User manual GAMES NINTENDO GAME BOY ADVANCE UNO & SKIP-BO

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Manual abstract: user guide GAMES NINTENDO GAME BOY ADVANCE UNO & SKIP-BO

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[. . . ] INSERT MANUAL COVER INSERT MANUAL BACK PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNING - Repetitive Motion Injuries and Eyestrain Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: · Avoid excessive play. [. . . ] The following single-player modes are available: Challenge Mode ­ challenge yourself with one of 5 unique levels or play a randomly generated level for a new experience each time. Endurance Mode ­ maximize your score by winning big without losing to many times!Timed Mode ­ race against two clocks to score big before time runs out. 8 9 Theme Menu Before your game starts, you must choose a background to view and a music track to listen to while you play. There are animated and non-animated backgrounds to choose from. Also, there are music tracks in a number of different styles. UNO - ® UNO is a colorful, crazy and fun game of matching ­ for players of age 7 and up! ® Game Controls Pause Screen The pause screen can be viewed by pressing START during a game. It shows the current game scores and it allows you to access the in-game options screen or quit the game. L Button Challenge Forgetting to call "UNO" R Button Call "UNO" In-game Options Control PadThis screen is accessed from the Pause screen and allows you to adjust sound and music volumes, change the current background theme, and change the current music track. Move Cursor among the cards in your Hand Move Cursor among the cards in your Hand Move Cursor to Draw Deck Move Cursor to Hand A Button Confirm B Button Cancel SELECT Not Available START Pause 10 11 How to Play Object: To win a round be the first to discard all cards. To discard, match a card from your hand with the top card on the Discard Pile by number/symbol or color. If you do not have any matching cards, you must take a card from the Draw Pile, which ends your turn. Action Cards force an action: "Reverse" play, "Draw Two" cards, "Draw Four" cards or "Skip" next player. Wild cards let you name what color will continue play. Before discarding your second to last card (or immediately afterwards), you must call "UNO. " If another player catches that you forgot before the next turn begins, you will receive two cards from the Draw Pile. In a team game, the player to go out first will earn a win for their team. No other rules change. Action Cards The following cards have special attributes when played in the game: Draw Two Card: When played, the next person to play must draw 2 cards and miss their turn. Reverse Card: This simply reverses direction of play. In two-player ® UNO , it acts as a skip. Skip Card: When played, the next person to play is skipped (loses a turn). Wild Card: The person playing this card calls for any color to continue the play. 12 13 Wild Draw Four Card: Behaves as a Wild and a Draw card. This may only be played when the player has none of the active colored cards in their hand. Players may bluff and play it illegally, but the next player may challenge it by pressing SELECT. If caught, the bluffing player must draw four cards. If the challenger is wrong, they must draw six cards instead of the four they would have. Game Type All number cards (0-9) Draw Two Reverse Skip Wild Win Conditions Face Value 20 Points 20 Points 20 Points 50 Points 50 Points Going Out When a player has only one card left, they must call "UNO. " This is done by pressing the R Button before the second to last card has been discarded. If the player fails to do this, opponents can challenge that player for forgetting to call "UNO" by pressing the L Button. After the symbol is chosen, only that card can be played by matching the symbol or by playing a Wild card. Each level is tiered in difficulty. Play the Challenge tier of five levels or generate a random Challenge level and play that! [. . . ] In this mode, a game lasts 20 minutes and each round lasts a maximum of 4 minutes. If either timer runs out before either player wins, the player with the fewest Stock Pile cards is declared the winner. For winning a round, you earn 10 points plus the 5 times the difference in stock card count between your hand and your opponent. Race against the clock to make your score as high as possible! 26 27 Music Composed by Chad Seiter Jared Hudson Orchestrator Jake Kaufman Music Engineer Jake Kaufman Lead Tester Wes Bowen Published by: DESTINATION SOFTWARE INC VP of Development Paul Tresise European Development Manager Aeron Guy Producer James Davis MATTEL Director, Games and Interactive Patricia Masai Producer Chip Bumgardner Brand Manager Joy Mann ECI - QA Managing Director Rupert Young Managers Sharad Chaturvedi Rajesh GS Lead Testers Jeffin Raj Paul Debdeul Baul Test Team Krunal Kore Rajiv Mayanak Shashank Ambre Kaushik Raul Salvador Fernandes Vishal Karkera Dylan Coelho Sajjan Choudhary UNO, SKIP-BO and associated trademarks and trade dress are owned by, and used under license from, Mattel, Inc. [. . . ]

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