User manual GAMES NINTENDO GAMECUBE SUPER MONKEY BALL 1
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Manual abstract: user guide GAMES NINTENDO GAMECUBE SUPER MONKEY BALL 1
Detailed instructions for use are in the User's Guide.
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CONTENTS
How to Play Controls Starting the Game Main Game Party Games Monkey Race Monkey Fight Monkey Target Mini-Games Monkey Billiards Monkey Bowling Monkey Golf 4 5 6 9 16 16 22 25 29 29 34 37
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How to Play
Controls
Menu Screen Controls
L Button Control Stick
Menu Selection
Roll the ball with the monkey inside it toward the goal!
Y Button
R Button Z Button X Button A Button
If it falls off the floor, or if the timer reaches 0, you lose one life.
Enter
+ Control Pad START/PAUSE C Stick
B Button
Cancel
If you pick up 100 bananas lying on the stage, you gain one life!
Game Controls
Basically, all you have to do is roll the ball with the monkey inside it with the Control Stick!Tilt the floor by moving the Control Stick, and the ball will roll with the tilt of the slope.
Many stages await!How many can you clear?
*Special controls for each mode are described along with the directions for each mode.
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Starting the Game
After pressing the START/PAUSE on the Title Screen, select between "Game Start" and "Options" (P. 7). You can end the opening demo at any time by pressing the START/PAUSE.
Starting the Game
Monkey Fight 1-4 Players Simultaneous
Punch the other players until they fall off the stage.
Monkey Target
1-4 Players
Alternating
Take turns launching off a ramp and landing on various targets for points.
Select a Game to Play
After selecting "Game Start, " you must select a game to play. [. . . ] Punch the boxes to release the item inside. If you manage to grab the items, your punches gain more power!
q Number of Players
Set the number of people who will be playing. Players take turns, so you only need 1 controller.
q Character Select
Press the A Button on your controller to determine your character.
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Monkey Target
q Gameplay Settings
Select "Change Settings" to change various settings. When you are done making settings, select "Game Start" to begin play!
Monkey Target Target
Monkey Target Play
Compete with other players by flying through the sky and landing on targets to win points. Points earned for landing on targets changes with the level of difficulty of the target.
Number of rounds This is the number of rounds in the game. Help Items Whether or not you can use Help Items. Wheel of Danger Whether or not you spin the Wheel of Danger.
q Taking Flight
Roll the ball to jump off of the take-off ramp, then press the A Button to split the ball and convert to Flight Mode.
Viewing the Screen
Wind Direction and Strength Radar Altitude Meter Speed Radar
You are at the center of the radar, and the blips on the radar surrounding you represent landing targets.
Score
When you are approaching a target, press the A Button once more to close the ball and enter Landing Mode. The Control Stick no longer works in Landing Mode.
Help Items Round Number
You earn the points for a specific target if you land on the target safely. These points are added to your total score. If you fall into the sea or land while still in flight mode, you receive 0 points, so use caution!
q Help Items
If you grab the bananas floating in the sky or on the targets, you earn the right to use Help Items in the next round. The type of Help Items changes with each banana you grab. You must decide whether or not to use Help Items before starting the game. * To use Help Items, switch the "Help Items" option ON in the Gameplay Settings.
Controls
Control Stick Pre-Flight: Roll the ball. During Flight: to lower altitude, to raise altitude, and to turn left and right. Switch between Flight and Landing Modes, and stop the Wheel of Danger. Display the Pause menu.
A Button START/PAUSE
*The Pause menu contains the "Continue game, " "How to play, " and "Exit game" options. See P. 22 for more details.
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Monkey Target
Types of Items Wind 0 mph
You can fly more easily with no wind.
Mini-Games
q Bananas
If you grab bananas, you receive both Help Items and extra points: 10 points for each banana and 20 for each bushel.
Brake Ball
This puts the brakes on your ball after you land, controlling its roll.
Double Score
This gives you double points for all targets you land on.
q End of Game and Name Entry
Once you have completed the preset number of rounds, your score is determined by what place you have come in. If your score is high enough to enter the rankings, you can enter your name.
Sticky Landing
This will cause your ball to land exactly on target in landing mode.
Triple Score
This gives you triple points for all targets you land on.
Monkey Billiards
q Mode Selection
Select between the following 2 modes.
q Wheel of Danger
If you switch the "Wheel of Danger" option ON in the Gameplay Settings, the Wheel of Danger will spin before every flight. Whichever obstacle you land on will be in effect for that round.
Safe
No traps for that round.
VS. Mode Tournament Mode
1-2 Players 1 Player
Alternating
Play against the computer or another player in a game of "Nine Ball. "
Smoke Screen
Vapor-like clouds instantly appear to hide the targets.
Play a sudden death tournament against 4 computer characters.
Spiked Ball
Spiked balls will float in the air. Fly into them and you're history!
Big Bomb
Bombs are placed on the targets. If you hit them, you'll be blasted away!
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Monkey Billiards
Before Starting the Game
Steps for starting the game are shown below. [. . . ] AND CANADIAN NINTENDO GAMECUBE TM MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY!
Notes
Limited Warranty
Sega of America, Inc. warrants to the original consumer purchaser that the Nintendo GameCube shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90day warranty period, the defective Nintendo GameCubeTM Game Disc or component will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship. [. . . ]
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