User manual GAMES PC AQUANOX

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[. . . ] "TH E OLD ON ES WERE, THE OLD ONES AR E, AN D T HE OLD ON ES SHAL L B E. " -H . LOVECRAFT / THE DUNWICH HORROR Software and documentation © 2001 Massive Development, © 2001 Ravensburger Interactive Media GmbH This original software, including packaging, manuals and its connected materials is copyright and trademark protected. It may only be sold or rented by authorized retailers and private use only is permitted. By purchasing this original software, the user is granted the right to install and use the software on one computer. [. . . ] RespawnTime: 90 seconds. SC A L A R HO W I T Z E R Repairs 50% of shield. RespawnDelay: 25 A RM ORS H A R D S +5 A particular ship is equipped with an ultra-powerful laser gun. This piece of artillery can only be fired once; it annihilates all other ships that make contact with the beam. Duration: until used up. RespawnTime: 60 seconds. Adds 5% to shield, up to a maximum of 200% RespawnDelay: 25 A R M O RS HA RDS +25 Adds 25% to the shield, up to a maximum of 200% RespawnDelay: 25 44 45 TERMS ZER O HO U R P ROJE CTIL E CLASSES GUN TURRETS OF ENEMY An extremely fast projectile (4000 meters per second), i. e. reaches its target immediately upon release. ZER O HO U R SN I PE R P R O JE CT IL E These defensive cannons can be mounted on rock ledges (ground turrets) or on battleships (ship turrets). Torpedo turrets only fire torpedoes and are extremely dangerous. To destroy them, one needs to recognize their dead angle. (Caution: the dead angle of these turrets is bigger than that of ground turrets, but they will usually be covered by many other turrets). The special thing about these turrets is their locating system, which is based on optical perception. This detection type can encompass a wide sweeping range, which depends on the orientation of the turrets. Their second locating system is acoustic, it usually doesn't have the same range as the optical one, but it operates in all directions. According to the quality of the acoustic locating system and the noise level of your own ship, you can approach the turrets without being detected. If a certain distance is crossed, even the least noisy engine will not prevent discovery. You'll be detected and attacked! TA N K S An extremely fast projectile (4000 meters per second), i. e. reaches its target immediately upon release and additionally offers the chance of HeadShots. F LYIN G P RO J E C T IL ES Projectiles that operate a different speeds, therefore will only reach the target after some delay of the release. With these missiles and most of the energy weapons, one has to aim at a lead point to hit the target. L A SE R GUN A weapon that fires a pulse of energy through space. The pulse travels directly out from the line of sight of the particular ship. All objects (apart from the object that triggered the pulse) that the pulse contacts suffer damage. Objects will stop further progress of the pulse; you cannot therefore shoot through walls or ships. HEADSHOT A hit in the weak spot of a ship, usually the cockpit, with a zero hour sniper projectile. This hit immediately destroys the ship struck. Only if the victim has an AbsorberShield at its disposal can it survive such a strike. SPLA SH D A MA GE This is collateral damage taken while within the Splash radius of a weapon that has nearly missed its intended target, but has impacted on an object nearby. SPL A SH RA DI U S Tanks are mainly used to protect ground targets. Usually they're not very maneuverable and they cannot leave the ground, but they're exceedingly well protected and are equipped with heavy firepower. [. . . ] Please have the above information ready when you call. This will help us answer your question in the shortest possible time. Customer Service at this number is available from 9:00 am to 5:00 pm Eastern time. Note that no hints or codes are available from this line. [. . . ]

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