User manual GAMES PC AGE OF EMPIRES III-STANDARD QUICK REFERENCE CARD
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Manual abstract: user guide GAMES PC AGE OF EMPIRES III-STANDARD QUICK REFERENCE CARD
Detailed instructions for use are in the User's Guide.
[. . . ] Hotkeys
Cycle Idle Villagers Cycle Idle Military Units Cycle Explorers Cycle Wagons Cycle Ships Center View on Selected Unit Display Details on Selected Unit Assign Group to Units Select Group Assignment Select This Group Additionally Display Improvements Display Objectives Display Score Display Chat Menu Display Tribute Menu Display Player Summary Quick Save Quick Load Display In-Game Menu Display Game Time Capture Screen Shot Select All Units of One Type Garrison Selected Units Delete Selected Unit or Building Pause Game Display Chat Window Toggle Home City Screen Zoom In Zoom Out . , / ; ` SPACEBAR ALT CTRL+19 19 SHIFT+19 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 CTRL+F12 Double-click that unit Right-click the building DELETE PAUSE ENTER H Rotate mouse wheel forward Rotate mouse wheel backward
Military Units
By Civilization
Portuguese
Civilization Attributes
Unique Units: Cassador, Organ Gun Civ Bonus: Free Covered Wagon in every Age Explorer's Spyglass reveals unexplored territory. [. . . ] Best civilization at forging alliances with Native American nations. Coureurs gather resources faster than other Settlers and can stand in as infantry. Unique Units: Abus Gun, Janissary, Spahi, Galley, Great Bombard Civ Bonus: Town Centers spawn Settlers More unique units than any other civilization. Millet system increases Settler limit and spawn rate. Access to artillery and gunpowder infantry in Age II, but they lack Pikemen, Crossbowmen, and Musketeers. Unique Units: Strelet, Cossack, Oprichnik Civ Bonuses: Can train Settlers and infantry in groups; low-cost military Begins the game with extra resources but fewer Settlers. Infantry and Settlers train in groups at a faster rate, but at greater expense. Infantry train out of Blockhouses, which can defend territory like an Outpost.
Ottom an
Infantry
Pike men Mu s kete e rs Cro s sb o wm Ro d en el e r os Skir mi s h er Hal b erd s i e rs Ca s s ad o res Stre l ets Dop p el s ol d n Ja n i e rs s s ar ie s Lon gb o wm en
Ships
Artillery
Falc o ne ts He a vy C ann Roc on kets Org an G uns Abu s Gu ns Gre at B o mb Gre ard s nad Culv iers e ri n s Mor t a rs
Cavalry
Hu s s a rs L an cer D ra s goo ns Ruy te r s Co s s ac k s Opr i ch n iks Uhl ans War Wag ons Cav al ry Arc Spa h e rs hi s Cui ra s s i e rs
avel s G al l eon s G al leys Fluy ts Frig a te s Mon itor s
Spanish
Unique Units: Envoy, Ruyter, Fluyt Civ Bonuses: Settlers cost Coin; Banks produce Coin Settlers cost Coin, not Food, but are greatly limited in number. Envoy is a low-cost reconnaissance unit. Unique Units: Longbowman, Rocket Civ Bonus: Building Manor Houses spawns Settlers Fast-spawning Settlers create a strong economy. [. . . ] Microsoft, Age of Empires, DirectX, Ensemble Studios, the Microsoft Game Studios logo, The Age of Kings, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
0810 Part No. X11-35582
Discovery Age
I
Levy Minutemen
Settler Town Center
Ransom Explorer Returns Explorer to Town Center
Sheep Livestock Pen
Selective Breeding Sheep Fatten Faster in Livestock Pens
Mill
Fishing Boat
Gill Nets Dock Faster Fishing Outpost
Blunderbuss Improves Villager Attack
