User manual GAMES PC AGE OF WONDERS-SHADOW MAGIC

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[. . . ] Table of Contents Chapter Nine: Shadow Magic Editor. . 120 1 Chapter Nine: The Age of Wonders: Shadow Magic Editor For those of you who have played through the available scenarios and want to create your own, to tell your own story, and to flex your creative muscle, the Age of Wonders: Shadow Magic Editor (AoWSMEd) has been included with Age of Wonders: Shadow Magic. This is the same tool that the developers used to create Shadow Magic. Using AoWSMEd, you can design and create your own scenarios and campaigns for use with Age of Wonders: Shadow Magic. [. . . ] They are quick and able on horseback or camel, and despite the size of their dwellings, they lash their canvas and wooden structures to the backs of their slaves, camels, and their greatest beast of burden, the elephant, rendering the whole city mobile. Priest Unit Monk Available Siege Machines Pioneer Ballista Catapult Balloon Galley Transport Ship Caravan Attack Defense Hits Cost Alignment Unit Type Requires Abilities Added at Silver 0 5 14 50 None Siege Machine Damage Resistance Moves Level Size Gender 0 5 32 2 Extra Large It Walking, Poison Immunity, Fire Weakness Outpost, Village, Town, Abilities or City Abilities Added at Gold 5 4 10 20 Neutral Humanoid None Damage Resistance Moves Level Size Gender Abilities Spearman Attack Defense Hits Cost Alignment Unit Type Requires 4 5 28 1 Medium Male Walking, Strike, First Strike, Throw Spear Abilities Added Marksmanship I at Silver Abilities Added Marksmanship II at Gold Damage Resistance Moves Level Size Gender Abilities 7 7 28 1 Medium Male Walking, Round Attack, Strike Barbarian Attack Defense Hits Cost Alignment Unit Type Requires Abilities Added at Silver 9 6 13 30 Neutral Humanoid Barracks Abilities Added Willpower, Wall at Gold Climbing 0 6 14 50 Neutral Humanoid Barracks Damage Resistance Moves Level Size Gender Abilities 0 6 36 1 Large Male Walking, Mounted, Archery, Marksmanship I Horse Archer Attack Defense Hits Cost Alignment Unit Type Requires Abilities Added Marksmanship II at Silver Abilities Added Marksmanship III at Gold 48 49 Djinn Attack Defense Hits Cost Alignment Unit Type Requires 8 7 14 100 Neutral Humanoid War Hall Damage Resistance Moves Level Size Gender Abilities 10 9 30 2 Large Male Strike, Floating, Lightning Strike, Lightning Immunity, Poison Immunity, Whirlwind (3/3) Pit Guard Attack Defense Hits Cost Alignment Unit Type Requires 14 10 20 120 Neutral Humanoid Slave Pit Damage Resistance Moves Level Size Gender Abilities 10 10 30 3 Large Male Walking, Strike, Willpower, Strangle, Cause Fear Abilities Added at Silver Abilities Added at Gold 16 11 26 300 Neutral Creature Champions Guild, Masters Guild, Sanctuary Damage Resistance Moves Level Size Gender Abilities 10 12 40 4 Extra Large Male Flying, Magic Strike, Vision II, Strike, Grasp (3/3), Willpower Abilities Added Vision II at Silver Abilities Added Flying, Vision III at Gold Damage Resistance Moves Level Size Gender Abilities 11 6 30 2 Extra Large Male Walking, Strike, Wall Crushing, Mounted, Charge Roc Attack Defense Hits Cost Alignment Unit Type Requires Elephant Rider Attack Defense Hits Cost Alignment Unit Type Requires 8 8 24 80 Neutral Humanoid War Hall Abilities Added Vision III at Silver Abilities Added Vision IV at Gold Abilities Added at Silver Abilities Added at Gold 10 10 14 130 Neutral Humanoid Champions Guild Damage Resistance Moves Level Size Gender Abilities Abilities Added at Gold 14 10 20 140 Neutral Humanoid Champions Guild Damage Resistance Moves Level Size Gender Abilities 8 12 36 3 Large Male Charge, Strike, Mounted, Magical Mount, Walking, Magic Strike, Bard's Skills, Leadership I, Willpower 6 9 36 3 Large Male Walking, Strike, Mounted, Trap (3/3) Slaver Attack Defense Hits Cost Alignment Unit Type Requires Abilities Added at Silver Chieftain Attack Defense Hits Cost Alignment Unit Type Requires 50 Abilities Added Leadership II at Silver Abilities Added Leadership III at Gold 51 Undead Hungry, devoid of passion, save the endless hunger to return all matter to dust, the Undead creep in the shadows of every ruined place. They haunt the graves of beings whose lives passed too quickly. They feed upon fear and breathe nightmares. They speak to men through lustful beings of pure flesh, which drain the lifeblood of the living to sustain their powers. Death knows many secrets, which is part of its appeal to Necromancers. Undead whisper their secrets, empowering their leaders with the ability to learn more, for the price of death's allegiance. They have no homes, save heaps upon the earth. Their structures are the ruins and great mounds formed