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Manual abstract: user guide GAMES PC CAESAR III
Detailed instructions for use are in the User's Guide.
[. . . ] Credits
Credits
Designer Programming Producer
David Lester Simon Bradbury Eric Ouellette Darrin Horbal Ron Alpert Adam Carriuolo Bob Curtis Mike Malone Heidi Mann Andrea Muzeroll Dennis Rose Gary Bendilow Michael Best Martin Povey Daniel Shutt David Lester Ken Parker Wayne McCaul Edward Saltzman Rob Euvino
3 QA Manager Lead Tester
Jon Payne Greg Sheppard Neal Sumsion Niall Callaghan Austin Parsons Brian Coons Frank Lavoie Tony Leier Wayne McCaul Tom Rogers Doug Gonya Eric Ouellette Ken Parker Greg Sheppard
Quality assurance (UK)
Art Director (US) Artists (US)
Quality assurance (US)
Map & assignment Designers
Artists (UK)
Manual & Research
Special Thanks to Chris Beatrice and Doug Gonya.
Sound Effects Music
Table of Contents
Table of Contents
Welcome to the Roman Empire . . 17 Roman Cities, and How to Build Them . . 49 Migration: Attracting People to Your City . . 52 Plebeians, Patricians, & the Workforce . [. . . ] Olive and vine farms deliver their crops to oil and wine workshops, respectively, if there are any, or to a warehouse if not. Wheat, vegetable and pig farms are undesirable neighbors. Fruit, olive and vine farms, though, slightly increase the desirability of nearby housing.
Pig Farm
Food, Farming and Industry
116
Food, Farming and Industry
117
Storage and Distribution: Granaries, Warehouses & Markets
A
Granary
granary is merely a large structure that centrally stores the output of all of your food farms and fishing boats for later distribution. I certainly don't mean to belittle the importance of granaries!Your enemies know this as well as you do. Invaders often try to destroy granaries if they get past your city defenses. Rioters might do the same, especially if they're rioting because of lack of food. A warehouse is a large structure that stores any goods at all: food, raw materials or manufactured goods. All imports are delivered to a warehouse (see trade on page 129 for more information), and all goods produced by workshops are automatically taken to a warehouse. The citizens working at warehouses are usually quite intelligent, and will realize when a workshop needs materials which are being stored at the warehouse; they will automatically send their cart with the materials to the workshop. Warehouses and granaries are quite similar, in that they are both used to store produce. Granaries only store food, though they will store any type of food, not just wheat. Market traders seeking food for their customers can only get it from granaries, never from warehouses. If you have no food in a granary, markets cannot distribute food to your city's people.
Farms and fishing wharves always try to take their food to a granary, even if this means a longer journey than to a warehouse. Merchants from foreign provinces visit your city's warehouses to see if there are any goods there which they can buy. They normally assume that anything stored at a warehouse is for sale. This lets you select a level of food storage with which you are comfortable, just by building as many granaries as you feel your city needs. If a granary becomes less than half full, a warehouse holding food automatically sends a cart of food back to the granary. One granary holds enough food to feed 2, 400 people for one month. So a city with a population of 3, 000 people would need four granaries to store enough food to last everyone for three months, with a little left over.
Market
Warehouse
Scribe's note:
Granaries and warehouses are undesirable neighbors. They need good road access to the farms, industries or merchants that supply them, and to the markets that distribute their goods. Like most buildings, they also need laborers and regular visits from prefects and engineers. [. . . ] You may terminate the License Agreement at any time by destroying the Program. Sierra may, at its discretion, terminate this License Agreement in the event that you fail to comply with the terms and conditions contained herein. In such event, you must immediately destroy the Program. The Program may not be re-exported, downloaded or otherwise exported into (or to a national or resident of) any country to which the U. S. [. . . ]
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