User manual GAMES PC COMANCHE 4 MISSION EDITOR

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Manual abstract: user guide GAMES PC COMANCHE 4MISSION EDITOR

Detailed instructions for use are in the User's Guide.

[. . . ] MISSION EDITOR This Mission Editor tool is a slightly modified version of the actual tool used by NovaLogic Mission Designers. Although some of the campaign programming has been disabled, you will find this tool extremely flexible when it comes to designing your own missions. This manual will only cover the basic requirements for successfully creating a mission. Because mission design has so many complex components, this tool is intended for the advanced user. [. . . ] Social Security Number (SSN): The tool automatically sets this number when an item is placed. It represents the item number of the unit. The SSN is also used when you are triggering actions to happen to or happen because of that specific unit. Selecting an appropriate layer will help you to better organize the mission. See Section 3 for more information on Layers. Position: This is the precise coordinates of where you placed the unit on the map. East = -X, West = X, North = Y, South = -Y Above Ground/Sea Level = Z, Below Ground/Sea Level = -Z Be sure to properly set the Height (Z value) if you want to put objects on top of other objects (like soldiers in towers). You will likely need to adjust the second Z number to precisely place objects on tables and crates. Absolute Height: With Absolute Height on, the Z value indicates height above sea level. With Absolute Height off, the Z value indicates height above or below the actual terrain at that spot. Facing: This is used to change the direction an item is facing. It can be set from 0 to 360 degrees, with 0 representing North, 90 representing East, 180 representing South and 270 representing West. Pitch is the degree the object is pitched forward or backwards; something pitched at 90 will be pointed straight up rather than forward. Remove if: This is used when changing the difficulty of a mission for multiple players. For example: If a 4 is placed in the Remove If Less Than. . . field, that particular unit would only appear in that mission if more than four player were in the multiplayer game. Sub-type: This designates what the object is. If you change the sub-type to a different object, the attributes you set for the initial object sub-type will be retained. AI Textfile - Chooses how the item will act. Each object should have an AI file designed and named for it. Make sure your Sub-type and AI text files match or they may not act properly. Target Camera Group: To make objects with multiple parts, such as a boat with a person on it, appear properly in your target scope, you must assign both items the same number. [. . . ] Patrol Speed: Alters the speed of a unit's speed when not engaged in combat. Target SSN: tells the unit to target and attack a specified unit. Use Waypoint Z: Forces aerial units to stay at their preset altitude. Stop Using Waypoint Z: Allows aerial units to go to any altitude their AI takes them. Mission Editor Manual p15 Appendix C: Sample mission With the Comanche 4 Mission Editor open, select File, then Open, then select the "Sample. mis" file. [. . . ]

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