Detailed instructions for use are in the User's Guide.
[. . . ] Table of Contents
Chapter Nine: Shadow Magic Editor. . 120
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Chapter Nine: The Age of Wonders: Shadow Magic Editor
For those of you who have played through the available scenarios and want to create your own, to tell your own story, and to flex your creative muscle, the Age of Wonders: Shadow Magic Editor (AoWSMEd) has been included with Age of Wonders: Shadow Magic. This is the same tool that the developers used to create Shadow Magic. Using AoWSMEd, you can design and create your own scenarios and campaigns for use with Age of Wonders: Shadow Magic. [. . . ] They are quick and able on horseback or camel, and despite the size of their dwellings, they lash their canvas and wooden structures to the backs of their slaves, camels, and their greatest beast of burden, the elephant, rendering the whole city mobile. Priest Unit Monk Available Siege Machines Pioneer Ballista Catapult Balloon Galley Transport Ship
Caravan
Attack Defense Hits Cost Alignment Unit Type Requires Abilities Added at Silver
0 5 14 50 None Siege Machine
Damage Resistance Moves Level Size Gender
0 5 32 2 Extra Large It Walking, Poison Immunity, Fire Weakness
Outpost, Village, Town, Abilities or City Abilities Added at Gold 5 4 10 20 Neutral Humanoid None Damage Resistance Moves Level Size Gender Abilities
Spearman
Attack Defense Hits Cost Alignment Unit Type Requires
4 5 28 1 Medium Male Walking, Strike, First Strike, Throw Spear
Abilities Added Marksmanship I at Silver
Abilities Added Marksmanship II at Gold Damage Resistance Moves Level Size Gender Abilities 7 7 28 1 Medium Male Walking, Round Attack, Strike
Barbarian
Attack Defense Hits Cost Alignment Unit Type Requires Abilities Added at Silver
9 6 13 30 Neutral Humanoid Barracks
Abilities Added Willpower, Wall at Gold Climbing 0 6 14 50 Neutral Humanoid Barracks Damage Resistance Moves Level Size Gender Abilities 0 6 36 1 Large Male Walking, Mounted, Archery, Marksmanship I
Horse Archer
Attack Defense Hits Cost Alignment Unit Type Requires
Abilities Added Marksmanship II at Silver
Abilities Added Marksmanship III at Gold
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Djinn
Attack Defense Hits Cost Alignment Unit Type Requires
8 7 14 100 Neutral Humanoid War Hall
Damage Resistance Moves Level Size Gender Abilities
10 9 30 2 Large Male Strike, Floating, Lightning Strike, Lightning Immunity, Poison Immunity, Whirlwind (3/3)
Pit Guard
Attack Defense Hits Cost Alignment Unit Type Requires
14 10 20 120 Neutral Humanoid Slave Pit
Damage Resistance Moves Level Size Gender Abilities
10 10 30 3 Large Male Walking, Strike, Willpower, Strangle, Cause Fear
Abilities Added at Silver
Abilities Added at Gold 16 11 26 300 Neutral Creature Champions Guild, Masters Guild, Sanctuary Damage Resistance Moves Level Size Gender Abilities 10 12 40 4 Extra Large Male Flying, Magic Strike, Vision II, Strike, Grasp (3/3), Willpower
Abilities Added Vision II at Silver
Abilities Added Flying, Vision III at Gold Damage Resistance Moves Level Size Gender Abilities 11 6 30 2 Extra Large Male Walking, Strike, Wall Crushing, Mounted, Charge
Roc
Attack Defense Hits Cost Alignment Unit Type Requires
Elephant Rider
Attack Defense Hits Cost Alignment Unit Type Requires
8 8 24 80 Neutral Humanoid War Hall
Abilities Added Vision III at Silver
Abilities Added Vision IV at Gold
Abilities Added at Silver
Abilities Added at Gold 10 10 14 130 Neutral Humanoid Champions Guild Damage Resistance Moves Level Size Gender Abilities Abilities Added at Gold 14 10 20 140 Neutral Humanoid Champions Guild Damage Resistance Moves Level Size Gender Abilities 8 12 36 3 Large Male Charge, Strike, Mounted, Magical Mount, Walking, Magic Strike, Bard's Skills, Leadership I, Willpower 6 9 36 3 Large Male Walking, Strike, Mounted, Trap (3/3)
Slaver
Attack Defense Hits Cost Alignment Unit Type Requires Abilities Added at Silver
Chieftain
Attack Defense Hits Cost Alignment Unit Type Requires
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Abilities Added Leadership II at Silver
Abilities Added Leadership III at Gold
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Undead
Hungry, devoid of passion, save the endless hunger to return all matter to dust, the Undead creep in the shadows of every ruined place. They haunt the graves of beings whose lives passed too quickly. They feed upon fear and breathe nightmares. They speak to men through lustful beings of pure flesh, which drain the lifeblood of the living to sustain their powers. Death knows many secrets, which is part of its appeal to Necromancers. Undead whisper their secrets, empowering their leaders with the ability to learn more, for the price of death's allegiance. They have no homes, save heaps upon the earth. Their structures are the ruins and great mounds formed literally from the bodies of their conquered. As they gather the tattered flesh and carnage, they swell with power, until the very forces of death walk the earth, withering all in their path. Priest Unit Black Priest Available Siege Machines Pioneer Ballista Catapult Cannon Galley Transport Ship
