User manual GAMES NINTENDO GAME BOY ADVANCE SNOOD

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Manual abstract: user guide GAMES NINTENDO GAME BOY ADVANCE SNOOD

Detailed instructions for use are in the User's Guide.

[. . . ] It is recommended that parents monitor their children for appropriate play. · Take a 10 to 15 minute break every hour, even if you don't think you need it. · If your hands, wrists or arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. · If you continue to have sore hands, wrists or arms or eyes during or after play, stop playing and see a doctor. WARNING - Seizures · · · Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. [. . . ] Points: Players race to reach a set points value to win. Between each round, scores will be shown. Once a player has reached the specified number of points, that player will win the game. Rounds: Players must win a set amount of rounds to win the game. Between each round, the number of rounds each player has won will be displayed. Once a player has won the specified number of rounds, that player will win the game. ® ® Survival: In a Survival game, all players start with a set number of points. The losing players of each round lose points, as opposed to a Points game where the round winner gains points. When a player runs out of points, that player is eliminated from the game. Play continues until only one player remains. Quick Play Setup This allows you to quickly set up a game by addressing only the most necessary options. You will be asked to select the number of human-controlled players, number of computer-controlled players, game difficulty, and game type. Players will be given a default name and icon. Special Modes Menu This menu allows you to choose one of three Special Modes for your chosen game. The winner scores points for all cards remaining in their opponent's hands. The scores for each card are as follows: ® Stack Draw Two Cards: When a Draw Two card is played, instead of drawing two cards, you can stack a Draw Two card on top. The next player would have to draw four or stack a Draw Two card on top. Wild Draw Four Cards: Choose when Wild Draw Four cards can be played as well as whether to allow bluffing. 14 15 Draw Card Penalty: Choose the number of cards a player who is caught forgetting to call "UNO" must draw. Dealt Cards: Select the number of cards dealt: from 5 and 15. [Note: The Wild Symbol does NOT take on the traits of the symbol picked. Picking a Draw card will not cause other players to draw, nor will it skip a player or reverse play. ] All Draw Two: When this card is played on the Discard Pile, all other players must draw two cards. This card is available in all 4 colors. Alternate Cards Wild Reverse: This card is a combination of a Reverse card and a Wild card. It can be played at any time, allows the player to choose the new color, and reverses the direction of play. Leader Draw Two: When this card is played on the Discard Pile, the opposing player(s) with the fewest cards must draw two cards. Wild Skip: This card is a combination of a Skip card and a Wild card. The four building piles are built of cards stacked in numerical order: 1 through 12. This is how cards are played, either from your hand, the top of your Discard Piles, or from the top of your Stock Pile. multiplayer card game. [. . . ] You only get two tokens, so play carefully! CREDITS Developed by: BLACK LANTERN STUDIOS, INC. President and CEO Richard Woods VP of Business Development Derek McDaniel VP of Operations Devin Clasby Finance Director Teresa Gloe Art Director Matt Raithel Development Director David Wilcox Producer Andrew P. Bilyk Lead Programmer Kyle Rayburn Lead Artist Chris Moore Game Designers Nikki Graham Doug Hill Programmers Zach Allen Tim Stephens Additional Programming Andrew P. Bilyk Tools Programmer David Wilcox Artists Andy Goodwin Gary Bedell Andrew Dour Timed Mode Timed Mode features a single computer opponent of normal difficulty. [. . . ]

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