Producer Nick Goldsworthy Associate Manager of Product Operations Colby McCracken QA/Customer Service Manager Mark Cartwright QA Supervisor Aaron Safronoff Lead QA Technicians Aaron Keillor, Joshua Pfeiffer QA Technicians David Bushee, Nicholas Lutz, Stephen Cavoretto, Nicholas Cooprider, Wilfredo Dimas, Mackenzie Hume Special Thanks Danny Jiang, Kevin Witte, Joe Bruce, Joey Eustler, Rudy Hill, Sumer Thompson, Mike Schmitt, Jeff Green, Patrick Laciste, John Hayes, Hanshaw Ink & Image lionsgate entertainment Senior VP, Business & Legal Affairs J. David Nonaka EVP of Marketing Anne Parducci Executive Director of Marketing Chela Johnson National Sales Manager Joe Morici Channel Marketing Manager Janty Sumimoto Channel Marketing Project Manager Diane Eng Channel Marketing Coordinator Rafal Dudziec written by Marc Canham, Richard Aitken, Edwin Scroggie Sales & Marketing Analyst Ilana Budanitsky Director of Marketing Communications Stephanie Lipetzky 18 19 Register online at www. eidosregistration. com additional credits Michael Madsen's name, voice and likeness Licensed by Choctaw, Inc and Represented by Vicki Roberts, Esq. , www. restmycase. comTM. [. . . ]

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