User manual GAMES PC CLOSE COMBAT II-A BRIDGE TOO FAR

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Manual abstract: user guide GAMES PC CLOSE COMBAT II-A BRIDGE TOO FAR

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[. . . ] A Bridge Too Far Information in this document is subject to change without notice. Companies, names, and data used in examples herein are fictitious unless otherwise noted. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of Microsoft Corporation. ©& 1997 Microsoft Corporation. All rights reserved. Microsoft, MS, Windows, and the Windows logo are registered trademarks and MSN and Windows NT are trademarks of Microsoft Corporation in the United States and/or other countries. [. . . ] Because these are the teams that take and hold victory locations, their actions determine whether you win or lose a battle. Infantry teams are effective in assaults and hand-to-hand combat. Because of their low cost and high numbers, infantry are the most expendable of your teams. However, don't waste them in assaults on enemy tanks; they are useless against armor. When you deploy your infantry teams, spread them out. If your teams are too close together, you may suffer heavy losses from mortars and artillery. And, if one team panics, those in close proximity may panic too. Orders to move long distances not only increase fatigue; they also invite your opponent to assault the moving team's flank. If you have a long distance to travel, try dividing your course into segments, and then issue the Move or Move Fast orders to travel these short distances. For tips on how to assault and defend against enemy infantry, see "Flanking, " "Ambushing, " and "Suppression, " later in this chapter. The fighting around Arnhem and Oosterbeek ranges from woods and fields to city streets. By the time Operation Market-Garden is over, much of Arnhem and Oosterbeek lays in ruins. Using Tanks Tanks are the lions of the battlefield, capable of killing anything they encounter. However, their poor visibility makes them easy prey for antitank (AT) weapons, particularly when an AT team is hidden in dense 46 A Bridge Too Far terrain. Clear the battlefield with your infantry before moving your armor into combat. Tanks have both strong and vulnerable areas. Allied tanks have powerful frontal and side armor, but weak rear armor and a weak gun. German tanks have strong guns but penetrable side and rear armor. However, German tanks are generally superior to Allied tanks and will beat them in a head-to-head fight. If you are fighting as the Allies, use either flanking tactics or numerical superiority (pit two or three of your tanks against one of theirs). If you want a tank to retreat, use the Move command. The tank will drive in reverse, keeping its strong front armor facing the enemy. Do not use the Move Fast command, which will make the tank turn around and expose its rear armor to enemy fire. For more information on defending against tanks, see "Using Antitank Weapons" and "Using Higher Elevations, " later in this chapter. Using Armored Cars Armored cars are light tanks on wheels. [. . . ] I was just not interested in keeping up communications with a man that just can't tell the truth. "--General Dwight David Eisenhower, Supreme Commander, SHAEF, commenting after the war on his subordinate and originator of Operation Market-Garden, Field Marshal Bernard Law Montgomery 82 A Bridge Too Far Index A A Bridge Too Far game described 1 installing 3 introduction 1 quick start iv starting game 4 system requirements 3 Ability statistics 37 Action, current, described (table) 21 Action type, choosing 5 Active Teams listing 30 Adair, Allan 54 Adding reserves 31 units to teams 31 victory locations 41 Air supply 35 Allied forces colors 23 evacuation from Norway 5 securing, repairing bridges 16 selecting air or ground supply 35 star symbol 9 Allies choosing side 6 Ambushing 51 Ammunition conserving 13 types (table) 22 Antitank teams 49 Area, expanding game resolution 4 Armored cars, using 46 Arnhem bridge relief attempt 54 strategy 53 Assault guns 47 Attitudes of soldiers, status 37 Awards, bravery, injury 38 B Battle flow, introduction 1 Battle monitors 19 Battlefield identifying elements 24 tactics 50 Battlemaker thumbnail sketches 40 utility, using 39 