User manual GAMES MICROSOFT XBOX HALO

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Manual abstract: user guide GAMES MICROSOFT XBOX HALO

Detailed instructions for use are in the User's Guide.

[. . . ] Left trigger: Throw Grenade Right trigger: Fire/Charge Weapon Move/ Crouch Move Turn/Aim Scope Zoom Go Back Pause Menu Switch Grenade Switch Grenade Att Melee Attack Jump Flashlight On/Off On/Off Switch Weapon Switch Weapon Up/Swap/ Pick Up/Swap/ Weapon Reload Weapon Action Perform Act ion Move Turn/Aim Turn/Aim Crouch Crouch Fire Weapon Fire Weapon Charge Weapon Charge Weapon hrow Grenade Throw Grenade Scope Zoom Pause Menu Go Back Left Thumbstick, D-pad humbstick Left Thumbst ick, D-pad Thumbst humbstick Right Thumbstick Left Thumbst humbstick Butt on, press Left Thumbstick Butt on, press in Trigger Right Trigger Trigger hold, then Right Trigger hold, then to fire release t o fire Left Trigger Left Trigger Thumbst humbstick Butt on, press Right Thumbstick Butt on, press in Butt START But ton Butt B A C K Button 0903 Part No. X10-17353 m Safety Information Safet y Informat ion About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. [. . . ] Use it to suppress or disable vehicles, except tanks. It can be thrown, rolled, bounced or ricocheted into places direct fire weapons can't reach. Increase the angle of the throw to toss it farther, or to get it over obstacles. Be careful not to throw it too close to your own location. MA5B Assault Rifle This rifle is gas-operated and magazine-fed. Rate of fire is limited by a soldier's ability to aim, fire and change magazines. Short, controlled bursts are more accurate than fully automatic fire. The MA5B's integrated computer displays rounds left in the magazine and the relative direction of the gas giant , Threshold, for point of reference. This feature is particularly useful for orienting you in areas where it's easy to get turned around and lose your sense of direction. [1 6] [1 7] M90 Shotgun The shotgun is a pump-action magazine-fed (dual tubular nondetachable type) weapon. It fires 8 gauge magnum (3. 5") rounds. This weapon is very effective against targets at close range and may be used to engage several targets simultaneously at medium and long range. M1 SSM Rocket Launcher 9 The M1 SSM is a man-portable and 9 shoulder-fired rocket launcher. It has two major components, the launcher and the magazine. The magazine (the expendable part of the system) contains two 102mm shapedcharge, high-explosive rockets. It is designed for fast, easy detachment from the launcher. The launcher contains the sighting and fire control systems. S2 AM Sniper Rifle This rifle is a gas-operated magazine-fed weapon. It is issued with a smart-linked scope with two levels of magnification (press in the R i g h t t h u m b s t i c k once for 2x, press again for 10x , and once more to deactivate). Also, while still in zoom mode you can press the W h i t e b u t t o n to activate light amplification. It fires 1 4. 5mm armorpiercing fin-stabilized discardingsabot rounds. WARNING: The 14. 5x1 14mm APFSDS round is an anti-materiel munition. It can easily over-penetrate several armored soldiers. Be sure of what is on the other side of your target before firing. M4 LAAG 1 The Warthog's M4 light anti-aircraft 1 gun is a three-barreled, electricpowered, linkless, drum-fed weapon. It fires 450 to 550 12. 7x99mm armor penet rating rounds per minute. Turret traverse rate is 1 00 degrees per second and weapon elevation rate is 60 degrees per second. Recoil from sustained fire is prodigious and negatively impacts accuracy at long range. [1 8] [1 9] Weapons Covenant Weapons You should also be aware of the weapons the Covenant use since you can pick up and use any that you find by walking over them when you see them lying on the ground. [. . . ] If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy. Important: Individuals under 1 years of age need a parent's or guardian's 8 permission to call a pay-per-call number. Local and long distance telephone toll charges may apply. It is the customer's responsibility to check with their telephone company to determine if additional telephone charges will apply. [. . . ]

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