User manual GAMES MICROSOFT XBOX HITMAN-BLOOD MONEY
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Manual abstract: user guide GAMES MICROSOFT XBOX HITMAN-BLOOD MONEY
Detailed instructions for use are in the User's Guide.
[. . . ] ONLINE ENABLED
SAFETY INFORMATION ABOUT PHOTOSENSITIVE SEIZURES
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms including: lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. [. . . ] Every detail is meticulously researched so that all possible scenarios, exits and escape routes are thoroughly explored.
A to equip the key card
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BREAKING LOCKS
Things occasionally go wrong on a job and the professional needs to gain quick entry to an area without time to use a lock pick. When faced with no other option, you can gain access by shooting the door lock. (This only works on conventional door locks and not on key card areas. ) This is the riskiest solution as the noise of shooting the lock may alert security or result in discovery of a damaged door. Select a firearm from inventory, walk up to the door, and use to aim the crosshair at the lock. Pull to fire and break open the lock.
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MANIPULATING LIGHT
The professional can use a firearm to shoot out lights and shut down power junction boxes to plunge an area into darkness, forcing security to investigate. The professional will manipulate light wherever possible to remain anonymous. Stand in front of the switch or junction box and press to plunge the room or area into darkness. Equip a firearm from inventory, use to aim the crosshair at the light source and pull to fire a shot and destroy it.
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HIDING IN THE CLOSET
Stand in front of the closet and press to enter it. Press when inside the closet to exit.
TOOLS of the TRADE
Tools are the only things in the professional's life that can be truly relied upon. The professional studies and masters each of his tools so that he can use the correct application on every contract -- guaranteeing anonymity and minimum exposure in the field.
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FIREARMS, SITUATIONAL & EQUIPMENT DISTRACTION
Using a range of distraction techniques, the professional gains extra time on a contract and access to high security areas.
PISTOLS & HANDGUNS
The professional opts for the pistol and handgun for their power and size. Pistols and handguns are easily concealed, and once silenced become a highly effective means of eliminating the mark. The professional uses these weapons only in close proximity to the mark, since they offer limited clip capacity and accuracy over long distances.
COINS & THROWN ITEMS
The professional will often throw an item such as a coin into a guarded area to force security to investigate the created distraction. The professional often uses these techniques to lessen civilian and security casualties, or to enable an undetected passage into high security areas. Select a coin from inventory (or equip another small item to throw) then click and hold to prepare to throw. Use to aim the crosshair, then release to throw the item.
ASSAULT RIFLES
The professional opts for assault rifles as an option only when cornered or in clutch situations. The size and noise of the assault rifle makes it very difficult to conceal. In its favor, the assault rifle offers a range of 300m but must be used with single shot and burst fire to afford any kind of accuracy.
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SUB-MACHINE GUNS
The sub-machine gun offers the professional a high rate of fire and lightweight maneuverability when in close proximity to the mark. The sub-machine gun is the least subtle choice when on a job and doesn't offer the accuracy or anonymity of a silenced weapon.
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RIGGING BOMBS
An explosive device placed on the fixing point of a chandelier not only eliminates the mark successfully, but is also initially perceived as an accident, ensuring your smooth exit from the scene. There are other ways a professional can choreograph a hit to be perceived as "accidental. " See ENVIRONMENTALIST below for an example.
SHOTGUNS
The shotgun is devastating in close quarters but makes a lot of noise!The professional will only resort to using this type of weapon when backed into a corner or as a last resort.
THE FALL
The professional looks for opportunistic suspended items that could demolish a mark. These can be brought crashing down with clever use of explosives, or by shooting glass or fixture points using a high-powered weapon such as a sniper rifle.
SNIPER RIFLES
The professional's choice, the sniper rifle is the most powerful and accurate means of eliminating the mark. This weapon can be silenced and used long distance from a safe vantage point, then broken down into a concealed briefcase. [. . . ] A big thanks also to Tom Waine for writing this manual.
Worldwide CTO
Julien Merceron
Creative Manager
Quinton Luck
Development Drirector
Darren Barnett
Senior Designer
Jodie Brock
Executive Producer
Neil Donnell
QA Manager
Marc Titheridge
Assistant Producer
Adam Lay
QA Supervisor Functionality
John Ree
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EIDOS, INC. , LICENSE & LIMITED WARRANTY
Eidos, Inc. , warrants to you, the original purchaser of this disc, that for a period of ninety (90) days from the date of your purchase, this disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has been breached, Eidos, Inc. , agrees, in its sole option, to repair or replace, free of charge, any such disc, provided the disc is returned postage-paid to the Eidos, Inc. , Factory Service Center and a proof of date of purchase is included. This limited warranty is not applicable to normal wear and tear and shall be void with respect to any defects that arise from disc abuse, unreasonable use, mistreatment or neglect. This disc is sold "as is" without any warranties of any kind, express or implied, including implied warranties of merchantability or fitness for a particular purpose, other than the limited warranty expressly stated above. [. . . ]
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