Battles choosing map by battle name 41 deploying units 9 designing 39 ending 17 getting information from field 19 giving to another player 44 identifying previous orders 24 objective 8 playing custom 44 saving custom 44 starting 7, 10 surveying battlefield 8 taking prisoners 15 Begin!button 10 Bittrich, Wilhelm 37, 49, 62, 67, 69, 71 Blow Bridge button 16 Blowing bridges 16 Boldock, Walter 58 Boot Camp described 2 Brereton, Lewis H. 63 Bridges blowing 16 pontoon (photo) 48 securing, repairing 16 strategic landmarks 29 using 16 Briefing screen campaigns 28 operations 28 reviewing operation status 29 Buildings and terrain 9 C C47 transport aircraft 6 Callahan, Harry 40 Campaigns allocating supplies for sectors 34 distributing requisition points 35 duration 27 fighting, introduction 26 reviewing objectives, winning points 26 selecting air or ground supply 35 starting 28 strategy 53 types 26 Cars, armored 46 Casualties 33 Casualties, Operation MarketGarden 80 Cease-fire 17, 33 Chat window 59 Chennell, William 53 Choosing cease-fire period 33 difficulty level 6 maps 40 one- or two-player game 7 resources 30 sides 6 soldiers' states to track 19 type of action 5 Churchill, Winston 4 Close Combat TCP 57 Cohesion, promoting 53 Colors map monitor 23 message monitor 23 order dots (table) 11 orders 18 range 14 sectors 35 sides 23 Index 83 Combat screen campaigns 28 operations 28 shaded areas 8 surveying battlefield 8 viewing with spyglass monitor 24 Command screen 5 Commands keyboard shortcuts 11 Communicating with opponents 59 Communication problems, Operation MarketGarden 66 Completing requisitions 32 Condition statistics 37 Connection types 57 Copying battles to other computers 44 Cover types 50 using 50 Cross symbol 9 Cues, sound 25 Customizing difficulty level 6 Determining weapon range 14 Difficulty levels choosing 6 customizing 6 DirectPlay 57 Disconnecting from two-player game 59 Displaying messages from the field 23 Distributing requisition points 35 Dots, order 11 Driel, taking town 54 Dutch resistance 44 E Editing deployment zones 42 forces 43 victory locations 41 Eisenhower, Dwight Belgium strategy 62 main strategy 60 Emotional state of soldiers (table) 23 Enabling sounds and videos 4 Ending battles 17 Expanding game area resolution 4 Experience indicator 37 D Dakota transport aircraft 6 Deane-Drummond, Anthony 67 Debriefing screen campaigns 28 described 32 operations 28 Defend order 10, 12 Defending against enemy scouts 48 against machine guns 48 against mortars 49 against suppression 52 Deleting victory locations 42 Deploying battle units 9 Deployment screen campaigns 28 operations 28 Deployment zones, editing 42 Designing battles 39 Details screen described 36 Determining number of points available 30 F Fatigue level of soldiers (table) 23 Filtering messages 23 Fire order 12 and moving soldiers 15 and prone soldiers 15 determining range 14 line of sight 14 loader and assistants 15 Flamethrower teams, using 50 Flanking enemy 52 Franklin, Benjamin 1 Frost, John 42, 69, 73 Games choosing difficulty level 6 sides 6 type of action 5 copying 44 deploying units 9 disconnecting from twoplayer 59 ending 17 expanding game resolution 4 gearing up for 2 issuing orders 10 music, turning on and off 4 one- or two-player 7 playing two-player 57 removing killed soldiers 4 reviewing objective 8 scope 2 sounds, turning on and off 4 speed, setting 4 starting 4 starting battles 7 starting two-player 57 videos, turning on and off 4 weapons See Weapons Gathering intelligence 25 Gavin, James M. 55, 64, 74 German attack on France, Belgium, Holland 5 economy 27 German forces colors 24 cross symbol 9 Germans, choosing side 6 Göring, Hermann 6 Gräbner, Captain 72 Grand Campaign 26 Green toolbar text 18 Groesbeek Heights, strategy 55 Ground supply 35 H Halftracks 46 Hardware requirements 3 Harmel, Heinz 51, 71, 76 Harzer, Walter 69, 79 G Gameplay mechanics 8 84 A Bridge Too Far Health, status 37 Heavy guns 49 Hell's Highway 77 Help online 2 Sound Gallery 25 Hendy, Arthur 50 Hide order 10, 12 High ground, advantages of 9 Higher elevations, using strategically 51 History summarized 60 Hitler, Adolf 6, 25 Holland map 61 Horrock, Brian 65, 68 Horses 31 Hosting two-player game 58 K Keyboard shortcuts 11 Kill/performance statistics 37 Kraft, Sepp 38, 64, 65 L