Great Coat Improves Villager Hitpoints
Placer Mines Faster Mining
Gang Saw Faster Wood Chopping
Hunting Dogs Faster Hunting
Market
House
Wall
Trading Post
Colonial Age
II
Pikeman
Crossbowman
Musketeer Barracks
Hussar Stable
Grenadier
Artillery Foundry
Seed Drill Faster Farming
Armor Plating Improves Warship Hitpoints
Carronade Improves Warship Attack
Caravel
Long Lines Faster Fishing
Amalgamation Faster Mining
Log Flume Faster Wood Chopping
Steel Traps Faster Hunting
Mercantilism Free Coin
Gas Lighting Improves Building LOS
Town Watch Improves Unit LOS
Bastion Improves Wall Hitpoints
Priest Church
III
Fortress Age
Veteran Pikemen Improves Attack and Hitpoints
Veteran Crossbowmen Improves Attack and Hitpoints
Skirmisher
Veteran Musketeers Improves Attack and Hitpoints
Halberdier
Veteran Hussars Improves Attack and Hitpoints
Dragoon
Veteran Grenadiers Improves Attack and Hitpoints
Culverin
Falconet
Artificial Fertilizer Faster Farming Fort Fort Trains all Military Units
Percussion Lock Improves Broadside Attack
Galleon
Frigate
Frontier Outpost Improves Attack
Bookkeeping Faster Gathering from Plantations
Circular Saw Plantation Faster Wood Chopping
Heated Shot More Damage to Ships
Infantry Breastplate Improves Infantry Hitpoints
Socket Bayonet Improves Musketeer Hand Attack
Arsenal
Counter Infantry Rifling Improves Skirmisher Attack
Cavalry Cuirass Improves Cavalry Attack
Ranged Cavalry Caracole Improves Ranged Cavalry Attack
Gunner's Quadrant Improves Artillery LOS
Industrial Age
IV V
Guard Skirmishers Improves Attack and Hitpoints
Guard Musketeers Improves Attack and Hitpoints
Guard Halberdiers Improves Attack and Hitpoints
Guard Hussars Improves Attack and Hitpoints
Guard Dragoons Improves Attack and Hitpoints
Guard Grenadiers Improves Attack and Hitpoints
Grape Shot Improves Attack and Hitpoints
Field Guns Improves Attack and Hitpoints
Howitzers Improves Attack and Hitpoints
Mortar
Revetment Improves Fort Attack
Star Fort Improves Fort Hitpoints
Monitor
Fortified Outpost Improves Attack and Hitpoints
Homsteading Faster Gathering from Plantations
Steam Power
Water Power
Canneries
Mass Production
Faster Faster Faster Faster Factory Factory Coin Factory Wood Factory Food Artillery Production Production Production Production
Factory
Heavy Cannon
Standing Army Infantry Training
Mass Cavalry Cavalry Training
Imperial Age
Imperial Skirmishers Improves Attack and Hitpoints
Imperial Musketeers Improves Attack and Hitpoints
Imperial Halberdiers Improves Attack and Hitpoints
Imperial Hussars Improves Attack and Hitpoints
Imperial Dragoons Improves Attack and Hitpoints
Imperial Grenadiers Improves Attack and Hitpoints
Imperial Culverins Improves Attack and Hitpoints
Imperial Field Guns Improves Attack and Hitpoints
Imperial Howitzers Improves Attack and Hitpoints
Imperial Gunboats Improves Attack and Hitpoints
Imperial Men-o-War Improves Attack and Hitpoints
Peerage Improves Explorer Hitpoints and Attack
Knighthood Improves Explorer Hitpoints and Attack
Blockade Prevents Enemy Home City Shipments
Spies See What Enemies See
Immigrants Extra Population Capitol
Excessive Taxation Gathers Coin Faster
Legendary Native Warriors Improves Native Warrior Hitpoints and Attack
Buildings
Large-Scale Agriculture Gathers Food Faster Deforestation Gathers Wood Faster Imperial Cannon Improves Attack and Hitpoints
Units Improvements [. . . ]
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