User manual GAMES PC CALL OF DUTY

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[. . . ] 14 Swapping Weapons and Picking Up Items . 25 Finding and Connecting to Multiplayer Servers . 42 INTRODUCTION In war, no one fights alone. From the fields of France to the Volga River--from the smallest squads dropped behind enemy lines, to the massive divisions that won the war on multiple fronts--the soldiers of the Allied Forces stopped the German Army by standing and fighting together, side by side. [. . . ] Server Name Dedicated This is the name of the server as it appears in the Join Server browser. No ­ Start a local server and a local client. LAN ­ Start a Local Area Networkdedicated server [no local client]. Internet ­ Start a server that can be seen on the Internet through the master server. Pure Enable this option to restrict players with modified game files from joining the server. Set the maximum number of players on the server at one time. Set the minimum ping allowed per player. Setting this to 0 means no limit on ping time. Set the maximum ping allowed per player. Setting this to 0 means no limit on ping time. Set the maximum amount of bandwidth allowed per player. Setting this to 0 means no limit on bandwidth. Password Enter a password to restrict players from joining unless they know the password. Passwords are case sensitive. Depending on the game type selected on the Server Settings screen, the Game Type Settings button brings up a different set of options. Game Type Settings: Score Limit (player points) Set the number of kills needed to win. Score Limit (team points) Set the number of team points needed to win. Time Limit (minutes) Round Limit (rounds) Round Length (minutes) Grace Period (seconds) Set the time limit for the map in minutes. Set the time limit for each round in minutes. Set the amount of time allowed at the beginning of each round for players to switch teams and still be allowed to play for that round. Enable this option to add an icon over the head of the player carrying the objective. Enable this option to add an icon over the head of teammates. Enable this option to allow teammates to hurt and even kill each other. There are 3 settings: On, Off or Reflect. (Reflect ­ When a player shoots a teammate, the damage that the teammate would have taken is reflected back onto the player that shot the teammate). [. . . ] The Contractor/Manufacturer is Activision, Inc. , 3100 Ocean Park Boulevard, Santa Monica, California 90405. INJUNCTION: Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY: You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement. MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. [. . . ]

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