Landing zones 29, 55 Leadership indicator 37 Levels, difficulty choosing 6 customizing 6 Line of sight 14 Loaders 15 Locations, victory 41 Logistics 60 M Maas-Waal Canal 64 Machine guns defending against 48 teams, using 48 Mackay, Eric 41, 58 Makay, Eric 70 Managing resources 27 Map monitor, using 23 Maps buildings and terrain 9 choosing 40 controlling 8 Holland vi, 87 jumping around 23 Operation Market-Garden vi point count 26 scrolling through 8 victory locations 9 zooming in and out 8 Medals 32 Medals statistics 38 Mental condition indicator 37 Message monitor, using 23 Messages, seeing chat 59 Microsoft Internet Gaming Zone 57 Model, Walter 38, 39, 62, 64, 65, 69, 70, 75, 78 Monitors battle 19 map 23 message 23 I Identifying battlefield elements 24 previous orders 24 units, sides 24 Improving performance 4 Infantry teams 30 using 45 Information Debriefing screen 32 from the field 19 getting more about units 31 on toolbar 18 Installation 3 Intelligence, gathering 25 Internet Gaming Zone 57 Interpreting order dots 11 Introduction fighting operations and campaigns 26 tactics and strategy 45 to gameplay 8 Irish Guard 68 Island, strategy 56 Issuing orders 10 Monitors (continued) soldier 20 spyglass 24 team 20 Montgomery, Bernard 3, 7 attack strategy 60 proposes Operation MarketGarden 62 Morale indicator 37 promoting 53 Mortar teams, using 48 Mortars 14 defending against 49 Move Fast order 10-11 Move order 10-11 Moving units 11 victory locations 41 Music, turning on and off 4 N Nationalities, viewing all available units 31 Net status bar, using 59 Nijmegen bridge, strategy 55 crossing, strategy 55 North Atlantic situation 60 O Oberkommando der Wermacht 21 Objective of game 8 One-player games, choosing 7 Online Help 2 Oosterbeek, strategy 54 Operation Husky 16 Operation Market-Garden communications problems 66 conclusion, casualties 80 first proposed 62 map (figure) vi, 61 situation report 65 Operation Overlord 63 Operation Sicklestroke 9 Operation Torch 15 Operations See also specific operations J Jodl, Alfred 62 Johnson, Ray 44 Joining two-player game 58 Index 85 Operations (continued) fighting, introduction 26 reviewing objectives, winning points 26 status 29 starting 28 Opponents, communicating with 59 Options, setting 4 Order dots 11 identifying previous orders 24 Orders default 10 determining current 18 identifying previous 24 interpreting dots 11 issuing 10 issuing preliminary 10 keyboard shortcuts 11 targeting 12 types 10 Outcome of battle 33 Overlord operation 63 Polish 1st Parachute Brigade 77 Polish drop, strategy 54 Politics 60 Pontoon bridge (photo) 48 Prisoners, taking 15 Promoting morale, cohesion 53 Q Quick Help 4 Quick Start iv, 85 Quitting games 17 Reviewing objectives 26 operational status 29 Ridgeway, Matthew 16 Ringsdorf, Alfred 43 Roadmap to Glory iv-v Roads, strategic landmarks 29 Rommel, Erwin 5, 9 Rundstedt, Gerd von 2, 25, 62 S Saving custom battles 44 Scenarios, designing 39 Scheldt Estuary 62 Schijndel operation, strategy 56 Scouts 25 and armored cars, using 46 defending against enemy 48 sending out 47 Screaming Eagles, 101st Airborne 63 Screens Battlemaker 39 Battlemaker Maps 40 Briefing 29 Combat 8 Command 5 Debriefing 33 Details 36 Requisition 30 Supply 28 when playing campaigns, purpose (table) 28 when playing operations, purpose (table) 28 Scrolling through maps 8 Sector campaigns 26 Sectors, allocating supplies for 34 Securing bridges 16 Sending messages to opponents 59 out scouts 47 Separated soldiers 15 Setting ambushes 51 game speed 4 options 4 requisition points 42 resources 43 R Rallying separated soldiers 15, 53 Range, weapons, determining 14 Reconnaissance, sending 47 Red Devils 1st Airborne 64, 70 Red toolbar text 18 Regrouping troops 33 Removing killed soldiers 4 trees 4 Repairing bridges 16 Requirements, system 3 Requisition points distributing 35 setting 42 Requisition screen campaigns 28 determining number of points available 30 operations 28 viewing available teams 30 Requisitions, completing 32 Reserves adding 31 trading 32 Resolution 4 Resources allocation, introduction 1 choosing 30 managing 27 setting 43 Retiring units 32 Retreating and requisition points 34 without surrendering 17 P Paratroopers (photo) 12 Pare, G. [. . . ]

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