User manual GAMES NINTENDO DS ELECTROPLANKTON

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Manual abstract: user guide GAMES NINTENDO DS ELECTROPLANKTON

Detailed instructions for use are in the User's Guide.

[. . . ] Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: · Avoid excessive play. It is recommended that parents monitor their children for appropriate play. · Take a 10 to 15 minute break every hour, even if you don't think you need it. · When using the stylus, you do not need to grip it tightly or press it hard against the screen. [. . . ] You can use local wireless to play with 2 to 4 players in Battle, or trade created maps in Trade Maps. ·ReadtheDSwirelessinstructionsbeforeplayingthismodep. 25. Battle Youcanplaythismodewithupto4players. EachplayermusthaveaNintendoDSsystem andanAdvanceWars:DaysofRuinGameCard. Send Maps Whenyouselectamaptosend, itwillbehighlightedinablue box. Youcansenduptofivemapsatatime. Onceyou've selectedthemapstobesent, tap. ·Sentmapswillnotdisappearfromyourmaplist. Host ­ P1 CreateNew Group Guest ­ Other Players TaptheGroup Nameyou wanttojoin. Whenyouselectthepanelsinwhichyouwanttostorereceived maps, theywillturnred. Youcanreceiveuptofivemapsata time. Whenyou'vedecidedwheretostoreyourreceivedmaps, tap. ·Mapsbeingreceivedwilloverwriteexistingmaps. Whenallthe playershave joinedthegroup, tap. While isdisplayed, Player1isin control. RECEIVE Maps Next, youwillseethescreenwhereyouselectatradingpartner. Whenyou've selectedapartnerandconfirmedthemaps, tapOK!·Ifthenumberofmapsbeingreceivedismorethanthenumberofpanels selectedtoreceivemaps, theywillbereceivedinnumericalorder. TRADE 23 Next, set the game rules. p. 22 24 How to Use DS Wireless Communications What you need NintendoDS/NintendoDSLite AdvanceWars:DaysofRuinGameCard 1systemperplayer, upto4systems 1GameCardperplayer, upto4Cards Nintendo Wi-Fi Connection NintendoWi-FiConnectionallowsmultipleAdvanceWars:DaysofRuinownerstoplay t ogetherovertheinternet--evenwhenseparatedbylongdistances. ·ToplayNintendoDSgamesovertheinternet, youmustfirstsetuptheNintendo Wi-FiConnection(NintendoWFC)onyourNintendoDSsystem. Pleaseseethe separateNintendoWi-FiConnectioninstructionbookletincludedwiththisgame fordirectionsonsettingupyourNintendoWi-FiConnection. ·TocompletetheNintendoWFCsetup, youwillalsoneedaccesstoaPCthathasa wirelessnetworkdeviceinstalled(suchasawirelessrouter)andanactive broadbandorDSLinternetaccount. Fortradeinstructions, pleaseseepage24. 2 30 Trade Maps Friend Roster Confirmyourownfriendcodeaswellasanythatyouwanttoregister. Registering New Friends to Your Friend Roster SelectanemptypanelandtapENTRYtoaccessthefriendcode inputscreen. Usethenumberpadtoinputafriendcode, then tapOKtocompleteregistration. ·Whenyouregistersomeone, hisorhernamewillbe representedbythefriendcode. Whenyouplayagainstthat friend, thiscodewillbereplacedbytheDSsystemnickname. ·PeopleyouhavebattledviaMulti-CardPlayp. 23willautomaticallyberegistered toyourfriendroster. ·Yourfriendrostercanholdupto60names. Yourfriendcodeisa12-digitnumberthatisassignedthefirsttimeyouconnectto NintendoWi-FiConnection. Thetopscreenshowsyourfriendcode, name, andrecord againstthefriendcurrentlyselectedontheTouchScreen. The TouchScreenshowsallfriendsregisteredonyourfriendroster. Confirm Friend Roster Editing Your Friend Roster Delete Friend Information Edit Friend Code Register New Friend Code Selectapanel, thentapEDITtoeditthecorrespondingfriendcode. Whenyou'vefinished makingchanges, tapOKtocompletetheprocess. ·Onceyou'veplayedaregisteredfriendoneitherDSMulti-CardPlayorNintendoWFC, that friend'sinformationcannotbeeditedonthefriendroster. Friendcodeswerecreatedtomakeitpossibleforplayerstoplayagainstpeoplethey know. Ifyouexchangefriendcodeswithsomeoneyoudon'tknow, youmightreceive altereddataorunwantedmessages. Pleasedonotshareyourfriendcodewith peopleyoudonotknow. Deleting Toeraseafriendcode, selectapanel, tapDELETE, thenconfirm bytappingYES. 31 32 CHAPTER 10 Select Units Set Copy Delete AI / Paint TaptheListicontodisplayallunits, thentaptheunityouwantto deploy. TapSelectonthesamescreentoswitchbetweenunitand terrainlists. Onceyouchooseaunitorterrainfeaturetoplaceonthemap, youwill automaticallyreturntothemapscreen. Next, simplytouchthemap whereyouwanttosettheunitorterrainfeature. TapDelete, thenselecttheunityouwanttodelete. Whenthereareunitsdeployed, thisletsyousettheirAI. Ifyouwantto changetheselectedterrainquickly, touchPaint, thentapthemapto paintitwiththeselectedterrain. There are two modes in the Design Room: Design Map and CO Colors. Design Map Placeunitsandterraintocreateyourownoriginalmap. Choose a map Maps Received in Trade Number of Armies Selectaslotforyourmap fromthemaplist. Information onmapsinthelistisshown onthetopscreen. · Menu Window Clear Map Data Save Saveacreatedmap. Load Loadasavedmap. Pre-Deployed Mapswithunitsalreadyinthefield. With Rules Mapswithpredeterminedrules. Edit Name Changethenameofthemap. Fill Change Size Changethesizeofthemap. Filltheentiremapwithaspecificterraintype. ChooseAutotocreatea randommap. Ifamapcontainsatleastoneunit, factory, port, orairportforeacharmy, thenitcan beplayed. Create a Map Set Rules Setthemaprules. End Reset Rules Returnrulestotheirdefaultsettings. QuitandleavetheDesignMapmode. CO Colors Set 33 Copy Delete AI / Paint Unit list Switch unit / terrain lists Zoom Menu ChangeCOhairandclothingcolors. 34 CHAPTER 11 CHAPTER 12 In Records, you can view your play history, access the music player, and delete all of your game data. [. . . ] Capture an enemy's HQ to win the battle. HQs can repair and supply units. Factory Special properties that deploy ground units. Captured factories can supply and repair existing ground units in addition to building new ones. Airports Special properties that deploy air units. Captured airports can supply and repair existing air units in addition to building new ones. Ports Special properties that deploy naval units. [. . . ]

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