User manual GAMES PC COMMAND & CONQUER-GENERALS-WORLD BUILDER
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Manual abstract: user guide GAMES PC COMMAND & CONQUER-GENERALS-WORLD BUILDER
Detailed instructions for use are in the User's Guide.
[. . . ] TABLE OF CONTENTS
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
KEY FEATURES . . 6
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
ELEMENTS OF A MAP . . 13
COMMAND REFERENCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
MENUS . . 28
LAYING OUT A MAP. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
BASIC DESIGN DECISIONS . [. . . ] In general, do not turn terrain that is naturally impassable into passable terrain. In World Builder, terrain that is steeper than 45 degrees is impassable--and should stay that way. Resizing the map will cause impassable areas to revert to default 45 degrees. Do not paint the terrain at the edge of a body of water as passable terrain. Vehicles that pass into water can get stuck underwater. It's a much better idea to paint the entire perimeter of a body of water as impassable. Do not create islands of passable terrain inside of seas of impassable terrain. For example, if there is a spot of passable terrain at the top of an impassable mountain, AI players may attempt to drop paratroopers inside the passable terrain. Units trapped inside a sea of impassable terrain spend the rest of the game trying to get out and cause a significant impact on the frame rate. Instead, paint the entire area as impassable. Do paint impassable textures around the outside of the map perimeter. Particularly for single-player maps, it's important to limit the ability to move beyond the map. Paint impassable terrain beneath boulder objects. Under the View menu, select SHOW IMPASSABLE AREAS. To set the angle at which terrain becomes impassable, select IMPASSABLE AREAS OPTIONS under the View menu. For more information, Impassable Area Options on p. To paint terrain as passable or impassable, select the Single Tile or Large Tile tool in the toolbar. At the bottom of the Terrain Materials Options window, check the box next to Paint passable/impassable terrain. Choose whether you are painting Passable or Impassable terrain. On the map, begin painting the selected textures. When you complete your painting, it's a good idea to give a texture clue that the ability to pass an area is not what is expected. For example, if you painted a rocky slope as passable, you should repaint it with a softer texture. [. . . ] Appearing as a blue rectangle in a newly created map, the water plane can be used to define large bodies of water in your map. The Water tool allows you to create rivers or lakes. Units can be ordered to move to a waypoint or through a sequence of them. In the Status Bar at the bottom of the screen, the total number of waypoints used in the map is displayed. [. . . ]
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