User manual GAMES PC AXIS & ALLIES EUROPE GAMEPLAY MANUAL

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Manual abstract: user guide GAMES PC AXIS & ALLIES EUROPEGAMEPLAY MANUAL

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[. . . ] ® pe ro Eu GAMEPLAY MANUAL ® ope Eur GAMEPLAY MANUAL It is the spring of 1941 and Germany is about to launch Operation Barbarossa. This was Germany's surprise attack on the Soviet Union that ended the Hitler-Stalin non-aggression pact. Germany already occupies much of Europe. Great Britain's resources must pass through wolf packs of German submarines that prowl the seas. The United States is supplying armaments for the Allies, but will not be entering the war for another six months. [. . . ] Send escorts: You may send fighter planes along with your bombers as "fighter escorts. " These fighters are moved along with the bombers (range permitting) to the target. Any fighters and bombers used in a Strategic Bombing Raid may not also be used in a regular land attack against that territory on the same turn. Defender declares defending fighter planes. Any fighters used to defend against a Strategic Bombing Raid may not also defend in a regular land attack in that same territory on the same turn. Defending AA guns fire first: Before the actual bombing begins, any antiaircraft guns and fighter planes in the defending territory may fire first in an attempt to defend the Industrial Complex. The defending player fires his AA gun by rolling one die against each attacking aircraft (bombers and any fighter escorts). Each roll of "1" scores a hit and the number of hits is noted. The defending player may then roll one die for each of his fighter planes located in the territory being attacked. Each roll of "2" or lower scores a hit and the number of hits is noted. (Note that the the fighters defending against a Strategic Bombing Raid defend at "2, " not "4. ") C. The escorting fighter planes (attackers) then return fire at any defending fighter planes involved in the battle. One die is rolled for each escorting fighter. Each die roll of "1" is a hit against the defending fighter planes and they are immediately removed. (Fighter escorts during a Strategic Bombing Raid attack with "1, " not "3. ") D. The attacking player removes his casualties (attacker's choice of bombers or fighters). Important: This battle is now over (after one round). Multi-player Forces When Allied units are in the same territory or sea zone, a multiplayer force is said to be present. Such forces may defend themselves together, but they may not attack together. Defending together: When Allied units in the same territory (or sea zone) are attacked ­ and a hit is scored ­ the defenders mutually agree which unit is chosen as the casualty. If they cannot agree, the attacker chooses. When counterattacking, each defender rolls separately for his units. Attacking separately: When Allied units in the same territory (or sea zone) wish to attack, each attacker must do so only with his own units and only on his own turn. Each player moves his units into combat on his turn and resolves combat. [. . . ] · A transport may not load or unload its cargo directly to or from another transport. · A transport that starts a turn with enemy ships in the same sea zone may not load or unload in that sea zone. It may move out of an enemy-filled sea zone and into a friendly or empty zone, where it may load or unload normally. A transport that moves in this way is not considered to have been in combat this turn. A transport may carry land units across sea zones to other land territories and unload them there. [. . . ]

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