Detailed instructions for use are in the User's Guide.
[. . . ] Amaze Entertainment and the Amaze Entertainment logos are trademarks of Amaze Entertainment, Inc. in the United States and/or other countries. Published by Eidos and TT Games under license from the LEGO Group. LEGO, the LEGO logo and BIONICLE® are trademarks of the LEGO Group. [. . . ] Lara Croft has been hailed both as an archeological wunderkind and a glorified treasure hunter, depending on who's talking. There are thousands of rumors surrounding Lara's exploits, invariably involving the unexplained or outright unbelievable. Lady Croft herself is rarely available for comment, which further adds to the fog of mystery that surrounds her life and work. Consequently, Lara Croft continues to be the focus of wild speculation and intense debate. Idealized and vilified in equal measure, she is perhaps one of the most fascinating, enigmatic figures of our time.
NINTENDO GAMECUBE CONTROLLER
START/PAUSE L Button R Button
Z Button Y Button Control Stick X Button A Button B Button
+Control Pad
C Stick
MENU CONTROLS
START/PAUSE +Control Pad A Button B Button
Pause/Open Pause Menu Cycle through options Confirm/Next menu Cancel/Previous menu
Note: See pages 7-10 for in-game controls.
4
5
MAIN MENU
START GAME
Start a new game. If saved data is present on your Nintendo GameCube Memory Card, this option changes to RESUME GAME and resumes play from the last save.
OPTIONS
Use the Menu Controls (page 3) to select game options and change settings. J SOUND Adjust the volume of the game's MUSIC, SFX and VOICE. J DISPLAY Set SUBTITLES OFF or to your preferred language. J CAMERA
INVERT X-AXIS INVERT Y-AXIS
Set the following options to YES or NO:
LOAD
J NEW GAME J LOAD GAME J LOAD LEVEL Start a new game. Select a save and press the A Button to load it. Display a list of completed levels (present in the loaded save). Press the A Button to load and resume that game. If you have a save that was created at the end of the game, you cannot load it during gameplay. Instead, you can revisit any part of the game via the LOAD LEVEL option (page 4) in the Main Menu.
Note: If you're using save files that were copied from one Memory Card
Note: When Lara is swimming underwater, her air meter slowly drains. If it runs out, Lara will start to take damage to her standard health bar (page 11). If Lara does not surface for air in time, she will drown.
to another, the save file MOST RECENTLY copied becomes your "current" save, and will be selected when you choose RESUME GAME, even if this save data does not represent the most up-to-date game progress.
8
9
COMBAT AND ITEM CONTROLS
R Button L Button Z Button L (hold) + Z Buttons X Button Y Button
COMBAT
Fire. Pull grapple/Interact with environmental targets (explosive barrels, etc. ). $ (action depends on level) Throw flare/ Personal Light Source (PLS) ON/OFF ^ Binoculars. Activate the RAD (page 13) by pressing the Y Button in Binocular view.
COMBAT STRATEGIES
In combat, always remember these two key elements: J KEEP MOVING Keeping Lara moving is the most important factor in combat; her continually changing position slows the enemy's advance. A moving target is much harder to hit than a static one. J MANIPULATE THE ENVIRONMENT Constantly check for objects in the environment that Lara can manipulate to her advantage. For example, she can thwart enemies by blocking paths, collapsing structures, detonating nearby explosives and releasing obstacles.
+Control Pad
AIMING AND FIRING CONTROLS
L Button R Button C Stick L (hold) + Z Buttons
Lock-on target. [. . . ] Folmann
Senior Programmers
Scott Krotz, Erin Catto
Programmers
Joshua Criz, Darrell Dennies, Matthew Gaston, Sean Gugler, Komei Harada, Anne-Lise Hassenklover, Andrew Hynek, David Modiano, Hong Park, Stephen Perez, Sean Skelton, Anthony Thibault
Audio Engineer
Karl Gallagher
Sound Designer
Mike Peaslee
and pick up missed rewards.
Additional Programming
Dan Archard, Stanislav Baranov, Michael Davies, Nathan Frost, Mike Gonzales, Joel Hunter, Ted Johnson, Thomas Mayer, Matthew McKinnon, Paul Taylor, Meilin Wong
Junior Sound Engineer
Gregg Stephens
Creative Services Director
David Goodwine
Title Sequence Creator
Jake Hughes
Scripting
Tom Fong, Brad Johnson, Josie Nutter, Matt Roberts
AV Support
Estuardo Sandoval
ART STAFF
Art Director
Jacob Wendler
AV Interns
Rick Gilliland, Jae Shin
Playtest Coordinator
Daniel Atkins
Lead Artists
Jason Botta, Drew Medina
Original Design
Doug Church
Artists
Matthew Abbott, Lucas Aceituno, Scott Anderson, Matt Bein, Jim Conrad, Chris Gregory, Yaroslav Grabovskyy, Yu Gu, Jeff Johnsrude, Justin Lamperski, Freddie Lee, Shao Wei Liu, Dan Neuberger, Ross Patel, Kristen Russell, Patrick Sirk, Caleb Strauss, Chris Strugill, Andrew Wood
Voice Acting
Lara Croft . Narrator / Archeologist (Kent) Lady Croft . Keeley Hawes Alex Desert Greg Ellis Alan Shearman Kath Soucie Melissa Lloyd Rino Romano Paul Nakauchi Michael Hagiwara Alister Duncan Eve Karpff Charlotte Sparey
Visual Effects Lead
Gavin Wood
Environment Concept Art
Joel Boucquemont, Bill Stoneham
Lara Design & Creative Consultant
Toby Gard
Lead Character Designer
Kam Yu
Voice Directors (UK)
Jonathan Ashley (U. K. ), Kris Zimmerman (U. S. )
Lead Character Artist
Daniel Cabuco
Voice Consultants
Andy Emery (U. K. ), Gordon Hunt (U. S. )
Character Artists
Chris Anderson, David Gustlin
SPECIAL THANKS
Joe Allen, Marianne Arotzarena, Eric Beerbaum, Kim Chew, Rolef Conlan, Patrick Connor, Rusty Drake, Mike Ellis, Jennifer Fernández, Rutherford Gong, Austin Grossman, Jon Guilford, Jim Hedges, David Hong, Noor Khawaja, Sam Kolb, Richard Lemarchand, Art Matsuura, Martin McDonald, Billy Mitchell, Robert Quattlebaum, Calvin Rein, Cory Ringdahl, Andre Rodriguez, Sally Short, Ian Slutz, John Spinale, Alex Vaughan, Brian Venturi, Mark Wilhelm, Salami Studios (US), Side (UK), everyone at Crystal Dynamics for their support!We would like to thank our families, husbands, wives, children, significant others, pets and everyone else who helped us during the making of Tomb Raider: Legend. [. . . ]