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Manual abstract: user guide GAMES PC AGE OF EMPIRES
Detailed instructions for use are in the User's Guide.
[. . . ] Information in this document is subject to change without notice. The names of companies, products, people, characters, events and/or data mentioned herein are fictitious unless otherwise noted. Complying with all applicable copyright laws is the responsibility of the user. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of Microsoft Corporation. [. . . ] Loss Displayed for the loser(s) of the scenario. A loss message is not required for a scenario. History Provides historical background information about the scenario. To display the History text, click the History button at the bottom of the Scenario Instructions screen. History text is not required for a scenario.
3
To display the scenario instructions, hints, and history while you are playing the game, click the Menu button on the menu bar, and then click Scenario Instructions. Right-click to copy, cut, paste, etc.
60
Customizing the cinematics
You can choose the cinematics that play at the beginning and end of a scenario. The cinematics (. avi files) you want to include in your campaign must be in . avi format and located in the Avi folder where Age of Empires is installed. To customize the cinematics 1 2 In the scenario builder, click Cinematics. Select the cinematic to customize: · · · · Pre-Game Cinematic Plays before a scenario begins. Victory Cinematic Plays for the winner(s) of the scenario. Loss Cinematic Plays for the loser(s) of the scenario. Scenario Instruction Map Type the filename of the map bitmap that should appear when the player starts the scenario. The maps (. bmp files) you want to include in your campaign must be located in the folder that contains the file Empires. exe. You can create your own map by editing (and saving with a new name) the Mapdefault. bmp file located in the folder that contains Empires. exe. You must not change the color palette provided with this file.
61
Using the campaign editor
The campaign editor lets you create your own campaigns by combining scenarios into a custom campaign that you can distribute to other players. Before you can create a campaign, you must have the following files: · The scenarios (. scn files) you want to include in your campaign must be located in the Scenario folder where Age of Empires is installed. For information about creating custom scenarios to include in your campaigns, see Using the scenario builder in this chapter. (optional) The maps (. bmp files) you want to include in your campaign must be located in the folder that contains the Empires. exe file. For information about creating custom maps, see Using the scenario builder (Customizing the cinematics) in this chapter. (optional) The cinematics (. avi files) you want to include in your campaign must be located in the Avi folder where Age of Empires is installed. For information about including custom cinematics, see Using the scenario builder (Customizing the cinematics) in this chapter. The strategy (. ai files) you want to include in your campaign must be located in the Data folder where Age of Empires is installed. [. . . ] · -30% Priest cost.
Tool Age
Scout Ship
Bronze Age
Merchant Ship
Iron Age
Catapult Trireme Trireme Juggernaught
*
Dock
Fishing Boat
War Galley Light Transport Fishing Ship Watch Tower Small Wall Sentry Tower Medium Wall Priest Guard Tower Fortification Ballista Tower Heavy Transport
*
Fanaticism Astrology Jihad Mysticism Polytheism Monotheism Afterlife
Granary Temple
Farm
Domestication Plow Gold Mining Wheel Stone Mining Artisanship Woodworking
Irrigation Coinage Siegecraft Craftsmanship
Market
House
Town Center
Town Center Architecture
Ballistics Alchemy Aristocracy Nobility Engineering Writing
Villager
Government Center
Scale Armor
Chain Mail Iron Shield Metallurgy
Storage Pit
Leather Armor Bronze Shield Toolworking Metalworking
Hoplite
Wonder
Academy
Scout
Phalanx
Centurion
* *
Stable
Clubman
Cavalry Chariot
Heavy Cavalry
Cataphract
*
Broad Swordsman
War Elephant
Barracks
Axeman
Short Swordsman
Long Swordsman
Legion
*
Stone Thrower
Bowman
Siege Workshop
Catapult Ballista
Heavy Catapult Helepolis
* * *
Archery Range
Improved Bowman Composite Bowman Chariot Archer
Horse Archer
Heavy Horse Archer
*
Elephant Archer
*
Requires specific technology. See Technology Tree Foldout.
113
Egyptian
· +20% gold mining. · +33% Chariot and Chariot Archer hit points. · +3 Priest range.
Stone Age
Trade Boat
Tool Age
Scout Ship
Bronze Age
Merchant Ship
Iron Age
Catapult Trireme Trireme Juggernaught
*
Dock
Fishing Boat
War Galley Heavy Transport Fishing Ship
Light Transport
Watch Tower Small Wall
Sentry Tower Medium Wall Priest
Guard Tower Fortification
Ballista Tower
*
Fanaticism Astrology Jihad Mysticism Polytheism Monotheism Afterlife
Granary Temple
Farm
Domestication Plow Gold Mining Wheel Stone Mining Artisanship Woodworking
Irrigation Coinage Siegecraft Craftsmanship
Market
House
Town Center
Town Center Architecture
Ballistics Alchemy Aristocracy Nobility Engineering Writing
Villager
Government Center
Storage Pit
Leather Armor Toolworking
Scale Armor Bronze Shield Metalworking
Chain Mail Iron Shield Metallurgy
Hoplite
Wonder
Academy
Scout Cavalry
Phalanx
Centurion
* *
Heavy Cavalry
Cataphract
Stable
Clubman
Chariot
*
Broad Swordsman
War Elephant
Barracks
Axeman
Short Swordsman
Long Swordsman
Legion
*
Stone Thrower
Bowman
Siege Workshop
Improved Bowman Composite Bowman Chariot Archer
Catapult Ballista
Heavy Catapult Helepolis
* * *
Archery Range
Horse Archer
Heavy Horse Archer
*
Elephant Archer
114
Appendix
*
Requires specific technology. [. . . ]
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