Zombie
Attack Defense Hits Cost Alignment Unit Type Requires
4 4 10 15 Pure Evil Humanoid None
Damage Resistance Moves Level Size Gender Abilities
4 4 20 1 Medium Male Walking, Strike, Undead, Death Strike, Cave Crawling, Resurgence
Abilities Added at Silver
Abilities Added at Gold 6 5 10 20 Pure Evil Humanoid Barracks Damage Resistance Moves Level Size Gender Abilities Abilities Added at Gold 0 4 10 25 Pure Evil Humanoid Barracks Damage Resistance Moves Level Size Gender Abilities 0 5 24 1 Medium Male Walking, Archery, Undead 5 5 24 1 Medium Male Walking, Strike, Undead, Block
Swordsman
Attack Defense Hits Cost Alignment Unit Type Requires Abilities Added at Silver
Archer
Attack Defense Hits Cost Alignment Unit Type Requires
Abilities Added Marksmanship I at Silver
Abilities Added Marksmanship II at Gold Damage Resistance Moves Level Size Gender Abilities 6 6 40 2 Large Male Walking, Charge, Strike, Death Strike, Undead, Magical Mount
Death Knight
Attack Defense Hits Cost Alignment Unit Type Requires
9 7 16 70 Pure Evil Humanoid War Hall
Abilities Added at Silver
Abilities Added Unholy Champion at Gold
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Vampire
Attack Defense Hits Cost Alignment Unit Type Requires
9 6 14 90 Pure Evil Humanoid War Hall
Damage Resistance Moves Level Size Gender Abilities
5 10 28 2 Medium Female Walking, Strike, Concealment, Death Strike, Undead, Fire Weakness, Wall Climbing, Holy Weakness, Life Stealing, Seduce
Necromancer
Attack Defense Hits Cost Alignment Unit Type Requires
9 6 14 130 Pure Evil Humanoid Hall of the Doomed
Damage Resistance Moves Level Size Gender Abilities
5 12 28 3 Medium Male Walking, Strike, Death Strike, Undead, Fire Weakness, Holy Weakness, Black Bolts, Animate Corpse, Life Stealing
Abilities Added Regeneration at Silver
Abilities Added Drain Will at Gold Damage Resistance Moves Level Size Gender Abilities 8 10 32 3 Medium Female Undead, Strike, Pass Wall, Death Strike, Cold Immunity, Energy Drain, Floating, Physical Protection, Shadow Walker, Holy Weakness
Abilities Added Marksmanship I at Silver
Abilities Added Marksmanship II at Gold Damage Resistance Moves Level Size Gender Abilities 13 13 32 4 Extra Large Male Walking, Cause Fear, Strike, Death Strike, Magic Strike, Path of Decay, Life Stealing, Undead, True Seeing, Energy Drain, Floating, Physical Protection, Shadow Walker
Spectre
Attack Defense Hits Cost Alignment Unit Type Requires
12 13 16 140 Pure Evil Humanoid Champions Guild
Dread Reaper
Attack Defense Hits Cost Alignment Unit Type Requires
13 13 26 290 Pure Evil Creature Champions Guild, Masters Guild, Sanctuary
Abilities Added at Silver
Abilities Added at Gold 13 9 30 180 Pure Evil Creature Champions Guild Damage Resistance Moves Level Size Gender Abilities 11 10 28 3 Extra Large It Walking, Cause Fear, Strike, Death Strike, Undead, Wall Crushing, Regeneration Abilities Added Magic Protection at Silver
Bone Horror
Attack Defense Hits Cost Alignment Unit Type Requires
Abilities Added Unholy Champion at Gold
Abilities Added at Silver
Abilities Added at Gold
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Goblins
"Goblins squirmed forth from the bowels of the earth, far before they were supposed to, " says a myth. Goblins are filthy sadistic creatures, which delight in destruction and chaos. They bubble from the earth as a filthy mass. They desire to reclaim all dark caves from any other living thing. Goblins have mastered many subterranean creatures, including a massive beetle, which speeds through the rough-hewn caverns. Goblins are experts in the craft of poisons. They have a characteristic shriek that sounds like a high-pitched laugh, which they use to signal to other goblins in their caves. They are short and skinny, hunched over with lengthy arms that dangle near to the ground. Their skins are typically faded orange and brown, matching the earth. They have considerable eyesight underground, and are seldom taken by surprise. Older Goblins are sent to the afterlife by means of a large bomb strapped to their backs. Often, in their haste to get to the "Land of Echoing Screams, " the goblin paradise, they may "accidentally" take a few of their younger kinsfolk with them. [. . . ] The unit is within enemy Domain, and is struck by Fire each turn. Increases all Fire Damage the unit takes by 50%. Unit is encased in ice for 3 rounds, and cannot move or perform any action until hit. Increases all Holy Damage the unit takes by 50%. [. . . ]