Detailed instructions for use are in the User's Guide.
[. . . ] Game Reference
Hotkeys
To
Cycle through last 5 sound events Cycle through idle villagers Cycle through idle military units Cycle through Barracks, Markets, Archery Ranges, etc. Center view on selected unit Assign group number to units Select group assigned to this number Select this group in addition to currently selected units Display game time Display online tech tree Display score Select all units of one type Garrison selected unit(s) Delete selected unit or building Pause game Display chat interface Select Town Center Capture screenshots of your victory
Press
Middle mouse button or HOME key PERIOD ( . ) key COMMA ( , ) key CTRL+B, CTRL+M, CTRL+A, etc. SPACEBAR CTRL+19 19 SHIFT+19 F11 F2 F4 Double-click a unit of that type ALT+right-click building DELETE key PAUSE key ENTER key H PRINT SCREEN key (bitmaps are saved in the game install directory, e. g. , AoE0001. bmp, AoE0002. bmp)
Age of Empires II: The Age of Kings
To
Build House Build Farm Build Tower Build building Build military building Rebuild expired Farm
villager, Click a villager, then
Press B, then E Press B, then F Press B, then T B+hotkey for the building V+hotkey for the military building Right-click Farm
0102 Part No. [. . . ] Mills might be owned by a local lord, a monastery, or a local entrepreneur. The profits of mills led to conflict and competition, and the right to grind grain for a community had to be paid for and defended. They became part of the rising middle class of merchants and craftsmen that grew in importance as the Middle Ages progressed.
Farm
Farms provide a renewable source of food. Farms are built by villagers, who then gather food from them. Each Farm provides a limited amount of food before it goes fallow and must be rebuilt. To rebuild a Farm, select a villager, and then right-click the expired Farm. Before you can build Farms, you must build a Mill. Farms cannot be converted by enemy Monks. You can farm enemy Farms that have been abandoned. You can increase the production of your Farms by researching Horse Collar, Heavy Plow, and Crop Rotation (at the Mill).
The technology of farming was carried forward into the Middle Ages and improved. Northern European soils were often rich glacial deposits hidden under dense forests. Over the course of the Middle Ages, much of this land was cleared and converted into farms. Key technology improvements in farming were the improved horse harness, the heavy plow, and crop rotation. The new horse harness did not choke the animal and increased pulling power. The heavy plow could cut into the dense soils. Farms in Europe were largely communal affairs where each family received the produce of several rows in the field. The production of some rows went directly to the local lord as his rent
Mining Camp
The Mining Camp is used to deposit stone and gold and research your stone and gold mining. Build Mining Camps near stone or gold mines to gather these resources faster.
Mining continued throughout the Middle Ages, especially for iron, salt, copper, tin, gold, coal, and silver. The invention of gunpowder greatly increased demand for
50
Chapter VI - Buildings
sulfur and saltpeter. By 500 AD, valuable surface deposits were rare and mines had to be driven into the earth. The desire to improve mining productivity and safety led to many important technology improvements. Early tramways for pulling ore carts out of mines foreshadowed railroads of the future. [. . . ] archers
Requires Chemistry Multiple fires between reloads Multiple fires between reloads
Attack bonus vs. siege weapons
OTHER UNITS
Villager Monk Trade Cart 100G 30 100W, 50G 70 S Builds, repairs buildings; gathers resources; adds attack to buildings when garrisoned S Converts units; heals at range M Trades with other Markets
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Appendix - Unit Attributes
Speed: S=slow, M=medium, F=fast Cost: F=food, W=wood, S=stone, G=gold
CAVALRY
Scout Cavalry Light Cavalry Knight Cavalier Paladin Camel Heavy Camel Cataphract Elite Cataphract War Elephant Elite War Elephant Mameluke Elite Mameluke
Cost 80F 80F 60F, 75G 60F, 75G 60F, 75G 55F, 60G 55F, 60G 70F, 75G 70F, 75G 200F, 75G 200F, 75G 55F, 85G 55F, 85G
Hit 45 60 100 120 160 100 120 110 150 450 600 65 80
Pts ttack rmor ange peed Special AARS 3 0/2 0 M 7 0/2 0 F 10 2/2 0 F 12 2/2 0 F 14 2/3 0 F 5 0/0 0 F Attack bonus vs. cavalry
SIEGE
Scorpion Heavy Scorpion Bombard Cannon Battering Ram Capped Ram Siege Ram Mangonel Onager Siege Onager Trebuchet (packed) Trebuchet (unpacked) 75W, 75G 40 12 0/6 5 75W, 75G 50 16 0/7 5 225W, 225G 50 40 2/5 12 160W, 75G 160W, 75G 160W, 75G 160W, 135G 160W, 135G 160W, 135G 200W, 200G 200W, 200G 75W 100W, 50G 125W 90W, 30G 90W, 30G 90W, 30G 75W, 45G 75W, 45G 70W, 50G 175 200 270 50 60 70 150 150 60 80 100 120 135 165 100 120 50 2 0/180 3 0/190 4 0/195 40 0/6 50 0/7 75 0/8 0 2/8 200 1/150 0 0 0 6 7 8 2 3 110 0/4 0/6 4/8 0/6 0/6 0/8 0/6 0/8 0/3 0 0 0 7 8 8 0 16 0 0 0 5 6 7 2 2 0 S Bolts damage all they touch S Bolts damage all they touch S Requires Chemistry; min. buildings S Area of effect damage S Area of effect damage S Area of effect damage S S Attack bonus vs. [. . . ]