literally from the bodies of their conquered. As they gather the tattered flesh and carnage, they swell with power, until the very forces of death walk the earth, withering all in their path. Priest Unit Black Priest Available Siege Machines Pioneer Ballista Catapult Cannon Galley Transport Ship Zombie Attack Defense Hits Cost Alignment Unit Type Requires 4 4 10 15 Pure Evil Humanoid None Damage Resistance Moves Level Size Gender Abilities 4 4 20 1 Medium Male Walking, Strike, Undead, Death Strike, Cave Crawling, Resurgence Abilities Added at Silver Abilities Added at Gold 6 5 10 20 Pure Evil Humanoid Barracks Damage Resistance Moves Level Size Gender Abilities Abilities Added at Gold 0 4 10 25 Pure Evil Humanoid Barracks Damage Resistance Moves Level Size Gender Abilities 0 5 24 1 Medium Male Walking, Archery, Undead 5 5 24 1 Medium Male Walking, Strike, Undead, Block Swordsman Attack Defense Hits Cost Alignment Unit Type Requires Abilities Added at Silver Archer Attack Defense Hits Cost Alignment Unit Type Requires Abilities Added Marksmanship I at Silver Abilities Added Marksmanship II at Gold Damage Resistance Moves Level Size Gender Abilities 6 6 40 2 Large Male Walking, Charge, Strike, Death Strike, Undead, Magical Mount Death Knight Attack Defense Hits Cost Alignment Unit Type Requires 9 7 16 70 Pure Evil Humanoid War Hall Abilities Added at Silver Abilities Added Unholy Champion at Gold 52 53 Vampire Attack Defense Hits Cost Alignment Unit Type Requires 9 6 14 90 Pure Evil Humanoid War Hall Damage Resistance Moves Level Size Gender Abilities 5 10 28 2 Medium Female Walking, Strike, Concealment, Death Strike, Undead, Fire Weakness, Wall Climbing, Holy Weakness, Life Stealing, Seduce Necromancer Attack Defense Hits Cost Alignment Unit Type Requires 9 6 14 130 Pure Evil Humanoid Hall of the Doomed Damage Resistance Moves Level Size Gender Abilities 5 12 28 3 Medium Male Walking, Strike, Death Strike, Undead, Fire Weakness, Holy Weakness, Black Bolts, Animate Corpse, Life Stealing Abilities Added Regeneration at Silver Abilities Added Drain Will at Gold Damage Resistance Moves Level Size Gender Abilities 8 10 32 3 Medium Female Undead, Strike, Pass Wall, Death Strike, Cold Immunity, Energy Drain, Floating, Physical Protection, Shadow Walker, Holy Weakness Abilities Added Marksmanship I at Silver Abilities Added Marksmanship II at Gold Damage Resistance Moves Level Size Gender Abilities 13 13 32 4 Extra Large Male Walking, Cause Fear, Strike, Death Strike, Magic Strike, Path of Decay, Life Stealing, Undead, True Seeing, Energy Drain, Floating, Physical Protection, Shadow Walker Spectre Attack Defense Hits Cost Alignment Unit Type Requires 12 13 16 140 Pure Evil Humanoid Champions Guild Dread Reaper Attack Defense Hits Cost Alignment Unit Type Requires 13 13 26 290 Pure Evil Creature Champions Guild, Masters Guild, Sanctuary Abilities Added at Silver Abilities Added at Gold 13 9 30 180 Pure Evil Creature Champions Guild Damage Resistance Moves Level Size Gender Abilities 11 10 28 3 Extra Large It Walking, Cause Fear, Strike, Death Strike, Undead, Wall Crushing, Regeneration Abilities Added Magic Protection at Silver Bone Horror Attack Defense Hits Cost Alignment Unit Type Requires Abilities Added Unholy Champion at Gold Abilities Added at Silver Abilities Added at Gold 54 55 Goblins "Goblins squirmed forth from the bowels of the earth, far before they were supposed to, " says a myth. Goblins are filthy sadistic creatures, which delight in destruction and chaos. They bubble from the earth as a filthy mass. They desire to reclaim all dark caves from any other living thing. Goblins have mastered many subterranean creatures, including a massive beetle, which speeds through the rough-hewn caverns. Goblins are experts in the craft of poisons. They have a characteristic shriek that sounds like a high-pitched laugh, which they use to signal to other goblins in their caves. They are short and skinny, hunched over with lengthy arms that dangle near to the ground. Their skins are typically faded orange and brown, matching the earth. They have considerable eyesight underground, and are seldom taken by surprise. Older Goblins are sent to the afterlife by means of a large bomb strapped to their backs. Often, in their haste to get to the "Land of Echoing Screams, " the goblin paradise, they may "accidentally" take a few of their younger kinsfolk with them. [. . . ] The unit is within enemy Domain, and is struck by Fire each turn. Increases all Fire Damage the unit takes by 50%. Unit is encased in ice for 3 rounds, and cannot move or perform any action until hit. Increases all Holy Damage the unit takes by 50%. [. . . ]

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