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Manual abstract: user guide GAMES PC COMMAND & CONQUER-GENERALS
Detailed instructions for use are in the User's Guide.
[. . . ] Units will actively scan the terrain and attack enemies automatically. Units will travel from place to place and actively attack & destroy enemies they encounter. Press when vehicle tries to run over your infantry. Stops selected unit's movement in its tracks. [. . . ] Westwood Online ranks players that use the site to meet and challenge other players. Only the results of Quick Match games are used to rank players on the tournament ladders.
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Badges of Honor are available at Westwood Online for special achievements. You will earn these badges by: 1) Completing all of the co-op campaigns; 2) Being ranked in the top 1000 players in any month; or 3) Being promoted to higher ranks.
TACTICAL UPDATE: GAMEPLAY CHANGES
There have been a number of changes between Command & Conquer Red Alert 2 and Command & Conquer Yuri's Revenge. You are now able to see how many enemy units are contained within a garrisoned structure. Moving the cursor over a structure garrisoned by the enemy will show both the maximum space available in the structure as well as the number of units currently stationed inside. An IFV containing a Chrono Legionnaire no longer loses its target when selecting an enemy farther than its firing range. The unit moves into range and fires without losing focus. No other infantry units other than those with explosives can blow up buildings when joined to a Tanya command waypoint. No units can merge onto Planning Mode plans. Tanya no longer shoots vehicles with her weapon. When Tanya targets a vehicle, she plants a C4 charge on the vehicle and detonates it just as she does against buildings. Enemy Barracks, you gain veteran infantry Enemy War Factory, you gain veteran vehicles Enemy Power structure, enemy power is temporarily shut down Enemy Radar, you reset the shroud Enemy Refinery, you steal half of the target's money Enemy Super Weapon, you reset the weapon's timer Enemy Allied Battle Lab, you gain the ability to produce Chrono Commandos Enemy Soviet Battle Lab, you gain the ability to produce Chrono Ivans Enemy Yuri Battle Lab, you gain the ability to produce Psychic Commandos
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NEW ALLIED UNITS AND STRUCTURES
The Allies have gained several new, unique units that increase their ability to fend off both Soviet forces and Yuri's diabolical minions. They also gain a building designed specifically to fight Yuri's mind-control ability.
GUARDIAN GI
Like a normal GI, the Guardian GI fires a powerful machine gun from a standing position. When deployed, the Guardian GI cannot be crushed and switches to a powerful anti-tank weapon that is effective against vehicles and aircraft. Guardian GIs cannot be used to garrison structures.
NAVY SEAL
Equipped with a high-powered machine gun, SEALs are excellent against enemy infantry and can defend themselves against vehicles as well. Like Tanya, SEALs use C4 charges to detonate enemy structures.
ROBOT TANK
The main strength of the Robot Tank is that it cannot be mind controlled because there is no human driver onboard this assault vehicle. Robot Tanks hover, allowing them to cross water. The ability to create Robot Tanks is granted with the construction of a Robot Control Center. These cease to function if there is low/no power.
BATTLE FORTRESS
This massive construction grinds over the battlefield, crushing infantry, vehicles (even tanks), and walls with equal ease. Up to five infantry units can be placed inside the Battle Fortress. These infantry units can shoot out of the many ports, adding to the carnage.
ROBOT CONTROL CENTER
As mentioned above, the Robot Control Center allows the Allies to build Robot Tanks. This building can be built after the production and placement of an Allied War Factory. [. . . ] When placed, the Psychic Radar immediately begins developing the Psychic Reveal technology.
PSYCHIC REVEAL
Not truly a structure or a unit, this ability is created with the placing of a Psychic Radar. When fully charged, the Psychic Reveal allows Yuri to uncover a sizable radius of the shroud, much like the Soviet Spy Plane.
GRINDER
Thanks to his psychic technology, Yuri often finds himself with a number of captured units he'd rather recycle than use. The Grinder was designed with this idea in mind. When placed, the Grinder allows for the recycling of any vehicle or infantry unit currently under Yuri's control. [. . . ]
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