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Manual abstract: user guide GAMES NINTENDO DS STAR FOX COMMAND
Detailed instructions for use are in the User's Guide.
[. . . ] Box 957, Redmond, WA 98073-0957 U. S. A.
www. nintendo. com
61216A
INSTRUCTION BOOKLET
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: · Avoid excessive play. [. . . ] If a fighter passes over one of these, it will stop and engage the enemy mothership protecting the base.
Beginning Combat
Touch a battle panel to begin that fight. Once one battle is finished, touch another panel to start that a new one. Continue this pattern until all battles are finished. When panels are stacked on top of each other, you can select only the front panel. When two characters are displayed on a panel, you can choose which character will fight.
Enemy Missile Enemy Bases
26
27
Single Player Battles
During the combat phase, (p. 27) select battle panels to move to the combat screen (p. 27) and engage in battle.
Completing Battle
Once the fighting is over, the combat results screen will display. You'll receive a time bonus based on the number of enemies you shot down and then return to the battle panel screen. 27) The remaining time is the time left for all combat during the entire mission.
Combat Rules
Before combat begins, the target enemy will be displayed. Pilot your fighter across the screen and destroy the target. Once you collect the set number of enemy cores (p. 21), the battle will be finished.
If you complete a battle with a perfect score, the Great Fox will receive a missile. 25)
Penalties
If a fighter gets shot down or runs out of time, that pilot will lose the battle in which he or she is engaged, and the player's ship stock will be reduced by one ship. Accordingly the remaining movement of the fighter that was defeated in battle will be cancelled, and the enemy that defeated the fighter will continue along its original flight path. If your fighter stock is zero and a character falls, you will no longer be able to use that character. If you run out of characters, the mission will end in failure.
Pursuit Combat and Guide Beacons
The act of chasing down enemy motherships and missiles is know as pursuit combat. Follow the guide beacons to catch the target, then follow the on-screen instructions to destroy it. If you miss the guide beacons, the enemy will escape or you will be shot down!
Gaining Turns
Liberate an allied city and you'll get two turns (p. 22), lengthening the number of turns you have to complete the mission.
Guide Beacon
28
29
Download Play
This mode is for up to six players. For instructions on using the DS download play, see p. 32.
Guest System
In this mode you can download the game from the host system and join a battle group. Once the host system has selected Cut Off, the download process will begin. [. . . ] This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. For further information or assistance, please contact: Nintendo Consumer Service www. nintendo. com or call 1-800-255-3700 (U. S. and Canada)
You may need only simple instructions to correct a problem with your product. Try our website at www. nintendo. com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. [. . . ]
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